#SceneGraph
Just make it exist first: From #SceneGraph to #Snapshot to #RenderPass to an animated cube - Rendering pipeline for #helios is taking shape! 🕹️ Ready for the next subsystem. Details in my latest #devlog: garagecraft.games/devlog/2025/...

#indiedev #gamedev #indiegames #programming #coding #games
October 19, 2025 at 8:47 PM
👉 git branch scene. Working on the SceneGraph implementation! #helios #gameengine is shaping up nicely.

#gamedev #indiedev #gameengine #backseatcoding #livestreaming #indiegames

www.twitch.tv/garagecraft_...
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October 7, 2025 at 5:52 PM
🎟️ #UEFN #SceneGraph tutorial is up for members of our #FREE @cleverlike.com Creator School!

uefn.cleverlike.com/course/uefn-...

💡Let's shed some light on how to use this experimental feature in v33.30

#Fortnite @fn-create.bsky.social
February 12, 2025 at 3:42 PM
From the #nvidia course on #usd :

"So, what is stage traversal? It’s the process of traversing the scenegraph of a stage. This allows us to iterate over the scenegraph"
(clipped, but unedited)

I appreciate that the course is free, but it is so clearly AI generated (and not reviewed) in large […]
Original post on fosstodon.org
fosstodon.org
June 2, 2025 at 10:23 AM
Is it possible to publish with SceneGraph now?
March 5, 2025 at 3:20 PM
🔧 Add "EnableSceneGraph": false to your .uplugin file
🔧 In your .uefnproject file, under "dataSets": {}, add:
"experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }

I’ll share more updates as they make progress. Thanks for your patience!
June 8, 2025 at 1:38 AM
Thanks to BFB Labs, Borderpoint Films, Chaotic Order, Holo-Log, MindPsy, Phase Space, Play Well For Life, Rescape Innovation Ltd, Safe Space Labs, Scenegraph Studios, Sketchbook Games, squidsoup
February 3, 2025 at 11:34 AM
lrt ('lrb' in this world?) i tend to reblog w/o context but today i yell because i am compelled to plug megaman battle network fic i like. my friend scenegraph is a very good writer and if you like BN then i would encourage u look into her stuff. they are strange and fun fics in all the right ways
April 21, 2025 at 12:00 AM
A scene‑graph‑driven method blends graph neural networks with diffusion‑based imitation learning, letting robots chain skills and surpassing baselines in simulation and real‑world trials. Read more: https://getnews.me/scene-graph-based-skills-boost-robot-generalization/ #robotics #scenegraph
September 22, 2025 at 3:36 PM
I'm just glad we're able to get some tools out. We have another that lets you browse the live scenegraph (cc @javafx4you)
November 19, 2024 at 2:43 AM
The last issue was that fbx is a scenegraph, there's pretty weak notion of a "character". Like you may or may not have some extra nulls in there (like a root node), there may be multiple objects, etc.
November 23, 2024 at 9:25 PM
The discussion about scenegraph/game engine architecture, toolchains, and content can get involved. I can bore on for hours about this.

The biggest discussion is likely about our politics, governance, economic and social structures.

Business as usual in a lot of ways?
August 2, 2025 at 5:00 PM
This vast amount if brain spew brought to you by me. Who started learning how to make Roku channels for fun and thought all of this up while reading Scenegraph documentation.
January 7, 2025 at 7:00 AM
How much of an impact on the FX scenegraph does an invisible node have? I worry that too often nodes are created needlessly / too early.
November 19, 2024 at 1:31 AM
🎉#UEFN #SceneGraph keeps getting more accessible!
🔥This tutorial will teach you how to add and remove prefabs to existing prefabs in-game.

Learn at our #FREE @cleverlike.com Creator School uefn.cleverlike.com/course/uefn-...
@fncreate.bsky.social
February 25, 2025 at 3:11 PM
Combining 2 of my gigs (JavaFX and quantum phyiscs): I think about the pulse job (the job that renders the scenegraph) as the collapse of the wavefunction. Events happen before the collapse, and the relation between events and rendering is... complex. (see also mastodon.social/@johanvos/11...)
johanvos (@[email protected])
I've been thinking very hard about performance in JavaFX, especially the relation between Platform.runLater() and the pulse job (both on the FX AppThread). People might say I exaggerate, but watching ...
mastodon.social
December 5, 2024 at 10:54 AM
Fortnite is aware of a bug causing Scene Graph to auto-enable, blocking some UEFN projects.

Temporary fix:
🔧 In .uplugin: "EnableSceneGraph": false
🔧 In .uefnproject under "dataSets":
"experimental": { "sceneGraph": { "bIsSceneGraphSystemAllowed": false } }

Updates coming soon.
June 8, 2025 at 4:18 AM
Roku模拟器现已支持SceneGraph应用 程序开发迈入新纪元

https://qian.cx/posts/CE4B0B56-731F-4362-A14A-E54957087C45
August 3, 2025 at 5:20 AM
In general: more controls, styled via CSS, running direct to the graphics stack. Smarter use of nodes to reduce size of scenegraph.
November 19, 2024 at 1:45 AM
SceneGraph cuida da interface, BrightScript faz a funcionalidade em si, lá tão as condicionais

Pior conforme você vai usando o SceneGraph vai notando que o conceito de componente dele é muito parecido com os React da vida, só que mais prático.
May 16, 2024 at 11:01 PM
Researchers introduced SAGE, which uses scene-graph reasoning to plan robotic manipulation. Experiments show it outperforms baselines on several manipulation benchmarks. Read more: https://getnews.me/sage-scene-graph-guidance-for-long-horizon-robotic-manipulation/ #sage #scenegraph
September 29, 2025 at 10:13 AM
I've wanted to sit down and learn Godot. I have a mental block with scenegraph/swarm-of-actor engines, XNA and other "please render the thing now" toolkits always made so much more sense to me than Unity, Unreal, etc., but Godot seems pretty friendly
September 16, 2024 at 4:27 AM
During my research how to combine an component-based entity system and a scenegraph I found this post: wickedengine.net/2019/09/enti... #gamedev
Entity-component system – Wicked Engine
wickedengine.net
February 19, 2025 at 3:34 PM
Ok - the JavaFX Scenegraph is now out in the wild and is open sourced: http://tinyurl.com/826bgmb
November 19, 2024 at 2:37 AM
I'm confused about how the posts in Chris Olivers blog interact / progress / disrupt JavaFX moving forward. A dead scenegraph fork?
November 19, 2024 at 1:28 AM