#Learninginpublic
I have a lot of refinement to do. But I'm happy with how the base movement #Animation turned out! What do you think of my ax swing?
.
#Blender #LearningInPublic #GameDev #IndieGameDev
November 14, 2025 at 12:03 PM
Animated a new combat idle for my barbarian character in #Blender 🪓 I'm thinking it may be a bit fast for a casual idle. He looks a little out of breath. What do you think? Should I slow it down a little?
.
#Animation #LearningInPublic #IndieGameDev #GameDev
November 12, 2025 at 12:03 PM
Day 11 check-in 👇🏾

Today was all about Access Modifiers and Static.
I get it. Kind of. Maybe. ☕️🤦🏾‍♀️ My brain hurts.

#Java #DevLife #LearningInPublic
November 13, 2025 at 1:17 AM
Learning Shaders Day 11: Rounded off the section on textures with some cool blending and ripple effects. Not sure where I'll use this ripple, but it's pretty! Can see the blend coming in handy.

Course: www.udemy.com/share/...

#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 9, 2025 at 10:15 PM
Day 10 check-in 👇🏾

Practiced creating methods and calling them from other classes.

Here’s a peek at today’s #Java madness ☕️💻

#DevLife #LearningInPublic
November 12, 2025 at 2:00 AM
Day 12 check-in 👇🏾

Hands-on practice with Modifiers and Static today… and I think I’m even more confused now. 😩 Definitely need another round on when to use what. 🤦🏾‍♀️☕️💻

#Java #DevLife #LearningInPublic
November 14, 2025 at 1:28 AM
My barbarian may be standing idle, but I'm not! More #Blender #Animation practice! How did I do?
.
#LearningInPublic #IndieGameDevelopment #GameDev
November 10, 2025 at 12:02 PM
Days 7 & 8 check-in

Covered a lot — primitives vs objects, the heap (still kinda confused tbh 😅), and control flow statements.

Things are starting to click… well, mostly. ☕️💻

#Java #DevLife #LearningInPublic
November 9, 2025 at 5:56 PM
Just learned about Motion Paths in #blender animating. I'm excited to play around with this on future #animations
.
#LearningInPublic #IndieGameDeveloper #GameDev
November 6, 2025 at 12:03 PM
Learning Shaders Day 8
This is pretty, but the course is losing me a bit. I get why it works, but couldn't make it from scratch. Maybe that's the point? You end up with a library of stuff to copy/paste.

Course: www.udemy.com/share/...

#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 6, 2025 at 6:37 PM
It’s not a golden banana or a legendary loot drop… but it is collectable! 😂
The challenge was to find something to collect using only the map assets I had. May swap it out later, but the mechanics work! That’s a win in my book! 🎮✨
.
#UnrealEngine #LearningInPublic #GameDev #IndieGameDev
November 7, 2025 at 3:04 PM
More #animation of this silly little blob! His vert is next level! 😆 How does it look to you?
.
#LearningInPublic #gamedev #IndieGameDev #Blender
November 5, 2025 at 3:03 PM
Day 6 check-in 👇🏾

Practiced Primitives, Arrays, and Casting today. It’s all starting to make sense! ☕️💻

#Java #DevLife #LearningInPublic
November 6, 2025 at 1:37 AM
Rust Flakes are excellent until you encounter a native C dependency like FFmpeg. Here's how I "Flakified" Tanim (an alternative to Manim where you use Typst instead of Python) using naersk/crane for truly reproducible, pain-free packaging.

#Nix #Flakes #Rust #LearningInPublic
Nix Flakifying a Native Rust App - Sakura Kat Systems
A step-by-step post on how I packaged and built a Rust application that depends on ffmpeg at runtime for Nix. I walk through the hurdles I ran into and how I solved them, often with links if you want ...
sakurakat.systems
November 4, 2025 at 5:13 PM
Learning Shaders Day 5
Covered quite a few more geometric shapes, today, including an exercise in drawing sine waves.
That was cool, but these expanding squares were the most visually appealing.

Course: www.udemy.com/share/...

#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 3, 2025 at 7:28 PM
Day 2 of the Unity shader course by Nick Lever.
Yesterday I made a yellow circle.
Today: a yellow square and a green square.
At this rate, I’ll have a whole flag by next week.

www.udemy.com/share/...

#GameDev #IndieDev #Unity3D #Shaders #TechArt #LearningInPublic
November 1, 2025 at 12:36 AM
Day 3 of learning #Java:

Made a University Enrollment app and a Football Tournament app while practicing Packages, Classes, and Objects. ☕️💻

Also just realized I never mentioned I’m following the Zero to Mastery Java Bootcamp — solid course so far!

#Java #DevLife #LearningInPublic #ZeroToMastery
November 1, 2025 at 1:11 AM
📢Not waiting for the perfect day - I'm starting today.

⮚ I’m documenting everything till I make it into a YC-backed startup.

⮚ Setting up systems, tracking goals, and focusing on health & personal growth.

#GrindHard #LearningInPublic #Applexity #WayToYCS
October 24, 2025 at 8:51 AM
Fun fact: A client RPC only runs on the target client. That means only the player who triggered it sees the fire… so yes, Ricky Bobby really was on fire!🔥😂
.
#UnrealEngine #LearningInPublic #indiegamedev
October 21, 2025 at 11:04 AM
This is fine…🔥🚒
Another multiplayer learning session, another “meh” demo. But trust me, this cube is a certified multicast RPC arsonist! Had to make it sound cooler some how, lol… just wait until it spreads chaos across the map!😂
.
#LearningInPublic #UnrealEngine #gamedev #indiegamedev #indiedev #ue
October 20, 2025 at 11:03 AM
What's a single, powerful metric for model comparison? AUC (Area Under the Curve).

It measures a model's ability to separate positive and negative classes, independent of any specific threshold.

🎯 1.0 = Perfect classifier 🤷 0.5 = Random guessing

#MLZoomcamp #DataTalksClub #LearningInPublic
October 20, 2025 at 2:06 AM
I’ve been experimenting with FK vs. IK animations—I always assumed IK is just better than FK. But having tried it with arm swing I see that was a rookie thought… IK isn’t always the go-to solution! Arms have their own drama.😂💪
.
#Blender #Animation #LearningInPublic #gamedev #indiegamedev #indie
October 18, 2025 at 2:04 PM
Practicing some #Blender graph editor animations! Soon the world will tremble at my skills… Pixar, DreamWorks, anyone—my masterpiece is almost ready!😂🎬🔥
.
#LearningInPublic #animation #blendercommunity #blenderrender #gamedev #gamedeveloper #gamedevelopment #indiegamedeveloper #indiegamedev #indie
October 16, 2025 at 2:06 PM
Victory!🎉Got a Listen Server running in #UnrealEngine with #Cplusplus packaged it up (quirks and all), and connected my dev PC to my trusty old laptop over LAN. The poor thing fought bravely… but it’s definitely more potato than gaming rig.🥔💻😂
.
#LearningInPublic #gamedev #indiegamedev #indiedev
October 15, 2025 at 10:35 PM
It’s been a while since I touched animation! 🎬
The course I took was focused on #Blender basics and not specifically #animation. Now it's time to dive deeper! Over the next few weeks, I’ll be sharpening my animation skills! Wish me luck!
.
#LearningInPublic #gamedev #gamedeveloper #Indiegamedev
October 11, 2025 at 2:04 PM