133/236 Compile Heart Plats
Computer Scientist/Rhythm Gamer/Neptunia Ultrafan
Been getting back into picross this year and I picked this up on release to play one with trophies. Fairly easy since the assist feature here is frankly too aggressive for its own good, but it still took 128 hours anyway because there's 1000+ puzzles.
Been getting back into picross this year and I picked this up on release to play one with trophies. Fairly easy since the assist feature here is frankly too aggressive for its own good, but it still took 128 hours anyway because there's 1000+ puzzles.
Got back to this for the 15th anniversary of Neptunia and managed to knock it out over the week. Only 5 more versions to go.
#TrophyHunting #Neptunia
Got back to this for the 15th anniversary of Neptunia and managed to knock it out over the week. Only 5 more versions to go.
#TrophyHunting #Neptunia
Easy party game plat with a grind. Had most of it done in a day or so and then dragged my feet for a few weeks getting to the 100 battle grind.
Easy party game plat with a grind. Had most of it done in a day or so and then dragged my feet for a few weeks getting to the 100 battle grind.
Probably the Hoyoverse game I enjoy the most, mainly for the open world. Had most of the plat done for a while, but I dragged my feet on Spiral Abyss since even with pulling dupes to make clears more comfortable, I still had to build my characters up beforehand.
Probably the Hoyoverse game I enjoy the most, mainly for the open world. Had most of the plat done for a while, but I dragged my feet on Spiral Abyss since even with pulling dupes to make clears more comfortable, I still had to build my characters up beforehand.
Decided to do this while I was waiting for the golden sugar lump in the PS5 version. Thankfully the lump showed up way sooner this time so I could get them both done the same night.
Decided to do this while I was waiting for the golden sugar lump in the PS5 version. Thankfully the lump showed up way sooner this time so I could get them both done the same night.
Easy plat since the debug menu works, allowing you to click on most of the trophies in the stats menu to pop them. The only exception is the golden sugar lump since it's a shadow achievement, thus it has to be earned legit, albeit it can be idled entirely.
Easy plat since the debug menu works, allowing you to click on most of the trophies in the stats menu to pop them. The only exception is the golden sugar lump since it's a shadow achievement, thus it has to be earned legit, albeit it can be idled entirely.
Both games mostly involve letting the slots run in auto mode until the trophies pop, though HSotD has a couple notably rarer trophies that can take ages to show up while Black Lagoon requires manual play for a couple trophies.
Both games mostly involve letting the slots run in auto mode until the trophies pop, though HSotD has a couple notably rarer trophies that can take ages to show up while Black Lagoon requires manual play for a couple trophies.
Not as grindy as 16 despite having an extra machine's worth of CPU battles to go through due to the scene tiles being way easier to grab this time, eliminating the need to repeat CPU battles. In any case, no pachinko plats left; just pachislot.
Not as grindy as 16 despite having an extra machine's worth of CPU battles to go through due to the scene tiles being way easier to grab this time, eliminating the need to repeat CPU battles. In any case, no pachinko plats left; just pachislot.
Had this one done surprisingly quick since I got lucky with the game's worst trophy and popped it in one of my first sessions. Mostly took time due to grinding all the CPU battles between the base game and DLC.
Had this one done surprisingly quick since I got lucky with the game's worst trophy and popped it in one of my first sessions. Mostly took time due to grinding all the CPU battles between the base game and DLC.
Not too bad luck-wise as far as pachislot plats go. The main pain points are having to be present for most of it due to the restrictions on autoplay and not being able to save scum like you can in every other pachislot on PS3.
Not too bad luck-wise as far as pachislot plats go. The main pain points are having to be present for most of it due to the restrictions on autoplay and not being able to save scum like you can in every other pachislot on PS3.
The Asian trophy lists for this and Game Maker R:Evolution weren't syncing for a while, but thankfully they went up two days ago, so I decided to rip through this. PS5 version should be up next just to get this done for good.
The Asian trophy lists for this and Game Maker R:Evolution weren't syncing for a while, but thankfully they went up two days ago, so I decided to rip through this. PS5 version should be up next just to get this done for good.
More or less a set-and-forget game since the vast majority of it can be done with autoplay and a number of trophies can even be cheesed by forcing specific pulls if you're willing to do some active play to make things shorter.
More or less a set-and-forget game since the vast majority of it can be done with autoplay and a number of trophies can even be cheesed by forcing specific pulls if you're willing to do some active play to make things shorter.
Pachislot game with a hellish trophy for an effect with a roughly 1/1M chance to show up. Aside from that, there are some trophies which require manual play, three of which left me stumped until a45100 on PSN played this recently and messaged me with tips.
Pachislot game with a hellish trophy for an effect with a roughly 1/1M chance to show up. Aside from that, there are some trophies which require manual play, three of which left me stumped until a45100 on PSN played this recently and messaged me with tips.
The only mayonnaise worthy of respect.
The only mayonnaise worthy of respect.
Fairly easy plat, especially since playing the game in co-op gives you infinite respawns in the campaign. After that, it's mostly just grind. Only pain points were Survival and a couple of the escort missions.
Fairly easy plat, especially since playing the game in co-op gives you infinite respawns in the campaign. After that, it's mostly just grind. Only pain points were Survival and a couple of the escort missions.
Had this sitting for years before I finally decided to commit to the daily challenge grind last December. Glad to have it done considering I still have a soft spot for the modern Rayman duology all these years later.
Had this sitting for years before I finally decided to commit to the daily challenge grind last December. Glad to have it done considering I still have a soft spot for the modern Rayman duology all these years later.
Fairly quick plat since there's an event where you get a bunch of resources to pretty much blitz through the game. Main annoyance is just hunting down the world bosses and dealing with their really long respawn timers if someone killed them before you could.
Fairly quick plat since there's an event where you get a bunch of resources to pretty much blitz through the game. Main annoyance is just hunting down the world bosses and dealing with their really long respawn timers if someone killed them before you could.
Had a bit of a break since the game's so boring, but I got it done and with that, I never have to touch this game again.
#TrophyHunting #CompileHeart #AzurLane
Had a bit of a break since the game's so boring, but I got it done and with that, I never have to touch this game again.
#TrophyHunting #CompileHeart #AzurLane
The new year starts as the old year ended, with Azur Lane: Crosswave. Just the EU version left and I'm done.
#TrophyHunting #CompileHeart #AzurLane
The new year starts as the old year ended, with Azur Lane: Crosswave. Just the EU version left and I'm done.
#TrophyHunting #CompileHeart #AzurLane