SILLY POLLY BEAST - demo is out!
@anjigames.bsky.social
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EX mobile dev (Hellrider 1/2/3, 99 dead pirates, Fury Turn) Now making PC game Silly Polly Beast. Wishlist on Steam: https://store.steampowered.com/app/1598780 Linktree: https://linktr.ee/anjigames
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anjigames.bsky.social
Hey, waiting for October 28 to finally play Silly Polly? We’ll be posting a series of comics before the release to make the wait a little more fun😌
anjigames.bsky.social
It’s finally happening! SILLY POLLY BEAST launches October 28th for PC, PlayStation, and Xbox
anjigames.bsky.social
Silly Polly is at TGS (next to the other folks at the Top Hat showcase)! Please stop by and play if you’re around :} I’ll be participating remotely this time 😅
anjigames.bsky.social
Finally happy to announce: SILLY POLLY BEAST launches this October on PC, PS5, and Xbox Series X|S!
Reposted by SILLY POLLY BEAST - demo is out!
muviland.bsky.social
Edinburgh sketches!
Want to commit to drawing something outside every week untill weather is unbearable
Reposted by SILLY POLLY BEAST - demo is out!
muviland.bsky.social
Annual painful goache attempt
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halisavakis.com
Only 9 days to go until HERDLING is OUT!

Until then, here's another behind-the-scenes tech-art thread on some of our terrain workflows ⛰️

Let's get started! 🧵
Reposted by SILLY POLLY BEAST - demo is out!
halisavakis.com
HERDLING is coming out in just a few hours, so there's just enough time to go through some other fun tech-art stuff 👀

Here's another behind-the-scenes 🧵 with various other interesting tech-art stuff featured in our vast and furrious game ✨
anjigames.bsky.social
A snippet of a new track for Silly Polly from the awesome BassnPanda🎹, check it out 😈
anjigames.bsky.social
Thanks! The eyes are made with a texture, the shader moves them to change the direction of the gaze and switches the animation frame of the face when Polly blinks.
anjigames.bsky.social
Not sure if I'll put this in the game but I just like how it looks
anjigames.bsky.social
working on occasional IK for Silly Polly Beast
anjigames.bsky.social
typical indie game character controller (and it works somehow!)
anjigames.bsky.social
It's hard to do, but very satisfying when it works out
anjigames.bsky.social
Another small trick: Polly tries to keep the lighter above the water level. If it ends up in the water, she quickly puts it away and takes it out again once she surfaces.
anjigames.bsky.social
Added the feature that every other comment on the demo asked for—now you can choose how to perform actions (like switching locations or starting a dialogue) in the accessibility settings: tap or short hold. Hopefully, everyone’s happy now!