#wgpu
Our latest one-take hotel room tour and review takes us to the DVC wing of Disney's Beach Club:

www.youtube.com/watch?v=wGPu...
Disney’s Beach Club Villas | Studio DVC room tour and review
YouTube video by Theme Park Tribune
www.youtube.com
November 11, 2025 at 9:37 PM
#rust ggez app i'm writing crashes when I'm on my laptop, but works when I use it with the docking station (which I don't have with me on the train to Nürnberg). Some unresolved wgpu bug: github.com/gfx-rs/wgpu/...

Time to work on something else, I guess...
#learningRust #programming
Panic at unreachable · Issue #6159 · gfx-rs/wgpu
Description Panic at an unreachable in wgpu-core/src/device/global.rs, line 1859: unreachable!("Fallback system failed to choose present mode. This is a bug. Mode: {:?}, Options: {:?}", config.pres...
github.com
November 7, 2025 at 10:43 AM
Props to the engineer who is implementing #webgpu support for mesh shaders by himself including the DirectX, Vulkan, and Metal backends.

Currently at 20000+ added lines of code over 9 months if I counted correctly.

https://github.com/gfx-rs/wgpu/issues/7197
Mesh Shaders Tracking Issue · Issue #7197 · gfx-rs/wgpu
Replaces #3018. Spec Progress Current open PR(s) and other work #7930 - this is a behemoth PR that won't actually be merged. Smaller PRs will break off chunks of this and merge them individually #8...
github.com
November 5, 2025 at 4:03 PM
it's not fucking 2007 anymore, use a shader compiler or wgpu. don't build your fucking software around proprietary windows APIs and then cry about porting cost or perf hits when your cross-compile produces garbage. have some fucking programming discipline for fuck's sake
November 3, 2025 at 1:28 PM
@ gsuberland very cursed, but apparently entirely mundane https:// bugzilla.mozilla.org/show_bug. cgi?id=1980392 https:// github.com/gfx-rs/wgpu/issues/ 4406

Interest | Match | Feed
Origin
glauca.space
November 2, 2025 at 8:16 PM
gfx-rs / wgpu: A cross-platform, safe, pure-Rust graphics API. ★15436 https://github.com/gfx-rs/wgpu
gfx-rs / wgpu
A cross-platform, safe, pure-Rust graphics API.
github.com
November 2, 2025 at 5:47 PM
slintの上にwgpuのテクスチャをImageとして取り込んで表示したりbevyのwgpuを描画したりできるっぽい。
github.com/slint-ui/sli...
github.com/slint-ui/sli...
slint/examples/wgpu_texture at master · slint-ui/slint
Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps. - slint-ui/slint
github.com
November 1, 2025 at 12:24 AM
wgpuはVulkanと違ってAPIは非常に使いやすくてよいので、ちょっとしたものを作るには非常に良いのですが、せっかくネイティブなのだからハードウェアレイトレやMeshShaderなどを使いたいなあと思うと無理があるし仕様が策定されるのは時間がかかるし、というところで。
November 1, 2025 at 12:23 AM
wgpuならegui本家でも扱えた気がしますし、ある程度の用途ならwgpuでも十分戦えるのですがGPUのレイトレパイプラインのような機能を使おうとするとWebGPUにはまだAPIが存在せず使えないなど、新しいGPUの機能の利用にかなりの制限がかかります。
November 1, 2025 at 12:23 AM
バックエンドが全部丸め込まれてしまって、eguiのAPIから見えにくくなっていて、バックエンドのwgpuなりVulkanなりのコンテキストを叩きたいというのが地味に面倒だった覚えがあります。
November 1, 2025 at 12:23 AM
🦀 Dioxus v0.7.0 is released

- Hot-patching of Rust code at runtime

- Fullstack: Revamp of Server Functions with full Axum integration

- WGPU-based HTML/CSS renderer for Dioxus

- tailwind support

And more

github.com/DioxusLabs/d...

#rustlang #dioxus
October 31, 2025 at 6:57 PM
その場合wgpuの抽象レイヤーからVulkan呼び出して抽象レイヤー経由でCPUが動くからちょっと互換性辛いかもだけど、どうだろ
October 27, 2025 at 7:27 AM
wgpuの裏にSwiftShaderを置けばワンチャン同じコードでGPU/CUレンダリングを扱えないかな?
October 27, 2025 at 7:26 AM
Nice. That’s un a fun way to learn. Wgpu for the graphics and cpal for the sound as I’d like it to be multiplatform at the end.
October 26, 2025 at 1:21 PM
I would love it if sdl3 had wgsl shader transpile instead of forwarding to backend shader formats but unfortunately you might as well use wgpu or dawn at that point
October 26, 2025 at 7:54 AM
Because they are so much slower than beefy machines, any speedup from migrating to GPU is much more noticeable in absolute timings, but because so much code out there is exclusively CUDA, I can't tap into that without writing OpenCL or WGPU for every feature myself and... I really don't want to.
October 24, 2025 at 5:22 PM
Wgpu – Унифицированный интерфейс к графическим API: Direct3D 12, Metal и Vulkan

https://kripta.biz/posts/3E7BB9ED-4324-4C43-A8C7-6C194D8E5642
October 24, 2025 at 3:17 PM
深入解析Wgpu:统一图形API接口引领跨平台图形编程新纪元

https://qian.cx/posts/7BD1692F-B46F-4522-8B60-10917D1D5152
October 24, 2025 at 3:17 PM
gfx-rs / wgpu: A cross-platform, safe, pure-Rust graphics API. ★15332 https://github.com/gfx-rs/wgpu
gfx-rs / wgpu
A cross-platform, safe, pure-Rust graphics API.
github.com
October 19, 2025 at 2:37 PM
Nothing scream more friendly and future-proof than webgpu.h having no define for a version number, nor any comments of that sort, and being unable to distinguish if it is a WGPU or Dawn header and implementation.
October 16, 2025 at 12:40 PM
Working on new release for VelloSharp the ultimate 2D/3D rendering engine backed by powerful native GPU rendering from vello and wgpu rust projects. Some exciting new updates and features.
October 15, 2025 at 4:48 PM
Added recording to the engine, expect GIFs :)

#wgpu #rustlang #indiedev
October 14, 2025 at 3:54 PM
Полное руководство по использованию библиотеки wgpu от gfx-rs: создаем высокопроизводительные графические приложения на Rust

https://kripta.biz/posts/E9359FC2-38D6-43DA-A6E2-3337621C3CF6
October 12, 2025 at 12:40 PM
深入解析wgpu:掌握gfx-rs的wgpu库使用指南

https://qian.cx/posts/ADF2F8EC-BACB-48AA-848C-AECA4A1E2C8E
October 12, 2025 at 12:39 PM
Running a vector-search on Android with wgpu (Rust API). The compute time is not good and the shader needs to be improved. I would also test on other mobile phones with better GPU cores.
October 12, 2025 at 4:12 AM