WorldWidePixel
banner
worldwidepixel.ca
WorldWidePixel
@worldwidepixel.ca
I make things. On the Internet.

Pretending to be interesting since 2019.
https://worldwidepixel.ca

Music at @lynndova.com

PFP by @divineinversion.bsky.social
Perhaps they should think about standards of text contrast when looking at their homepage
November 8, 2025 at 10:39 PM
what the fuck @bandcamp.com

i set this album to be free and you literally cannot pay for it right now
where you get off pretending it can be bought
November 4, 2025 at 5:44 AM
Hell yeah!
October 5, 2025 at 12:57 AM
In all fairness, mine is about as bug-free lol
September 23, 2025 at 2:12 AM
How my devtools ended up on @dannytaylor.dev's site is beyond me and also absurdly funny.
September 23, 2025 at 2:10 AM
look at this happy family!! lovely how history repeats itself
September 22, 2025 at 8:43 AM
I just tiled the model. It's possibly the messiest Blender project I've ever made, lol
September 20, 2025 at 5:26 AM
The banner is just a tiling of this model over the same background gradient.

One last interesting one is the logo for Cantilever. It's actually a mix of two separate renders, in order to create both parts of the optical illusion. Once done, I just merged them! (they overlapped, so it was simple)
September 19, 2025 at 2:01 AM
A good example of the Spirit-style design process is with Snapper. I originally just did a rough sketch in Paint before trying to recreate it as best as I could in Minecraft. After that, I just 'traced' the build into Blockbench manually and exported the OBJ to Blender.
September 19, 2025 at 2:01 AM
All Spirit-style icons are created in Blender, rendered isometrically, and then have their backgrounds added separately in Inkscape. This allows me to fine-tune the key colours long after the central element has been finalised.
September 19, 2025 at 2:01 AM
Hi!! Sorry for taking so long, and I'm so happy to hear you like the icon!!

The design of Hollow's icon is rather simple; it's what created my design system of isometric and vibrant icons, which can be seen across all Spirit projects.
September 19, 2025 at 2:01 AM
Be careful what you wish for.
July 22, 2025 at 4:44 AM
This idea just came to me and I have no idea if it's good (my experience in character design consists of a sprite for a character in a game that never saw the light)

What if you took inspiration from 70s-90s music videos?
July 22, 2025 at 4:23 AM
Google feels down lately... but wait, Google's never down?
July 14, 2025 at 3:25 AM
For this #mcartday, I can't actually show anything in particular.

Mainly, it's because the project is still a secret.
As is trademark with me, it's a soundtrack- and might be available by next #mcartday...
July 1, 2025 at 9:36 PM
Godlike Host: The only Minecraft server host that harasses creators by repeatedly sending them emails even after they've politely declined.

Their services are shady at best. Please go with any other hosting provider.
June 29, 2025 at 8:26 PM
June 26, 2025 at 6:55 PM
You can also import builds from LXFML files (or LXF files if you rename them to ZIP and extract)
June 25, 2025 at 10:08 PM
Connection IP can also be changed via a file- this all makes me wonder if it'd be possible to operate a remote Brickcraft server for funzies.
June 25, 2025 at 10:01 PM
Mojang's cancelled Brickcraft (2012) leak has functional multiplayer.
June 25, 2025 at 9:52 PM
As always, my attempts to illustrate myself always end up rather... silly.
May 30, 2025 at 4:15 AM
I made some more art for @pridecraft.gay; this time their 404 page!
May 29, 2025 at 3:23 AM
If curious, this cover is a relit variant of the Flare cover art, which were both created in Blender.
May 20, 2025 at 8:31 AM
😉
May 20, 2025 at 8:08 AM
#mcartday Here's some promotional artwork I made for some @pridecraft.gay projects!
May 16, 2025 at 5:38 AM