castpixel ⚧️⚢
@castpixel.bsky.social
5K followers 1K following 2.1K posts
🎨 Senior game artist and art director with 20 years of experience | 🎮 Pixel artist & gamedev | Playdate dev | ⚧️⚢ 🍉 🇵🇸 Clients: Mojang (Minecraft), WB Games, Hasbro, SEGA, Panic, Unity, IDW 📬 [email protected] 🎨 castpixel.artstation.com
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castpixel.bsky.social
Hi! I'm Christina-Antoinette, aka castpixel. I'm a veteran pixelartist, animator and indie gamedev.
illustration of the game Bayonetta as an older isometric style capcom arcade game. demake of metroid in a game boy resolution demake of thundercats roar as a capcom brawler
castpixel.bsky.social
Thank you my sweet! It's a labor of love
Reposted by castpixel ⚧️⚢
castpixel.bsky.social
The unlicensed Astro Boy I'm designing is moving along. I have no idea what I'm doing in this space or whether anyone would want to buy it. If you have advice, I'm all ears!

I just know I am compelled to make it, and keep it as close to Tezuka's original lineart as possible. So much research!
Astro 3D sculpt, and blueprint of what's in him, based on all the artwork Osamu Tezuka has of Astro Boy dissected or X-Rayed (that's 6 drawings!) cover for the Kappa Comics De Luxe Astro Boy, Issue 1. Original Osamu Tezuka view of Astro's insides
castpixel.bsky.social
Oh god that caused me d20 psychic damage
castpixel.bsky.social
It's easy to get a screenshot inside Photoshop or aseprite and compare pixel sizes, or try to scale down to the apparent base pixel resolution, and see if anything distorts and breaks. Spotting it with a naked eye comes with experience, but isn't necessary at all!
castpixel.bsky.social
Huh. Never thought about it, you're right! All the ports I played outside the arcade were pc ports, striving to be identical to the original, and Europe didn't have censorship on pc software. Taito certainly had leverage back then, as well.
Reposted by castpixel ⚧️⚢
castpixel.bsky.social
"pixelart game, mixed resolutions"
impavid.us
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
castpixel.bsky.social
No no! 🥰 It's just, I've been doing this professionally for 20 years and mixel inconsistencies, which also includes sub-pixel positioning, jump at me immediately
castpixel.bsky.social
It's not my position. It's mixels
castpixel.bsky.social
Lovely to see you on bsky Gabe!
castpixel.bsky.social
There's mixels on the screen. It's not an edge case, it's just a beloved game that people don't mind mixels on
castpixel.bsky.social
what a lovely interview! @maddymakesgames.com and @noelfb.bsky.social I've known you parasocially for a decade, you were utterly delightful here. <3
castpixel.bsky.social
that's wild though, it's extremely obvious. To me it speaks of fear of low resolutions. But it's ok to do it, and it's ok to like it. I just don't
castpixel.bsky.social
I'm loving it so no need to apologise 💜
castpixel.bsky.social
Ah you found out about Drunk? Yeah it's a stereotypical depiction in some Japanese media. Also the peaches that have leaves at the bottom
castpixel.bsky.social
I never had the artistic purity lens, I just know, :cause it is my job, what cheapens pixelart a lot. and that is mixels, rotated pixels, lighting effects, 3d like octopath traveler, and similar approaches to the medium, or fear of small resolutions. I don't mind. But embracing pixelart can be magic
castpixel.bsky.social
I haven't played it. Undertale had a charming style, so pixelart technique wasn't that important. But I never went "yikes"
castpixel.bsky.social
Nooo. But it happens a lot
castpixel.bsky.social
I don't know... I refused to watch it