#spritekit
Creating games using Swift 6?
#SwiftLang #SpriteKit #gamedev
November 12, 2025 at 6:39 PM
Happy Monday, SpriteKit devs!

What are you missing or wanting when developing your games?
#SwiftLang #SpriteKit #gamedev
November 10, 2025 at 4:26 PM
Built a tiny physics game for the Apple Watch — it’s called PLÖPP 🎯

Shoot the ball by turning the Digital Crown and hit the holes.
Made with SwiftUI and SpriteKit.

A small game, no ads, no in-app stuff, just fun.

👉 apps.apple.com/us/app/ploep...

#AppleWatch #IndieDev #SpriteKit
November 12, 2025 at 6:20 PM
Act 1 just started… 👀
#SwiftLang #SpriteKit #gamedev
November 11, 2025 at 5:03 PM
Shout out to my personal AI tool that generates commit messages instantly. 🚀

Finally saying goodbye to ‘fix stuff’ and ‘ui updates’ commits. 😮‍💨
#SwiftLang #SpriteKit #gamedev #ai
November 5, 2025 at 5:20 PM
This little match 3 game I'm making with #swiftui and #spritekit. All in on #swift.

#gamedev #indiegamedev
October 28, 2025 at 3:23 PM
Anyone have links to good talks and tutorials for building SpriteKit games?
November 25, 2024 at 6:54 AM
Here's the new powerup asset demo. I still need to fix a tiny bug with scoreboard occlusion though.

#objectivec #spritekit #indiegame #indiedev #game #iOS #gamedesign
August 19, 2025 at 10:19 AM
Okay, added some tutorials and better chicken sprites for my #indiegame for #ios that was recently rejected from TestFlight by @Apple . Let's see how it fares this time! #gamedesign #gamedev #spritekit
August 31, 2025 at 12:17 AM
あ、spritekitのdocみたらios18向けにbetaが追加入ってる!
June 12, 2024 at 6:22 AM
This is what I need right now. I think I figured out SpriteKit, but I'm not sure. Any Swift people have feedback?
gist.github.com/dizlexic/1f2...
October 9, 2023 at 8:46 AM
Skeeting some moss. Want to get into the moss game. Hoping to get into the moss feed and get some mutuals in the moss cluster
July 6, 2023 at 2:36 PM
SpriteKit for rendering and animation primitives, and then 40+ thousand lines* of custom engine code

(* excluding whitespace)
April 27, 2024 at 7:49 AM
Thanks! I set out to make a game and wasn’t happy with the available game engines so I’m making one as I go in Swift. I’m technically leveraging SpriteKit here, but it’s wrapped as presentation and rendering handlers and injected into my command dispatcher, so they are 100% swappable to whatever.
February 26, 2025 at 3:02 PM
it's just a simple DAG with parent/children references. the task i'm noodling on is how the scheduler knows when to fire dependent animator functions and how those functions should do things.

renderer, scene, and primitives are provided by SpriteKit, the rest of the game is ~40k custom LoC so far.
December 25, 2023 at 10:14 PM
SpriteKit! Isn’t it awesome? I had so much fun playing with it
December 13, 2024 at 9:25 PM
SpriteKit 2 + SceneKit on iOS.
November 23, 2024 at 3:54 AM
working on a very important app with core technologies such as swiftui and spritekit. https://social.twocanoes.com/2025/05/20/working-on-a-very-important.html
May 20, 2025 at 2:12 PM
I made a very basic SpriteKit + SwiftUI starter template.

Source code: github.com/crwells86/Ap...

youtube.com/live/_6_Kjkr...
SpriteKit Starter Template –Live Stream (04/20/2025)
YouTube video by Olympia Interactive
youtube.com
April 20, 2025 at 8:57 PM
Some more progress with #CiderKit with the first UI you can actually interact with. Very basic for the moment, but it works!

#spritekit #gamedev #swift
November 20, 2024 at 6:17 PM
Do it! SpriteKit needs some well overdue love!
November 25, 2024 at 10:00 PM
Join the SpriteKit Discord server! discord.gg/N4DXmRtD

GitHub has some hidden resource pages as well.
January 10, 2025 at 8:48 AM
That's interesting, I'm exploring a similar path eventually as I love them both. Did you structure your SpriteKit to have a kind of entity-component approach for ease of porting, or did you move to Godot because SpriteKit allows for inheritance trees that can became messy and hard to scale?
September 19, 2025 at 1:16 PM
@tapbot_paul yup, I assume SpriteKit.
December 5, 2024 at 12:25 AM