#digra25
The entire #digra25 should have taken place near the ocean and with the audience partially submerged at all times
July 3, 2025 at 7:23 AM
Optimisation trackers make the productivity clearer, but guess what…. the game even has a period tracker! This positions it also in feminine apps, health discourse and apps. Women’s labour and apps-in-apps is crucial here #digra25 #digra2025
July 3, 2025 at 1:47 PM
DiGRA day 1 (or 2? 🤔): powerful keynote by @rasheedabueideh.bsky.social 🍉💪 and a panel where we don't fit in the room. 😅 #digra25
July 1, 2025 at 9:48 AM
Travelling to #DiGRA25 with family? We'll be offering childcare services at the conference venue! Details and registration form here: digraconference2025.org/conference-c...
DiGRA 2025 - Malta
The Digital Games Research Association (DiGRA) conference is an international academic conference dedicated to the study of digital games and related phenomena. DiGRA is a global organization that pro...
digraconference2025.org
May 12, 2025 at 2:06 PM
Utah Games alum Keaton Hoek and my work on understanding the challenge of navigation in videogames through examining the Metroid series was presented at #DiGRA25 a few weeks ago. Read all about it here! doi.org/10.26503/dl....
Analyzing the Challenge of Navigation through the Metroid Series | DiGRA Digital Library
doi.org
July 15, 2025 at 10:51 PM
Mia Consalvo and colleagues analyzed many cozy games, even one that ticked the boxes of the cozy manifesto with terrible results. Implicit design choices of cozy include pacing, cooking mechanics and more. Have cozy elements become clichés and what is next? Or is cozy a flavor or vibe? #digra25
July 3, 2025 at 3:45 PM
@jjol33n.bsky.social unpacks the predatory monetisation scheme of Love and Deepspace. She positions this case and trend in the long history of romance as leisure (and labour!) and current neoliberal feminism. However , it also connects to gacha (and wider gamblification) in games #digra25
July 3, 2025 at 1:35 PM
Excited to kick off #DiGRA25 with the first keynote!
July 1, 2025 at 7:33 AM
In a great eco panel with the first speaker diving deep into self-made (perverse engineered) climate mods for Minecraft. The team built a solar powered server, power saving options and an in-game solar sword powered by their panels :o #digra25
July 2, 2025 at 9:14 AM
L&DS is the front runner in this Chinese otome space and its ‘super app’ quality makes it extra engaging. And of course you pay heavily if you want a fav character or steamy scene…. #digra25
July 3, 2025 at 1:40 PM
Love for companions relates to social connection and desire and sometimes, weak ties in the human x human relationships. It's also connected to fondness for anthropomorphism #digra25
July 4, 2025 at 8:23 AM
Up now is Marta Tyminska with a moving autoethnography of cosy games. Examples include Vampire Therapist and Bucha (2022). Great examples that show cozy games can meaningfully address well-being and trauma #digra25 #digra2025
July 3, 2025 at 3:07 PM
For another solid take by @jjol33n.bsky.social on characters and monetisation do download our new open-access book where she discusses gacha and Genshin www.aup.nl/en/book/9789... #digra25 #digra2025
Affect in Fandom
This book provides a timely discussion of the creative practices in fandom and media culture. Within their participatory cultures, fans produce a wealth of content, data and materials. They write fan ...
www.aup.nl
July 3, 2025 at 1:42 PM
On my way back to Finland after #digra25 It was an amazing experience to meet such an inspiring game scholars <3

For those who might have wondered why that one section of the ladies bathroom at the venue was occupied during coffee breaks, sorry that was me hiding and breast milk pumping haha :D
July 3, 2025 at 12:08 PM
Very cool news from #DiGRA25 that our extended abstract has been accepted!

@jonesrincon.bsky.social, Danielle Kelly, and I will be discussing our exploratory qualitative work on save-scumming behaviours, including motivational factors and potential contextual differences.
February 11, 2025 at 12:07 PM
ROMChip shout out/sighting at #DiGRA25! This was in the context of a fascinating talk on "Diode Games" (early hobbyist electronic games) easychair.org/smart-progra... @romchip.bsky.social
July 6, 2025 at 7:38 AM
#DIGRA25 has been inspiring, sweltering (☀️🥵!) and incredibly rewarding. Looking forward to following up with many for exciting research activities.

Safe travels to all and hope to see you at the next one!
July 4, 2025 at 6:37 PM
@bettibo.bsky.social up now on driving games. These games often magnify natural environments (yup, they are heavy on virtual tourism i'd say). Driving is romanticized and depicted as cosy but... driving is also not sustainable at all 🤔 #digra25
July 4, 2025 at 10:32 AM
Really enjoyed working on mine + @doktornick.bsky.social co-authored chapter "Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past" for this collection, we presented the work at DiGRA25 + loved discussing the themes + methodology. The ToC for the book looks ace!
A project that started with a DiGRA23 workshop is finally, nearly out in the world! Coming May 2026 from Bloomsbury’s Writing History series, Writing Games Histories is a collection of essays on historical game studies methods&approaches. Find the ToC here:

www.bloomsbury.com/uk/writing-g...
Writing Game Histories
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. Fr…
www.bloomsbury.com
November 8, 2025 at 9:52 AM
Good points that food relates to ideology, has queer potential and relates to mess. Some material she draws from #digra2025 #digra25
July 2, 2025 at 1:38 PM
We are unpacking the hot narrative mess and yarring transmedia elements of KH3 now, but some bits are also genuine fun or led to good memes #digra25
July 2, 2025 at 10:09 AM
Eco panel time! 💚 The first speaker criticizes current eco board games which often fail to address wider environmental action and systemic problems (e.g capitalism, expansion) #digra25 #digra2025
July 2, 2025 at 2:35 PM
How to reach wider audiences? Use socials, talk to press, blog. ScienceX mentioned as a helpful tool as well as writing your own press kits. We can be visible and create interventions. (Amen!) Does it always work? No, but it's worth the effort! #digra25
July 4, 2025 at 8:03 AM
Case in question is Seasons: A Letter from the Future, which is all about remembering and crafting in a Ghibli esque aesthetic. Never played it but now i want to! #digra25 #digra2025
July 3, 2025 at 2:42 PM
We're presenting in the Academia/Industry panel starting right MEOW at the Valletta Campus Theatre! #digra25
July 1, 2025 at 2:37 PM