MIGW was amazing! I get so much energy meeting new people and reconnecting with old friends that by the end of it I'm itching to fly home and get back to work!
To everyone who introduced themselves to me this week at #GDC, I'm so grateful to you. It was a surreal honour and absurd privilege to feel like I was at home in a place I've never been, among friends I've never met.
I’m excited to be part of ALT: GAMES—Sydney’s brand new festival celebrating the Australian games community! Join me for ALT: Play, plus hands-on games, industry talks, and interactive experiences.
I'm taking your efforts in good faith but I have to say, I think Bluesky is a poor platform to share such a message. I really think that most readers would see the graphs and these posts and come away more confused.
In your own graphic, the only image that has a tick against "pixel perfect" is functionally identical to what I would describe as pixel perfect, so by your own standard we're just talking about dolphins.
If there are under-the-hood differences, your graphic isn't sufficient to explain them.
I trust your voice in this topic but when it comes to pixel art games in off-the-shelf engines like Godot and Unity, this is how the terminology is used. The Unity engine itself has a component called "pixel perfect camera" that scales and snaps content to a low res texture.