Daniel Fowler - WideCode (he/him)
widecode.bsky.social
Daniel Fowler - WideCode (he/him)
@widecode.bsky.social
530 followers 3K following 50 posts
Game Developer, DM / GM, Crafter, Programer, Electrical Engineer, Scope-Creep enthusiast Currently making video games in Unity Looking for friends, colaborators, a dream job and a dream girl. #GameDev
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Reposted by Daniel Fowler - WideCode (he/him)
This video would have sold me at the regular price. I have not booted up Steam in a while but will be playing with this tonight.
You are speaking my language. It looks great but can you zoom out to see your ship? Obviously l
seeing the ship is a plus but also helps with parking and obsticle avoidance.
Good space ship controls and UI are deceptivly hard to implement. I have two simular modes in my project as well. I think of one as the dogfighting mode and the other as the coasting / working mode
It looks like it happens when your character gets above the other sprite. maybe check out any code you have for sprite sorting based on height.
Spent today at the Houston Museum of Natural Science. #HMNS #Dinos
Some Scratch-built trucks for #InboundShovelJam2025.
The theme is getting started and I am going with a game inspired by Oregon Trail. I have imported a font asset and some editor tools but otherwise I will try to keep things minimal and build everything myself
#GameDev #GameJam
Revisiting an old idea, trying to procedurally generate an Ecsher-type Structure. Gameplay to follow...

Old Version: danielfowler.itch.io/realization
Working on a pinball demo. Surprisingly difficult to work out all the kinks. #Unity #GameDev
makes me wander if you can weaponize them...
What are the enemies? Tires and watermelons?
As an alternative, show them the dog interactions in Breath of the Wild. Those were a big draw.
I am a bit of an animal lover, especial for dogs and cats. It always sucks when you realize that the first several levels of an rpg are going to require you to slaughter a bunch of dogs. Its especially bad when the devs bother to add very good wimper and hurt sfx. Maybe add a toggle for Good-Boys
I always fudge the numbers of my code to be factors of 2. why 10 when you can 16? why 30 when you can 32? I know the same feeling, maybe its a programmer thing.
You could make the movement slippery whan changing directions or stopping.
For this idea they are not story quests so they are not in a chain of any particular order. I guess the issue is I want time preasures but not fomo
Would you allow the player to cancel or refuse an offered quest to make room for a new offer? would /should they be able to do that many times? Maybe the cancelation could have a price. It also fits my idea to have each contract have a due date, afterwards it goes away. But again, I fear Fomo.
Right now the quest system is based on cargo contracts. you can buy, sell, steal, harvest cargo in the game but these quests give you a bonus for selling a specific cargo in bulk at a specific place.