Simon | Indie Game Dev 🎮
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zhymon.bsky.social
Simon | Indie Game Dev 🎮
@zhymon.bsky.social
Senior DevOps @[REDACTED] // Director @agentsofswarm.com

90's kid | #adhd | I'm a multi-disciplined developer with a focus in #gamedev, devops, and web development. I mostly work in #UnrealEngine, JavaScript, Next.js & Rust.

Signal: @zhym0n.42
No problem, I've been thinking doing a “Unreal CI/CD for Indies” type vid on my YouTube. So much of Epics tech if used can save so much time and energy but the docs are not really digestible sometimes 😅
November 13, 2025 at 8:32 PM
You really thought we were gonna let you off that easy….NOPE
a black and white drawing of a cat with the words `` gimme gimme gimme '' written on it .
ALT: a black and white drawing of a cat with the words `` gimme gimme gimme '' written on it .
media.tenor.com
November 13, 2025 at 8:27 PM
I had one or two machines laying around and stood up UBA/Horde (epics build farm tech). It has remote shader compilation to share shader and code compiles to more than one machine. Pretty cool stuff. If you've got the hardware lying around 10/10

dev.epicgames.com/documentatio...
Horde Unreal Build Accelerator and Remote Compilation Tutorial for Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community
A tutorial on remote compiling using Horde for Unreal Engine.
dev.epicgames.com
November 13, 2025 at 8:26 PM