Tommy Thompson
@tommy.aiandgames.com
2.1K followers 270 following 1.1K posts
That Scottish AI and games guy... __ Founder of @aiandgames.com Game AI Programmer & Consultant Public speaker, educator, nuisance GDC Game AI Summit advisor BAFTA Connect He-Him, PhD -- Weekly Newsletter: aiandgames.com YouTube: youtube.com/@aiandgames
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tommy.aiandgames.com
Can we just get back to everyone being annoyed at AI in games because the NPCs won't walk through the damn doors correctly?

I kinda miss those days.
Reposted by Tommy Thompson
tommy.aiandgames.com
📽️ NEW VIDEO on @aiandgames.com!

What if you used generative AI in games to do something players might actually find interesting?

In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.

youtu.be/sOgfvb8y9j8
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
tommy.aiandgames.com
You're a monster!
A baseball-loving monster! 🤣
tommy.aiandgames.com
Jesus Christ I wake up early cause of jetlag, jump on Bsky and am wondering what sphere of hell I'm in where EVERY SINGLE POST is about fuckin baseball.

And then I see it.

On (almost) every post.

Right there at the top...

"Reposted by @catacalypto.bsky.social"

It's a one-person chaos feed.
tommy.aiandgames.com
📽️ NEW VIDEO on @aiandgames.com!

What if you used generative AI in games to do something players might actually find interesting?

In this video we check out MLMove: a Counter-Strike bot that uses genAI to learn choke points, sightlines, and cover just like real human players.

youtu.be/sOgfvb8y9j8
The LLM Trained to Play Counter-Strike | AI and Games #81
YouTube video by AI and Games
youtu.be
Reposted by Tommy Thompson
conference.aiandgames.com
🎮 When Research Meets Release Dates: Production-Grade RL for Games
Wesley Kerr (Riot Games) shares real-world lessons on making reinforcement learning work at production scale—beyond the hype.
🗓️ Nov 3–4 | 📍 Goldsmiths, London
🎟️ Get tickets: www.tickettailor.com/events/gamea...
#GameAI #AIDevelopment
tommy.aiandgames.com
Flying to/from Helsinki this week, it's nice to fly on an airline where they let you board like 30-40 mins before planned takeoff and it doesn't feel like a rush.

i.e. I haven't been flying on easyJet/Ryanair this trip! 😅
Reposted by Tommy Thompson
havokbuzz.bsky.social
Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
conference.aiandgames.com
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
Reposted by Tommy Thompson
andrewfray.dev
I've now added a workshop on November the 18th!
andrewfray.dev
Game devs!
- want to make big changes closer to launch?
- scared of a buggy launch that might impact discoverability?
- like QA to do more exploratory testing, not repetitive checklists?

Join my virtual workshop on 1st Oct to learn about pragmatic test automation!

andrewfray.dev/workshops.html
Andrew Fray Automation Workshops
Learn about test automation in game development from one of the leading experts in the field
andrewfray.dev
Reposted by Tommy Thompson
conference.aiandgames.com
Elevating Mobile Game Experiences With On-Device ML Inference by Yusuf Duman (Arm) dives into local LLMs, smart NPCs & neural graphics in mobile games. Practical, powerful & device-ready. 🎟️ www.tickettailor.com/events/gamea...
tommy.aiandgames.com
New video this week?
Yeah. Let's make a video.
Gonna go put on the video goggles...
tommy.aiandgames.com
I have two books on the go at the moment: one physical, one digital. The latter tends to be read when I'm traveling so I don't have to carry the physical one.

I'm maybe 20% through the physical book and on my second digital book. Finding the time/space when at home can be a challenge sometimes
Reposted by Tommy Thompson
chronicleflask.katday.com
Daughter of Robin Williams, Zelda Williams 💔
zeldawilliams 
20m
From Create Mode 
••
Please, just stop sending me AI videos of Dad. Stop believing I wanna see it or that I'll understand, I don't and I won't. If you're just trying to troll me, I've seen way worse, i'll restrict and move on. But please, if you've got any decency, just stop doing this to him and to me, to everyone even, full stop. It's dumb, it's a waste of time and energy, and believe me, it's NOT what he'd want.
To watch the legacies of real people be condensed down to 'this vaguely looks and sounds like them so that's enough,
, just so
other people can churn out horrible TikTok slop puppeteering them is maddening. You're not making art, you're making disgusting, over-processed hotdogs out of the lives of human beings, out of the history of art and music, and then shoving them down someone else's throat hoping they'll give you a little thumbs up and like it.
Gross. And for the love of EVERYTHING, stop calling it 'the future. Al is just badly recycling and regurgitating the past to be reconsumed. You are taking in the Human Centipede of content, and from the very very end of the line, all while the folks at the front laugh and laugh, consume and consume.
Reposted by Tommy Thompson
aiandgames.com
Here’s a sneak peek at why you need to be at the AI and Games Conference 2025 this November in London by @tommy.aiandgames.com.
For all the detailed updates check out @conference.aiandgames.com.

#AIandGames #Conference2025 #GameAI #GameDev #IndieGames
Reposted by Tommy Thompson
matthewguz.bsky.social
One week left to register (at the cheapest rate) for the best game AI research conference around.
aiide.bsky.social
📢 One week left! Early bird registration rates are available until October 10th. Early registration is cheaper and helps us get things organized 👾

sites.google.com/ualberta.ca/...
AIIDE 2025 - Registration
sites.google.com
tommy.aiandgames.com
This week's issue of AI and Games I'm catching up with all the headlines, but I spend a bit of extra time on the EA situation and concerns over how generative AI is what will save the dodgy financing in the buyout.
aiandgames.com
In this week’s newsletter @tommy.aiandgames.com rounds up the news we missed last week. And shares a special editorial on the shaky financing behind the EA buyout along with the naïve optimism around generative AI’s ability to recoup those costs.
www.aiandgames.com/p/a-generati...
A Generative AI Gamble for the EA Buyout? | 01/10/25
Plus Nvidia props up Intel, Game Devs worry about Generative AI quality, and the Xbox Rog Ally X costs HOW MUCH?!?!
www.aiandgames.com
Reposted by Tommy Thompson
conference.aiandgames.com
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI
Reposted by Tommy Thompson
conference.aiandgames.com
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #Determinism
Reposted by Tommy Thompson
conference.aiandgames.com
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev
Reposted by Tommy Thompson
conference.aiandgames.com
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #LLM
Reposted by Tommy Thompson
conference.aiandgames.com
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #KCD2 #GameDev
Reposted by Tommy Thompson
conference.aiandgames.com
How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine).
GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay.
🗓️ Nov 3–4 | London
🎟️ www.tickettailor.com/events/gamea...
#AIandGames #GameDev #GenerativeAI
Reposted by Tommy Thompson
conference.aiandgames.com
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Law
Reposted by Tommy Thompson
conference.aiandgames.com
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #PCG
Reposted by Tommy Thompson
conference.aiandgames.com
How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #UnrealEngine #AI #GameDev
Reposted by Tommy Thompson
conference.aiandgames.com
Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI.
🗓️ Nov 3–4, London
🎟️ Tickets: www.tickettailor.com/events/gamea...
#AIandGames #GameDev #AI #Ubisoft