#AudioProgramming
Anyone out here selling CLAP plugins? What's your experience like?

#audiodev #audiodevelopement #audioprogramming #computermusic #vst #vst3
October 24, 2025 at 8:06 AM
#GameAudio, do you want to use Faust to create custom #Wwise plugins?
What is the Faust #AudioProgramming language?
What can you do with the "faust2wwise" integration?

Come and found out on my talk in the latest @audiokinetic.bsky.social livestream. Link in the comments!
October 23, 2025 at 8:18 PM
October 17, 2025 at 8:28 PM
September 27, 2025 at 7:48 PM
September 27, 2025 at 6:45 PM
Reached my biggest milestone so far today: #vibbles are now able to actually play midi notes on their chosen instrument! I can listen to them in Bitwig!

Only took 2 months and ~5500 lines of code 😅

#gamedev #cpp #audioprogramming
September 19, 2025 at 3:46 PM
#GameAudio Faust2wwise compiler is ready for creating custom plugins in @audiokinetic.bsky.social #Wwise with Faust 🔥
github.com/grame-cncm/f...

#GameDev soon I'll be creating tutorials for setting up and start doing #PluginDevelopment with crazy #AudioProgramming ideas
faust/architecture/wwise at master-dev · grame-cncm/faust
Functional programming language for signal processing and sound synthesis - grame-cncm/faust
github.com
September 16, 2025 at 2:30 PM
interested in unity, audio and threading issues? of course you are!

i wrote a little blog post about my recent run in with unity’s threading while writing a midi looper for playtonik

check it out!

5of12.github.io/2025/09/04/p...

#gamedev #unity #audioprogramming
Playtonik Looping
I’ve recently been working on a looper feature for Playtonik, our musical fidget toy. The idea is to capture a section of the inputted notes and to give the user controls to play the loop back at will...
5of12.github.io
September 8, 2025 at 9:02 PM
experimenting with some new midi controls for Playtonik!

bounding balls giving CC output - controlling the cutoff frequency on the Summit

#novation #musicproduction #audioprogramming #midi
August 27, 2025 at 4:53 PM
Hey friends!

I haven't really made videos before, but we're trying it out because documenting your progress is cool!

I've been diving into some of my old code projects recently and thought I'd share the journey with you.

www.youtube.com/watch?v=A9Th...

#p5js
#tonejs
#Coding
#AudioProgramming
Dusting off silly ol' programs I made: Chromalphabet - Development Log #1
YouTube video by Cites and Sounds
www.youtube.com
August 12, 2025 at 10:58 AM
Okay, this platform might work for me.

Follow me if you want to know what I do in #gamedev, #gameaudio and #audioprogramming. You have my word that I will never post about any other subjects than these.
August 5, 2025 at 7:40 PM
As a McLaren fan who needs to lock in and program, it'd be rude not to.

IT'S TUESDAY, THEN. ITS TUESDAY, TUESDAY WHAT.

#F1
#Lando
#AudioProgramming
July 29, 2025 at 12:50 PM
🌸 Floral Sample Toolkit is underway - as you can see, the "Trace Console" logs each step you take, and then exports that along with the final WAV. That way you can do destructive editing, but still share the steps in an open-source sense 😀

#opensource #audioprogramming #javascript
July 5, 2025 at 3:59 AM
Sonity 1.1.0 is now released! 🥳
• 𝐒𝐭𝐞𝐚𝐦 𝐀𝐮𝐝𝐢𝐨 integration:
Adding: 𝐨𝐜𝐜𝐥𝐮𝐬𝐬𝐢𝐨𝐧, 𝐫𝐞𝐟𝐥𝐞𝐜𝐭𝐢𝐨𝐧 & 𝐩𝐫𝐨𝐩𝐚𝐠𝐚𝐭𝐢𝐨𝐧!
• 𝐏𝐥𝐚𝐲𝐌𝐚𝐤𝐞𝐫 integration, by Simon Palmblad ❤️
u3d.as/2TSD #gameaudiodev #gameaudio #audioprogramming #unity3d
Sonity - Audio Middleware | Audio | Unity Asset Store
Get the Sonity - Audio Middleware package from Sonigon and speed up your game development process. Find this & other Audio options on the Unity Asset Store.
u3d.as
June 30, 2025 at 2:59 PM
Just found out about the ATS programming language, a functional language with #dependenttypes, and with C-like control over memory allocation thanks to #lineartypes. I've been longing for a #haskell -like language that could be used for low-level real time #audioprogramming , so this looks very […]
Original post on mathstodon.xyz
mathstodon.xyz
June 29, 2025 at 7:58 AM
I am polishing my audio occlusion system made for a #HorrorGame aiming for smoother attenuations on off-screen audio sources. I think I'm almost there. Here is a sneak peek.

#GameAudio #AudioProgramming #InteractiveAudio #SoundDesign #MadeWithUnity #IndieGame #IndieDev #Gamedev
April 30, 2025 at 1:26 PM
Here's a little piece called "Some kind of delay". It's and AB part clearly separated by the delay time applied to the feedback.

And there you have #AudioProgramming and #Music #Composer colliding together.
April 11, 2025 at 3:33 AM
I cannot believe #AudioProgramming could be this much fun!!!!
half way there to finish the book, but this could be a little plugin monstrosity on its own (I know, it's only a simple feedback delay). Already seen this as a future #GameAudio plugin.
April 9, 2025 at 9:05 PM
Doing some #AudioProgramming and "Delayzzito" is taking form...
April 9, 2025 at 3:57 PM
Little closer...
There are still some missing pieces, but the monster is starting to breathe.

#AudioProgramming #C++
March 30, 2025 at 6:34 PM
Still sounding like echo rather than a delay, but we're getting somewhere!

#AudioProgramming
March 26, 2025 at 12:30 AM
Finally stepping into JUCE! Wish me luck.

#AudioProgramming #CPlusPlus
March 23, 2025 at 10:12 PM