#fulltimegamedev
Hello everyone!! I am officially kicking off my #FullTimeGameDev journey!

@atmosgames would love if you could give me a follow!
July 26, 2025 at 4:02 PM
July 19, 2025 at 2:03 PM
July 2, 2025 at 2:04 PM
Thank you to those who’ve followed my journey into #gamedev so far. Your support & feedback means a lot! I hope that I provided a little inspiration or a needed distraction over these past few months and am excited to keep sharing!
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#RoadToFullTime #FullTimeGameDev #indiegamedev #indiegamedeveloper
June 17, 2025 at 6:33 PM
The demons are organized! They send their slowest meat shields early. Their overlord sends the elites as frustrations build. Good luck keeping pace!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev
April 24, 2025 at 6:33 PM
The demons get a little antsy as the level progresses. They may start slow, but soon pick up speed! Dont wait too long to thin out their ranks.
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 22, 2025 at 6:33 PM
I posted a retro-gaming scene I made in #blender last week. I chose the project to give my resized Insta-reels some life. I think it turned out amazing and wanted to share an example here! What do you think?
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#blendercommunity #gaming #3d #digitalart #FullTimeGameDev #RoadToFullTime#indiegamedev
April 19, 2025 at 6:33 PM
Fire has a 100% chance of death. The condition is unfortunately not curable.😢But at least we have 3 lives! Oh, and we can clear the board on respawn too!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev
April 15, 2025 at 6:33 PM
The enemy’s attacks can get overwhelming. Fortunately for us, we know how to cast 3 magic shields for protection!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 10, 2025 at 6:33 PM
Just completed #indieDevGameJam6
Here is the submission, feedback is appreciated opengrit-games.itch.io/ugh-time
#indiedev #itchio #GameDev #fulltimegamedev
Ugh, Time by Opengrit Games, keppy_lab
“Get over time, bro”
opengrit-games.itch.io
March 17, 2025 at 5:45 PM
March 1, 2025 at 7:33 PM
I have been working on my art skills, its not much but at least its something. #GameArt #indiedev #art #photoshop #FullTimeGamedev
February 28, 2025 at 5:33 PM
Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.

#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 28, 2025 at 7:10 PM
Another screen grab from my no-platform platformer! This time my dasher didn’t make it. 😢

#c++ #raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime 
January 22, 2025 at 7:33 PM
Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 20, 2025 at 6:16 PM
Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrush.bsky.social
Took longer than expected.
Blade seems a bit off, will try to resolve it next.

#indie #indiegames #indiegamedev #gamedev #gamdevelopment
January 19, 2025 at 8:18 PM
Say hello to Tellie! I'm creating this model to work on a walking animation with #blender. I can’t wait to show you!
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#blendercommunity #3d #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #blenderrender #videogame #digitalart #3dart #FullTimeGameDev #RoadToFullTime
January 18, 2025 at 7:33 PM
Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.

#indie #indiegames #indiegamedev #gamedev #assetbuilding
January 18, 2025 at 6:18 PM
January 7, 2025 at 7:33 PM
Main Menu of #Dungeoner, not the final version.
The color of menu buttons is not really in sync, will try adjusting that to the font style of title.

@gamedevtv.bsky.social @thomasbrush.bsky.social

#FullTimeGameDev

#wip #workinprogress #unreal #indie #indiegames #indiegamedev #gamedev
January 5, 2025 at 7:38 PM
Never Thought Fog was this easy to make.
Added #ExponentialHeightFog and adjusted some parameters.
Not exactly what I wanted but still works.
#MenuBackground
#FullTimeGameDev
@thomasbrush.bsky.social @gamedevtv.bsky.social
#indie #indiegames #indiegamedev #gamedev
January 1, 2025 at 8:55 PM