Bevy
@bevy.org
3.6K followers 0 following 14 posts
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust. Follow for news and curated #bevy / #bevyengine content. https://bevy.org
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mikevdv.dev
Stringable Bows. #mirrorstone #rust #rpg #mmo #mmorpg #rustlang #bevy #bevyengine #pixelart #isometric #indiedev #gamedev #crafting
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morgenthum.bsky.social
Migrated the biome generation of Wild Spikes to bevy_map_scatter. Currently using a small scatter plan that only generates one type (one kind of tree). But everything works as expected!

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang #avian3d #avian #map_scatter
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mholiv.bsky.social
The Exofactory demo has been soft launched and is available to download on Steam. So so so much work.

Lots of game dev specific stuff in this one. Will hard launch as part of Steam Next fest but you can play it now. #GameDev #rust #bevy

exofactory.net/blog/2025-10...
Demo Release and Polish
The demo’s out on Steam for Linux and Windows. Trailer too! Packaging was rougher than expected, testing slipped, and I learned a lot. Animations and systems finally are there. Next up: better accessa...
exofactory.net
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zymartugames.bsky.social
We're redesigning the UI in our game. What option do you like the most?

#gamedev #indiegames #bevyengine
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morgenthum.bsky.social
Released bevy_map_scatter on crates.io.

Crate: crates.io/crates/bevy_...
Examples: github.com/morgenthum/m...

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
crates.io: Rust Package Registry
crates.io
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alice-i-cecile.bsky.social
Hi #bevy :) It's time for your weekly #bevymergetrain, where I go over the community-approved PRs for the #opensource #rust game engine that I help maintain.

Follow along as we review the 9 PRs in our backlog: it's a fun mix of process, programming and praise :)
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raketenben.gamecentral.coffee
I was looking into stencils in bevy and was surprised to find, they are currently not really supported.

With a few code changes, I was able to hack together rudimentary support, but it would be nice to see this become a mainline feature.

#bevy #rust
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bf.wtf
sometimes I like to watch the cows up close
for some reason I don't think they notice me
#gamedev #screenshotsaturday #bevy
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konnektoren.help
🦀 New open-source project: Real-time OpenStreetMap loader built in Rust with Bevy plugin!

We're using this to bring authentic German cities into our language learning games at konnektoren.help 🎮

Live demo loading Berlin & Frankfurt: www.konnektoren.blog/2025/10/buil...

#Rust #Bevy #OpenStreetMap
Konnektoren - Learn German Grammar
Interactive German grammar learning platform. Start your journey to mastering German grammar with engaging exercises and personalized learning paths.
konnektoren.help
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msandin.bsky.social
Abysm today: Sound work for my new monster, fixed a reported gamepad bug, various bits and pieces, and finally made the blob interact correctly with the stasis seal:

#gamedev #indiedev #indiegame #hobbydev #solodev #screenshotsaturday #puzzlegame #thinkygame #boulderdash #pixelart #rustlang #bevy
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zymartugames.bsky.social
Fields of Aaru is a cozy life sim crafting game set in Ancient Egypt. We've been developing it for almost 3 years. Farm along the Nile and meet the locals. Explore the sands beyond, discovering oases, tombs, and pyramids.

#ShowcaseThursday #gamedev #cozygames #indiegames
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chrisbiscardi.bsky.social
Light textures are new in bevy 0.17, and using them with image handles is easy.

To drive them with a material we have to render that material to a texture and use it in both places. This enables generating textures or animating scrolling IVs, etc

youtu.be/H4ysDezt8Vo
Animated Light Textures in Bevy 0.17
YouTube video by chris biscardi
youtu.be
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chrisbiscardi.bsky.social
Observers became Events and EntityEvents in Bevy 0.17, while 0.16's Event became Messages.

Here's how hooks and observers work in 0.17

youtu.be/BtwNc_sx1pE
Hooks and Observers in Bevy 0.17
YouTube video by chris biscardi
youtu.be
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mikevdv.dev
Alongside some pretty heavy reworks to the scripting engine, Items can now be combined using the MVP of the crafting system. See the example below of me combining to half loafs of bread into a full loaf.

#gamedev #indiedev #indiegame #mirrorstone #bevyengine #rustlang #lua #mmo #rpg #mmorpg
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msandin.bsky.social
Abysm today: Finished the first version of the final chamber of episode 2, using my new monster. It is not good, mostly feels like a chore, but that's why one iterates.

The rest of the game is fun though, watch the #gametrailer: youtu.be/O_fW5K3Au8o?...

#gamedev #indiedev #indiegame #solodev #bevy
Abysm Trailer
YouTube video by Renons
youtu.be
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bf.wtf
8X speedup shows that the grass regrows wayyy too quick still
#gamedev #bevy
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ppakalns.bsky.social
bevy_immediate 0.2 (for Bevy 0.17) is out!

✨ What’s new
• Support for all widgets in bevy_ui_widgets, bevy_feathers.
• Hotpatching support.
• More examples.

Develop Bevy UI interactively with a simple immediate mode API

github.com/PPakalns/bev...

#bevy #bevyengine #rustlang #gamedev
Demo example with UI widgets Interactive widget code example
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morgenthum.bsky.social
After releasing map_scatter yesterday, I am working on bevy_map_scatter.

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
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zolbatar.bsky.social
A bit of nerd time tonight. I've looked to port over my previous demo (which was Skia in Rust) to #bevy. I'm using bevy-vello for the 2D rendering. Very early days, but looks nice, if a different aesthetic. I might not keep the realistic background.

Scroll and pan works but I'll probably remove.
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morgenthum.bsky.social
Finally released map_scatter on crates.io!

Crate: crates.io/crates/map_s...
Examples: github.com/morgenthum/m...

#gamedev #rust #bevy #bevyengine #procedural #indiedev #rustlang
crates.io: Rust Package Registry
crates.io
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orhun.dev
Now you can create your own game UI or world textures with Ratatui! 🐀

🧊 soft_ratatui — Pure software renderer.

🚀 Perfect for embedding TUI widgets anywhere.

🦀 No terminal or GPU needed, just Rust!

⭐ GitHub: github.com/gold-silver-...

#rustlang #ratatui #tui #gamedev #egui #bevy #renderer
bevy.org
Bevy @bevy.org · 10d
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
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zymartugames.bsky.social
Can you make papyrus in our cozy game? Yes, you can even grow your own papyrus farm!

What else would you like to know about our game?
#gamedev #indiegames #bevyengine
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spuds.casa
been busy but getting back into it #gamedev #indiegame #bevy
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msandin.bsky.social
Abysm today: Kept working on new behaviors for my new monster and code is mostly done, but not yet working. Also started to plan the final level of episode 2.

This is the late game chamber Níu:
#gamedev #indiedev #indiegame #solodev #hobbydev #puzzlegame #boulderdash #screenshot #bevy #thinkygame