#FullTimeGamedev
The demons get a little antsy as the level progresses. They may start slow, but soon pick up speed! Dont wait too long to thin out their ranks.
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 22, 2025 at 6:33 PM
Welcome to Jurassic Park! Finished giving Rexy some trees and a mountain. She also got some new lighting and is ready for the big screen!
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#blender #blendercommunity #gaming #FullTimeGameDev #gamedev #indiegamedev #videogaming #3d #indiegame #indiedev #gamedevelopment #blenderrender #videogame
December 14, 2024 at 8:33 PM
I hope everyone had a great Thanksgiving with family and friends. I was able to sneak in some #blender learning. I am currently working on creating a low-poly dungeon.
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#blendercommunity #gamedev #gaming #indiegamedev #FullTimeGameDev #indiegame #indiedev #gamedevelopment #blenderrender
November 30, 2024 at 2:42 PM
Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.

#indie #indiegames #indiegamedev #gamedev #assetbuilding
January 18, 2025 at 6:18 PM
Say hello to Tellie! I'm creating this model to work on a walking animation with #blender. I can’t wait to show you!
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#blendercommunity #3d #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #blenderrender #videogame #digitalart #3dart #FullTimeGameDev #RoadToFullTime
January 18, 2025 at 7:33 PM
Tackling UV editing in #blender next! Started out small turning a cube into a building, then worked my way up to a barrel. Next up is a bit more adventurous, so fingers crossed!
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#blendercommunity #gaming #FullTimeGameDev #gamedev #indiegamedev #videogaming #3d #indiegame #indiedev #blenderrender
December 21, 2024 at 8:25 PM
Here is a basic Steam Store Header for POP aka dungeoner WIP

#FullTimeGameDev
#indie #indiegames #IndieGameDev #indiegamedevelopment
#gamedevelopment
December 2, 2024 at 7:49 AM
March 1, 2025 at 7:33 PM
You're absolutely right! I've always enjoyed courses from Brackeys and GameDev.tv, and now I'm currently taking my final course, FullTimeGameDev, by Thomas Brush.
September 28, 2024 at 7:04 AM
Just completed #indieDevGameJam6
Here is the submission, feedback is appreciated opengrit-games.itch.io/ugh-time
#indiedev #itchio #GameDev #fulltimegamedev
Ugh, Time by Opengrit Games, keppy_lab
“Get over time, bro”
opengrit-games.itch.io
March 17, 2025 at 5:45 PM
The enemy’s attacks can get overwhelming. Fortunately for us, we know how to cast 3 magic shields for protection!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 10, 2025 at 6:33 PM
Hello everyone!! I am officially kicking off my #FullTimeGameDev journey!

@atmosgames would love if you could give me a follow!
July 26, 2025 at 4:02 PM
January 7, 2025 at 7:33 PM
I posted a retro-gaming scene I made in #blender last week. I chose the project to give my resized Insta-reels some life. I think it turned out amazing and wanted to share an example here! What do you think?
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#blendercommunity #gaming #3d #digitalart #FullTimeGameDev #RoadToFullTime#indiegamedev
April 19, 2025 at 6:33 PM
The demons are organized! They send their slowest meat shields early. Their overlord sends the elites as frustrations build. Good luck keeping pace!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev
April 24, 2025 at 6:33 PM
#FullTImeGameDev Update

Started working on GDD for POP, writing it out is clearing my head for "how to make it better" recipe. Not yet done.

@thomasbrush.bsky.social
#indie #indiegame #indiegamedev #gamedev #unreal
December 16, 2024 at 8:09 PM
Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.

#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 28, 2025 at 7:10 PM
Main Menu of #Dungeoner, not the final version.
The color of menu buttons is not really in sync, will try adjusting that to the font style of title.

@gamedevtv.bsky.social @thomasbrush.bsky.social

#FullTimeGameDev

#wip #workinprogress #unreal #indie #indiegames #indiegamedev #gamedev
January 5, 2025 at 7:38 PM
July 2, 2025 at 2:04 PM
I am both excited and anxious to begin my path to becoming a #FullTimeGameDev. I have a long way to go!
November 13, 2024 at 10:36 PM
Never Thought Fog was this easy to make.
Added #ExponentialHeightFog and adjusted some parameters.
Not exactly what I wanted but still works.
#MenuBackground
#FullTimeGameDev
@thomasbrush.bsky.social @gamedevtv.bsky.social
#indie #indiegames #indiegamedev #gamedev
January 1, 2025 at 8:55 PM
After so much grunt work of adjusting fonts and color schematics, this is where I am landing for title image

@gamedevtv.bsky.social
@thomasbrush.bsky.social

#FullTimeGameDev

#dungeoner #indie #indiegames #indiegamedev #gamedev #gamedeveloper #artstyle #titlepic
December 28, 2024 at 3:16 PM