25M; en, tok; pan/poly/open.
I am developing a 3D narrative sandbox called The Conservatory. You might like it, check it out: https://xansworkshop.com
I'm blogging my progress:
xansworkshop.com/conservatory...
me, with like 8 bottles in my inventory:
me, with like 8 bottles in my inventory:
First image is godot's C++ source and second is mine
First image is godot's C++ source and second is mine
It looks great. My only peeve is an issue with mkdocs, the system I use. I can build the game itself fresh faster than it generates the webpage for my docs, and I already pre-build most of the html.
It looks great. My only peeve is an issue with mkdocs, the system I use. I can build the game itself fresh faster than it generates the webpage for my docs, and I already pre-build most of the html.
🔸To celebrate, we are hosting 4 community events. Read up on how you can get your codes here: https://loom.ly/kDGosQU
🔸The first code is on the house, use 13THANNIVFORALL and unlock the 13th Year Veteran title! #PlanetSide2
🔸To celebrate, we are hosting 4 community events. Read up on how you can get your codes here: https://loom.ly/kDGosQU
🔸The first code is on the house, use 13THANNIVFORALL and unlock the 13th Year Veteran title! #PlanetSide2
Today's topic: Inventory stuff, character stuff, and how I am restructuring the game's universe to solve the "wide as an ocean, deep as a puddle" problem.
Read: xansworkshop.com/conservatory...
Today's topic: Inventory stuff, character stuff, and how I am restructuring the game's universe to solve the "wide as an ocean, deep as a puddle" problem.
Read: xansworkshop.com/conservatory...