#indies #indiegames #gamedev #uknonjones #unity
#indies #indiegames #gamedev #uknonjones #unity
Please note that a new rule concerning the use of DirectX12 in the 64k Competition has been rolled back:
2025.revision-party.net/competitions...
Please note that a new rule concerning the use of DirectX12 in the 64k Competition has been rolled back:
2025.revision-party.net/competitions...
Jebany directX12, wiedźmin też przez niego nie działał, musze zmusić unity żeby otwierało mi w directX11
Jebany directX12, wiedźmin też przez niego nie działał, musze zmusić unity żeby otwierało mi w directX11
The sample is written in C23, check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev
The sample is written in C23, check the source code here: github.com/double-buffe...
#directx12 #vulkan #gamedev
Originally, hovered objects were only unlit.
streamable.com/66ceqo
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #handmade #screenshotsaturday
Originally, hovered objects were only unlit.
streamable.com/66ceqo
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #pointandclick #handmade #screenshotsaturday
Another project I have been working on for the past year or so, in parallel to too many other things.
Redsap Rush is a DirectX12 Game/Engine with Physics, Multi-threading, Mesh Generation, Compute Shaders, SIMD, Instanced rendering etc.
Another project I have been working on for the past year or so, in parallel to too many other things.
Redsap Rush is a DirectX12 Game/Engine with Physics, Multi-threading, Mesh Generation, Compute Shaders, SIMD, Instanced rendering etc.
streamable.com/nu6hls
#indiedev #indiegame #indie #IndieGameDev #gamedev #OpenGL #DirectX12 #pointandclick #camera #SoLoud #videogame #PointNClick
streamable.com/nu6hls
#indiedev #indiegame #indie #IndieGameDev #gamedev #OpenGL #DirectX12 #pointandclick #camera #SoLoud #videogame #PointNClick
It sounds like the game either still believes you're on your old drivers, or you simply need to lower your graphics as much as possible?
It sounds like the game either still believes you're on your old drivers, or you simply need to lower your graphics as much as possible?
I can't even move it down to Directx11 because it tanks my framerates...
I can't even move it down to Directx11 because it tanks my framerates...
でも…実は“すぐには普及しない”って本当?🤔
ハードはOKでも、ソフトが追いつかない理由とは。
詳しくはこちら👇
nozo3-kao6.tokyo/playstation-...
#PS6 #Xbox #次世代機 #WorkGraphs #DirectX12
でも…実は“すぐには普及しない”って本当?🤔
ハードはOKでも、ソフトが追いつかない理由とは。
詳しくはこちら👇
nozo3-kao6.tokyo/playstation-...
#PS6 #Xbox #次世代機 #WorkGraphs #DirectX12
My interests are:
- C++, CUDA, Rust, Python, LISP
- Physically-based rendering
- Inverse and Neural Rendering
- Vision Science
- DirectX12 & Vulkan
- Emacs
- Unreal Engine, Houdini
- OpenUSD
- Photography
- China, Taiwan and Japan
- VFX, Animation
My interests are:
- C++, CUDA, Rust, Python, LISP
- Physically-based rendering
- Inverse and Neural Rendering
- Vision Science
- DirectX12 & Vulkan
- Emacs
- Unreal Engine, Houdini
- OpenUSD
- Photography
- China, Taiwan and Japan
- VFX, Animation
Lol I will be switching to DirectX11. Computers were a mistake.
Lol I will be switching to DirectX11. Computers were a mistake.
https://forums.developer.nvidia.com/t/directx12-performance-is-terrible-on-linux/303207/279
Se nota en #silenthill2 bastante; a parte de los problemillas que tiene el […]
https://forums.developer.nvidia.com/t/directx12-performance-is-terrible-on-linux/303207/279
Se nota en #silenthill2 bastante; a parte de los problemillas que tiene el […]