Dekirisu 🦀
@dekirisu.com
770 followers 45 following 280 posts
🦀 I create games, using #rustlang and bevy! 🎭 ..and animations, mainly about IT! 🤏 JOIN Discord: discord.gg/G2RmYPmM6b
Posts Media Videos Starter Packs
Pinned
dekirisu.com
Hello Bluesky! 👀

I'm a #rustlang developer 🦀 who also likes to do 2d animations! I'll mainly post about games I'm developing and throw smol self-made toons at you! 🤏

My art style is heavily inspired by #anime, #cartoon and #kidlit!
dekirisu.com
not sure, but if it's light related, you may wanna read into this (a component to put on the camera entity to config clustered forward rendering):

docs.rs/bevy/0.16.1/...
ClusterConfig in bevy::pbr - Rust
Configuration of the clustering strategy for clustered forward rendering
docs.rs
dekirisu.com
even in a --release build? 🤔
Reposted by Dekirisu 🦀
bevy.org
Bevy @bevy.org · 11d
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
dekirisu.com
made an animation for a neat #rustlang written thingy! 🦀👇
predr.ag
cargo-semver-checks v0.44.0 is live — we've hit 200 lints ✨

Don't miss this *adorable* animation in the release notes, courtesy of the amazingly talented @dekirisu.com

Check it out here:
github.com/obi1kenobi/c...

#rust #rustlang #semver
Screenshot of the cargo-semver-check v0.44.0 release page.

It touts 22 new lints, for a total of 200 lints! In celebration, it includes an adorable animation of Ferris standing alongside a conveyor belt which transports crates off an assembly line. Each crate passes through a cargo-semver-checks scanning station, which applies a "PASS" or "FAIL" sticker to it. It seems like a crate has just failed SemVer checking! Ferris picks it off the conveyor belt, and throws it into a hopper labeled "Revise". This is how all crates being shipped uphold SemVer! All is well.
dekirisu.com
🐇 added higher 'cobble' path tiles
🦜 simple walkway composition

#rustlang #bevyengine #gamedev
dekirisu.com
🪿 added 'cobble' (rubber) path ground
🐿️ re-added path lamps
🦚 adjusted 'color base'

#rustlang #bevyengine #gamedev #screenshotsaturday
dekirisu.com
⚔️ wieldables are visible when not in hand

#rustlang #bevyengine #gamedev
dekirisu.com
💥 loot now flies in the air and plops

#rustlang #bevyengine #gamedev
dekirisu.com
🌿 made another shield with #blender
🐢 wearing shields on the back is a thing

#rustlang #bevyengine #gamedev
dekirisu.com
🔮 made a new shield with #blender

I'll try different styles over time (but still keeping the vibe) 😊

#rustlang #bevyengine #gamedev
dekirisu.com
💨 added a short dash
🌀 ..which works with the sword slash

#rustlang #bevyengine #gamedev
dekirisu.com
I remember :3, I'm currently on the "I want to make all assets by myself"-Trip 🦆
dekirisu.com
🍃 the spin slash now emits (fake, but cheap again) airflow
🌷 grass & flowers are reacting to it

📅 tomorrow: a short forward dash 💨

#rustlang #bevyengine #gamedev #screenshotsaturday
dekirisu.com
🌸 made & added 3 more flower types!
🐇 ..all of them can be sliced too

📅 tomorrow: plants react to the sword swing's airflow (again)

#rustlang #bevyengine #gamedev
dekirisu.com
🌸 made & added a simple tulip x bluebell
🪿 ..when sliced, their flower heads will fly off
🦫 ..(roughly) in swing direction
🦜 ..and the ground reacting to bounces

#rustlang #bevyengine #gamedev
dekirisu.com
🍃 developed a simple (fake, but cheap) physics system
🦊 Kyu (the pet) now uses it as movement

#rustlang #bevyengine #gamedev
dekirisu.com
Makeover Time! 🫡
🦜 many small shading/style changes
🦚 model recolors for fun

Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊

#rustlang #bevyengine #gamedev
dekirisu.com
🐊 made lawn mowing better

#rustlang #bevyengine #gamedev
dekirisu.com
🐧 added light snow fall
🐇 things can now look slightly frozen

#rustlang #bevyengine #gamedev
dekirisu.com
🐳 added first 'stable' rain VFX

#rustlang #bevyengine #gamedev #screenshotsaturday
dekirisu.com
Experimental Shader Fun
🐦 custom light beams (bitrate will eat most of them..)
🦫 custom 'cloud' shadows (..those probably too)

#rustlang #bevyengine #gamedev
dekirisu.com
deki-world v0.3.0
🐿️ a lot of code refactors
🦆 made tiles & grass 'cheaper'
🌱 grass now slows movement

Also made a 'soft wipe' of features & assets, they are disabled and will be re-enabled or re-made as needed going forward. 😊

#rustlang #bevyengine #gamedev
Reposted by Dekirisu 🦀
cart.work
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org