AI and Games Conference
@conference.aiandgames.com
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Bringing together the leading experts in AI for the video games industry. http://www.aiandgamesconference.com AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
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conference.aiandgames.com
If you’ve got a talk, insight, or project to share, submit your proposal and join us on stage this November at Goldsmiths, University of London.
Submit here: submit.aiandgamesconference.com
We can’t wait to see what you’ve been working on.
conference.aiandgames.com
Predicting Combat Outcomes in Total War
Miguel Lopez-Bachiller & James Kwan (Creative Assembly) reveal how they used supervised learning to improve AI battle decisions and autoresolve in Total War. Get insights from data, dev challenges & R&D collab.
🎟️ www.tickettailor.com/events/gamea...
#GameAI
Reposted by AI and Games Conference
aiandgames.com
Here’s a sneak peek at why you need to be at the AI and Games Conference 2025 this November in London by @tommy.aiandgames.com.
For all the detailed updates check out @conference.aiandgames.com.

#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
Reposted by AI and Games Conference
tommy.aiandgames.com
📽️ NEW VIDEO on @aiandgames.com!

What if you used generative AI in games to do something players might actually find interesting?

In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.

youtu.be/sOgfvb8y9j8
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
conference.aiandgames.com
🎮 When Research Meets Release Dates: Production-Grade RL for Games
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
conference.aiandgames.com
From Metrics to Meaning: Effort-Aware and Explainable AI for Game Pathfinding by Yetunde Longe-Folajimi (Wentworth Institute of Technology), shows how AI can help decode level difficulty & design smarter procedural content.

🎟️ Nov 3–4: www.tickettailor.com/events/gamea...

#GameAI #GameDev
conference.aiandgames.com
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
conference.aiandgames.com
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ www.tickettailor.com/events/gamea...

#AIandGames #GameDev #Databricks #ReinforcementLearning
conference.aiandgames.com
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #NPCs #GenerativeAI
conference.aiandgames.com
Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

🎟️ Nov 3–4, London: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI #KingdomComeDeliverance2
conference.aiandgames.com
Build Your Own Navigation Stack! @bramridder.bsky.social (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more to outperform Unreal.

🗓 Nov 3–4, London

🎟 www.tickettailor.com/events/gamea...

#AIandGames #GameDev #NavigationAI
conference.aiandgames.com
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #NPC #GOAP
conference.aiandgames.com
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

📍 Nov 3–4, London

🎟️ Tickets: www.tickettailor.com/events/gamea...

#AIandGames #GameDev
conference.aiandgames.com
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #UnrealEngine
conference.aiandgames.com
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI
conference.aiandgames.com
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
conference.aiandgames.com
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev
conference.aiandgames.com
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #LLM
conference.aiandgames.com
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #KCD2 #GameDev
conference.aiandgames.com
How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine).
GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #GenerativeAI
conference.aiandgames.com
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Law
conference.aiandgames.com
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #PCG
conference.aiandgames.com
How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #UnrealEngine #AI #GameDev
conference.aiandgames.com
Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Ubisoft
conference.aiandgames.com
The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation by Pablo Rodríguez (Avalanche Studios) explores practical, scalable techniques for believable ambient NPCs that make open worlds feel alive.

🎟️ Tickets: www.tickettailor.com/events/gamea...

#AIandGames #GameDev #AI
conference.aiandgames.com
From Cloud to Edge: Optimising Small Language Models for Game Applications on AWS by Patrick Palmer & Andrei Muratov shows how to fine-tune, distil & run LLMs on devices for responsive, private AI.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #AWS