Katsumi Yoshida
@yozibak.bsky.social
19 followers 31 following 37 posts
programmer/game dev メルボルンでゲーム開発してる人 working on Canvas Street with @smitleu.bsky.social‬ canvasstreet.net yozibak.com
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yozibak.bsky.social
thanks for playing canvas street at parallels!! Im so inspired by seeing people finally playing it
Reposted by Katsumi Yoshida
smitleu.bsky.social
we’ve been testing canvas street on the tv today and it’s just been idling in the background for the last couple hours, I think it’s got a good vibe :)

you can play it at parallels on thursday if you like
yozibak.bsky.social
i finally grabbed the parasol after an hour of struggle. #marsfirstlogistics
yozibak.bsky.social
had a meeting with leu. we're excited to reveal our demo of canvas street at parallels as we're finalising it(coming in clutch)
yozibak.bsky.social
found a sketch of acmi egg creature from my notebook. they're easy to draw (and hard to animate)
For those who take care of the creature at acmi game worlds...thank you! please keep the hard work...
Reposted by Katsumi Yoshida
ianmaclarty.com
Mars First Logistics 1.0 comes out on Friday! Here are some of my favourite builds from Steam Workshop:
yozibak.bsky.social
I’ve been checking the state on our online game server every morning, and it makes me smile to find out the creature’s fully fed:)
yozibak.bsky.social
everyone please take care of our creature…
smitleu.bsky.social
our videogame is on show at acmi game worlds!! it’s called ACMI EGG 🧍‍♀️

basically there’s this ACMI CREATURE and we have to keep it alive across a shared save file, in real time, day after day after day. if it runs away it’s everybody’s fault and we can share the guilt🧍‍♀️ also it has secrets! the end!
leura is standing in front of a tv screen that says ACMI EGG. she looks a bit silly Katsumi is standing in front of a TV screen with an egg on it. he seems hungry? makes you think…
yozibak.bsky.social
We're improving our demo for the exhibition at Parallels!
I rebuilt the whole rendering pipeline over the last week, and there has been a paradigm shift
Reposted by Katsumi Yoshida
smitleu.bsky.social
surprise, we’re showing our game at parallels this year!
first EVER DEMO of canvas street!!!! 🧍‍♀️
free-play.bsky.social
General tickets for Parallels 2025 are now on sale 🎟️

Speaker and playable showcase line-up on our website 📺

www.freeplay.net.au/parallels25
yozibak.bsky.social
Sep 8

- made some major decisions on the new rendering strategy. hope it'll be revolutionary
- had a meeting with leu. honestly we make a good team. I like dealing with the challenges she throws at me

以上!お疲れ様でした
yozibak.bsky.social
August 7

- integrated lots of core feature logic with unity apis. It's sometimes frustrating but nice to see things working visually. it means a lot to be able to interact with the world

以上です
yozibak.bsky.social
September 4

- designed the next big feature
- smashed some of the remaining issues
- lost focus and doodled on my kindle scribe. it's nice to have a digital notebook, though I bought it mainly to read manga in australia

以上です
yozibak.bsky.social
September 1

- finished off implementing another feature
- had a meeting with leu. we're having our first demo soon!
- started playing breath of the wild. it feels like relaxing dark souls

以上です
yozibak.bsky.social
August 30

- implemented another game component. my qol has been way better since I introduced pure C# unit testing
- played 将棋 syogi (japanese chess). we had fun.

以上です
yozibak.bsky.social
thanks!! ah yes i actually see ghosts
yozibak.bsky.social
August 27

- added a bit more features to our microgame
- set up error reporting system
- secured some error handling

以上です
yozibak.bsky.social
August 26

- took a full day off and played with webgl. instancing is cool

以上です
yozibak.bsky.social
August 25

- finished off the feature implementation. it feels so much better to interact with it compared to the previous version
- had a meeting with leu
- did a bit of corporate freelance work
以上です
yozibak.bsky.social
August 22

- implemented the new rendering pipeline
- designed scripts for leura to use in the editor
- walked and listened to music. qobuz has been a much better experience compared to spotify

以上です
yozibak.bsky.social
August 21

- designed the new rendering pipeline
- had a long walk. saw many birds
- cooked curry

以上です
yozibak.bsky.social
Aug 19, 20

- had a ticket refinement meeting
- debugged the data persistence issue on the server
- implemented loading of logical data from raw geometries
- played with webgl using my mini camera

以上です
yozibak.bsky.social
August 18

- implemented another game module. state pattern came in handy
- had a meeting with leu. we are gradually making stable progress
- had a walk around yarra river. the concept of river in city reminds me of kamo river in kyoto

以上です
yozibak.bsky.social
August 16

- implemented the core game rules and constraints for the next version
- had a long walk. I like long and slow

以上です