Daniel Fowler - WideCode (he/him)
widecode.bsky.social
Daniel Fowler - WideCode (he/him)
@widecode.bsky.social
Game Developer, DM / GM, Crafter, Programer, Electrical Engineer, Scope-Creep enthusiast

Currently making video games in Unity

Looking for friends, colaborators, a dream job and a dream girl.

#GameDev

This video would have sold me at the regular price. I have not booted up Steam in a while but will be playing with this tonight.
November 8, 2025 at 4:37 PM
You are speaking my language. It looks great but can you zoom out to see your ship? Obviously l
seeing the ship is a plus but also helps with parking and obsticle avoidance.
October 1, 2025 at 2:20 AM
Good space ship controls and UI are deceptivly hard to implement. I have two simular modes in my project as well. I think of one as the dogfighting mode and the other as the coasting / working mode
September 30, 2025 at 11:49 PM
top right
September 5, 2025 at 5:41 PM
It looks like it happens when your character gets above the other sprite. maybe check out any code you have for sprite sorting based on height.
September 2, 2025 at 10:59 PM
makes me wander if you can weaponize them...
June 10, 2025 at 6:45 PM
What are the enemies? Tires and watermelons?
June 4, 2025 at 8:30 PM
Big version is noticably better.
June 4, 2025 at 8:29 PM
As an alternative, show them the dog interactions in Breath of the Wild. Those were a big draw.
June 2, 2025 at 9:40 PM
I am a bit of an animal lover, especial for dogs and cats. It always sucks when you realize that the first several levels of an rpg are going to require you to slaughter a bunch of dogs. Its especially bad when the devs bother to add very good wimper and hurt sfx. Maybe add a toggle for Good-Boys
June 2, 2025 at 9:34 PM
I always fudge the numbers of my code to be factors of 2. why 10 when you can 16? why 30 when you can 32? I know the same feeling, maybe its a programmer thing.
May 21, 2025 at 6:27 PM
Thx for providing larger sizes.
May 2, 2025 at 3:40 AM
You could make the movement slippery whan changing directions or stopping.
April 29, 2025 at 11:25 PM
For this idea they are not story quests so they are not in a chain of any particular order. I guess the issue is I want time preasures but not fomo
January 4, 2025 at 7:49 PM
Would you allow the player to cancel or refuse an offered quest to make room for a new offer? would /should they be able to do that many times? Maybe the cancelation could have a price. It also fits my idea to have each contract have a due date, afterwards it goes away. But again, I fear Fomo.
January 4, 2025 at 6:28 PM
Right now the quest system is based on cargo contracts. you can buy, sell, steal, harvest cargo in the game but these quests give you a bonus for selling a specific cargo in bulk at a specific place.
January 4, 2025 at 5:34 PM