War Video Report
banner
volution.bsky.social
War Video Report
@volution.bsky.social
We are periphery! We are interested in game dev, tools and workflows. We are working on our first game titled War Video Report.

https://periphery.blog
Thank‘s for your feedback and lovely words! This means a lot to us. We are tweaking the asset production pipeline and style guide rn to get better visual readability. There will be a bigger post in 2 to 3 weeks and we are eager to hear your thoughts on it.
August 27, 2025 at 5:48 PM
The concept of „fun“ in a war game is something we are questioning in „War Video Report“. If you are interested, we describe the mood we are going for in our pinned post:
Explosions heard far away. Closing in. Zero line. Daily commute. Contact. We listen, we look, we play - filtered and protected. Lives end on an anonymous battlefield. On our screen. Not on our screen.

War Video Report, a game by periphery, is coming soon.

#indiedev #gamedev
August 12, 2025 at 2:09 PM
Glad you like it! The next one is already in the making :)
July 21, 2025 at 7:28 PM
We are proudly re-inventing the wheel for the purpose of learning. ;)
July 21, 2025 at 7:27 PM
We hear you and transition the code to a turn-based game as we speak. ♟️
July 1, 2025 at 5:50 PM
This is very early days for this project. But once we reach a certain stage, that would be absolutely a goal for us!
June 28, 2025 at 4:21 AM
Hey there! Thanks so much for reaching out! War Video Report is a game where you get to step into the shoes of a soldier right in the thick of a realistic, modern war.
We have many ideas about where the game is headed, and we’ll be sharing more details with you in the coming months!
June 26, 2025 at 6:29 AM
Exactly. For a flying character you could define an offset point where it would be on the ground (think like a shadow) and use that point to determine the z order.
In isometric games you have situations where the Y (=Z) value is already below another object but it should still be shown on top.
June 25, 2025 at 8:12 AM
Y sorting is simply syncing the Z order to the Y value. What is more up on screen will be shown behind. All swell in a pure 2D game, but quite a headache in an isometric game, because there are exceptions when this should not happen.
June 25, 2025 at 8:04 AM