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Bevy
@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org
Reposted by Bevy
Abysm today: Wrote story text. Knowing myself I'll be revising until release, but I hope to have the first version done this week.

Abysm got confirmed for the NextFest, wishlist today to help!
store.steampowered.com/app/4025180/...

#WishlistWednesday #indiedev #indiegame #gamedev #bevy #rustlang
January 7, 2026 at 9:23 PM
Reposted by Bevy
I just added a cute little ground power unit and a cockpit camera! You can switch to the cockpit camera using the C key.

https://codeberg.org/wesfly/bevy-fs

#bevy #gamedev #rust #flightsim #aviation
January 7, 2026 at 8:23 PM
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Kinect 360 -> particles #creativecoding #bevyengine
December 19, 2025 at 2:46 PM
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made some tooling for editing hurtboxes! looks rough but it works great :p #gamedev #indiedev #bevy #rust #rustlang #egui
January 6, 2026 at 9:10 PM
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just published an experimental crate for doing cuda interop with @bevy.org github.com/tychedelia/b...
December 29, 2025 at 10:15 PM
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New post! "Realtime Raytracing in Bevy 0.18 (Solari)"

jms55.github.io/posts/2025-1...
December 27, 2025 at 8:51 PM
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Ironically a rather productive holiday update. Some technical notes on real time settings application in this one. See you all next year! #rust #bevy #GameDev #indiedev exofactory.net/blog/2025-12...
Real Time Settings, Save Overhaul, & a Wiki
This month brought auto-saves, crash reporting, and real-time settings. No more restarting the game to change graphics options. ECS made that easier than expected. There's also a wiki now, mostly empt...
exofactory.net
December 31, 2025 at 8:56 AM
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i've been working on this game for ~6 months now... crazy to see it changing so fast 🥲 #gamedev #indiedev #bevy #rust #rustlang
December 30, 2025 at 10:14 PM
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made a game with my # friends the past few weeks for winter jam using #bevy https://1-doomy.itch.io/snow-city
Snow City by doomy
Plow roads and help commuters
1-doomy.itch.io
January 4, 2026 at 1:57 AM
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Let's welcome the new year with the first #Bevy Meetup and two presenters from the community: Promethia and Periwink, talking about Bevy's Dependency Injection System (Promethia) and Netcode with lightyear (Periwink) - https://www.meetup.com/bevy-game-development/events/312681343/ #rustlang #gamedev
January 2, 2026 at 4:17 PM
Reposted by Bevy
After a few days of struggling, I finally realised that it would be easier to make helicopter flight dynamics with Bevy Rapier, and it works now! Flying the helicopter in the simulator is probably as hard as flying a real one.

https://codeberg.org/wesfly/bevy-fs

#bevy #gamedev #flightsim #rust
December 27, 2025 at 11:21 AM
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I'm working on a breakage system for #bevy which you can dynamically break objects into small pieces indefinitely while preserving conservation of mass/volume.
December 26, 2025 at 3:44 PM
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Happy Holidays everyone!

Here's some views, vibes, and crocodiles 🐊

#gamedev #indiegames #bevy
December 24, 2025 at 6:12 PM
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Just wanted to show the current state of my 3D #chess project in #bevy!

#gamedev #indie
December 23, 2025 at 12:44 AM
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Dual contouring on GPU for the wriggly innards. Testing how much the fake refraction sells the glass on its own.
#bevy #indiedev #devlog
December 22, 2025 at 8:26 PM
Reposted by Bevy
Been working a lot on under-the-hood stuff lately (gamepads fully work now!), but started on improving the party supply management view for Heat Retreat! Very early stage work in progress still but can show the side by side changes so far for #screenshotsaturday

#indiegamedev #bevy #pixelart
December 20, 2025 at 7:02 PM
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Many improvements later, here are some more impressions from the new volumetric cloud renderer.

#bevy #gamedev
December 19, 2025 at 9:23 PM
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Finalizing the velocity overlay. #bevyengine
December 18, 2025 at 2:39 PM
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wrote the first little devlog for Mosswood Idle!

it’s a quick look at how the game loop works w/ bevy + tauri + react.

#gamedev #devlog #bevy #tauri #mosswood

log.moss.games/the-game-loop
December 17, 2025 at 4:13 PM
Reposted by Bevy
In-game voxel level editor for my turn-based parkour puzzle/strategy game in #bevy.

Uses a relatively rough wave function collapse implementation to tag voxels without me having to check every box myself, followed by a meshing stage that applies (3d) dual-grid tilemapping.

#gamedev
December 16, 2025 at 2:28 PM
Reposted by Bevy
Gameplay screenshot.

I'm quite happy to finally put a color palette swatch I saved a long time ago to good use. The only change is the accent color, inspired by a sci-fi movie I noticed recently.

#screenshotsaturday #indiegame #gamedev #bevyengine
December 13, 2025 at 10:05 AM
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I made a little flight simulator in #bevy. I also added support for joysticks.

https://codeberg.org/wesfly/bevy-fs
December 14, 2025 at 8:46 PM
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now that i've finished psync i can get back to working on my bevy_ui native console crate #gamedev #bevy
December 14, 2025 at 3:29 AM
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It's #ScreenshotSaturday and this one is from Abysm, my #Lovecraftian Sokoban+Gravity puzzle game with a story. Play the demo today and #wishlist on Steam:
store.steampowered.com/app/4025180

#videogame #puzzlegame #thinkygame #indiegame #game #pixelart #indiedev #solodev #bevy #bevyengine #rustlang
December 13, 2025 at 9:55 AM
Reposted by Bevy
We've been heads down working on our cozy game the past few weeks but I'm excited to share some of the stuff we've been working on: flamingo eggs, new NPCs, and new facial animations!

#bevyengine #indiedev #gamedev
December 11, 2025 at 1:24 AM