🤓Since the refactor to use the two choosers, the site has become more absurdly performant because the DOM tree has less leaves on it. Good change for autumn! 🍂
#buildinpublic #indiedev #solodev
🤓Since the refactor to use the two choosers, the site has become more absurdly performant because the DOM tree has less leaves on it. Good change for autumn! 🍂
#buildinpublic #indiedev #solodev
- i did code refactor so now it looks nice
- Added 3D object
- Added Preferences and Shortcuts
- Bake tool now simplify mesh to reduce tringles.
- Small things here and there
#unity3D #levelart #gamedev #2D #3D #indiedev #gamedevelopment #screenshotsaturday
- i did code refactor so now it looks nice
- Added 3D object
- Added Preferences and Shortcuts
- Bake tool now simplify mesh to reduce tringles.
- Small things here and there
#unity3D #levelart #gamedev #2D #3D #indiedev #gamedevelopment #screenshotsaturday
Devs fail to see how their data is connected and model it too discretely. As those connections appear, it is easier to synchronize than refactor the model. 1/
Devs fail to see how their data is connected and model it too discretely. As those connections appear, it is easier to synchronize than refactor the model. 1/
Just used it to refactor store creation for the Filament Themes demo — so much cleaner. 🤤
Thanks @cosmastech.bsky.social! 🫶
Just used it to refactor store creation for the Filament Themes demo — so much cleaner. 🤤
Thanks @cosmastech.bsky.social! 🫶
Link in comments 👇
Link in comments 👇
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
#gamedev #csharp #unity #gamedevelopment #gamedesign #rpg
www.fpbase.org/spectra/
www.fpbase.org/spectra/
webkit.org/blog/17541/w...
webkit.org/blog/17541/w...
Now with long-awaited parallel distance computation & a full speed-optimized refactor thanks to Andrew Gene Brown.
Compute 50+ distances/divergences in R faster than ever.
📦 CRAN: cran.r-project.org/web/packages...
💻 Code: github.com/drostlab/phi...
Now with long-awaited parallel distance computation & a full speed-optimized refactor thanks to Andrew Gene Brown.
Compute 50+ distances/divergences in R faster than ever.
📦 CRAN: cran.r-project.org/web/packages...
💻 Code: github.com/drostlab/phi...
My level needs an info from the controller, an UI element derived a value from it and now the level needs this also
Storing in the instance it will be so much easier. Refactor time! #GameDev #IndieGame
My level needs an info from the controller, an UI element derived a value from it and now the level needs this also
Storing in the instance it will be so much easier. Refactor time! #GameDev #IndieGame
Last Week
- show combat log at end of combat as a notification ✅
- add pre-combat team select screen✅
- increase party size ✅
- refactor party related UI ✅
This week
- bug fix combat log things 🐞
- general bug fixing pass 🐛
- prep for playtesters
#gamedev #indiedev #solodev
Finishing shader cache refactor and hot reloading
https://twitch.tv/ak_elements
#gameengine #onyx #gamedev
Finishing shader cache refactor and hot reloading
https://twitch.tv/ak_elements
#gameengine #onyx #gamedev
It is time to call religion out as the fairytale it is but to also refactor the governance without such necessity to control and coerce
It is time to call religion out as the fairytale it is but to also refactor the governance without such necessity to control and coerce
I don't even want to call it a refactor because all I did was delete every instance of the guy creating a new copy of the same data and just make the code 1/
I don't even want to call it a refactor because all I did was delete every instance of the guy creating a new copy of the same data and just make the code 1/
It's a brutal reality: when critical system availability drops, you ditch the 𝘰𝘯𝘦—𝘢𝘯𝘥 𝘱𝘳𝘦𝘧𝘦𝘳𝘢𝘣𝘭𝘺 𝘰𝘯𝘭𝘺 𝘰𝘯𝘦—𝘰𝘣𝘷𝘪𝘰𝘶𝘴 𝘸𝘢𝘺 𝘵𝘰 𝘥𝘰 𝘪𝘵. Scissors beat papers and unprectability beat the Pythonic way.
www.linkedin.com/posts/thomas...
It's a brutal reality: when critical system availability drops, you ditch the 𝘰𝘯𝘦—𝘢𝘯𝘥 𝘱𝘳𝘦𝘧𝘦𝘳𝘢𝘣𝘭𝘺 𝘰𝘯𝘭𝘺 𝘰𝘯𝘦—𝘰𝘣𝘷𝘪𝘰𝘶𝘴 𝘸𝘢𝘺 𝘵𝘰 𝘥𝘰 𝘪𝘵. Scissors beat papers and unprectability beat the Pythonic way.
www.linkedin.com/posts/thomas...