Caitlin
@mholiv.bsky.social
27 followers 17 following 42 posts
Person passionate about open source software, open hardware and the human right to not be controlled by mega corps. She/Her
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mholiv.bsky.social
Thanks for testing. Interesting to see the delays and audio timing glitches.
mholiv.bsky.social
Thanks a ton for testing this. I’m glad to see everything works. Just need to see why it’s x11 for some reason.
mholiv.bsky.social
Huh weird. I’ll keep on putting out the risc-v drm/steam free builds, but for reference if you want to hear the music and audio the steam x86-64 demo build is very tested and known to be feature complete. Lol.
mholiv.bsky.social
Also regarding X11 I think I know why. I didn’t explicitly add Wayland devel stuff into my risc-v build images. They might not have had it installed.
mholiv.bsky.social
There should be sound. I’m not sure why there is no sound on risc-v systems. This being said yahhhh. Let’s go RISC-V!
mholiv.bsky.social
There should be sound. Also I recommend setting the graphics settings to low or minimum. Did you see any errors with sound in the logs?
mholiv.bsky.social
I can’t get past the main menu on the pine book pro. The game needs 6gb of ram to run properly.

As for the game itself on a rx550 I would go into settings and change the graphics preset to minimal or low see how it goes.

Also you can press F1 and see some technical stats in game.
mholiv.bsky.social
If you know anyone who might have an Intel or AMD GPU that they could test with RISC-V system let me know. I would live to see that working.
mholiv.bsky.social
@jeffgeerling.com Do you have any RISC-V hardware with an Intel or AMD GPU? We’re trying to see if the native risc-v build of my game works. None of us has risc-V hardware WITH a fully functional GPU.
mholiv.bsky.social
That looks like it is a driver/gpu issue to me. I don’t see anything that I could fix in my code. This being said I just uploaded the latest builds. It might be worth trying them?
mholiv.bsky.social
I’m up to look and help yah. I test on AMD and Intel GPUs as is. What are you seeing? There’s a know bug where on low performance systems the in game loading screen can, for some unknown reasons despawn too early.
mholiv.bsky.social
I just uploaded the most recent risc-v and aarch64 builds to the site. If you end up trying to run them let me know how it goes. exofactory.net/nerd_stuff/
Nerd Content
Special Nerd Content
exofactory.net
mholiv.bsky.social
Upside of using #bevy and open tooling is you can get your games to compile on non corporate approved architectures. I just got the #aarch64 and #RISCV builds running. If you have real RISC-V hardware and want to test let me know. Here is the game running natively on a Pine Book Pro. #GameDev
mholiv.bsky.social
You got me. Lol. This should be fixed in an upcoming patch. Long story short it was like 2 hours before the deadline and I was struggling to learn the Steam tooling. I just made one mega bundle and sent it. Going forward they will be split out.
mholiv.bsky.social
The Exofactory demo has been soft launched and is available to download on Steam. So so so much work.

Lots of game dev specific stuff in this one. Will hard launch as part of Steam Next fest but you can play it now. #GameDev #rust #bevy

exofactory.net/blog/2025-10...
Demo Release and Polish
The demo’s out on Steam for Linux and Windows. Trailer too! Packaging was rougher than expected, testing slipped, and I learned a lot. Animations and systems finally are there. Next up: better accessa...
exofactory.net
mholiv.bsky.social
There are a lot details in this one. The work I did over last month convinced me that ECS might be by far the best way to build a factory game. If you are interested in alpha testing or technical code details I recommend talking a look. #gamedev #bevy #rust #indie

exofactory.net/blog/2025-09...
Private Alpha, Steam, & Core Functionality
This month the focus was on core systems, including belts, logistics, and performance. A private alpha is planned for September, and we are preparing a short demo for Steam Next Fest in October. The e...
exofactory.net
mholiv.bsky.social
I recently finished my little side project. A custom designed Alice layout #Keyboard focused on being lightweight and travel friendly. Powered by the #rust / #rustlang based RMK firmware, and designed in #kicad Don’t laugh too much at my soldering and bodge wire.
Small Alice keyboard with red key caps and a blue case The back of the keyboard with a red bodge wire Soldered on key hot swap sockets The front of the keyboard with only the WASD letters in place. Light green key switches are showing.
mholiv.bsky.social
Happy to publish the latest Exofactory devblog. Long story short then Belnder/Bevy Skein plugin is amazing and terrain level of detail is annoying. Way more technical detail in this one. #bevy #GameDev #rust #rustlang

exofactory.net/blog/2025-08...
Exofactory
Exofactory is a indie factory game that explores the id and ego. As you build your factory the story unravels based on how you build your factory. Available to wishlist on Steam now.
exofactory.net
mholiv.bsky.social
It feels weird to bring a desktop to the woods but #bornhack is the type of place where you can do that. Even with the rain it was worth it. #gamedev
Desktop screen at night in a pavilion. Game dev village sign on a pavilion. Table with several laptops under a pavilion.
mholiv.bsky.social
How do you do your pushes? It feels amazing when you use it locally, but when it comes to actually pushing it’s like “oh. Yah. This is just git again” I wish there was some sort of jujitsu native push. Even if it required a special type ssh endpoint that’s not compatible with git.
mholiv.bsky.social
A bit nervous but not seeing much #bevy content.

Working on a factory game in #rust with #bevy - just hit Steam!

If you’re into #indiedev dev logs, I have an RSS feed. This week: art, but usually ECS challenges and procedural terrain pain. First large-scale game!

exofactory.net/blog/2025-07...
https://exofactory.net/blog/2025-07-06/​​​​​​​​​​​​​​​​
mholiv.bsky.social
Tariffs can be smart policy—if they’re stable. Say a 30% chip tariff locked in for 10 years: companies invest, build plants, plan ahead. But if policymakers flop around like a fish, no one bets on it. You get the pain without the payoff.
mholiv.bsky.social
really wish #uutils was under a copyleft license. It’s cool but using it just makes it easier for mega corps to lock down things even more. Yah #rust / #rustlang is faster and more secure, but #GPL is better for society.
mholiv.bsky.social
The emotional feel of it. I feel the wait at 100-200ms. Like micro stutters in my workflow. Not enough to be bad. But enough to feel it.

Sort of like video games. At 20ms I don’t notice any lag. At 150ms I do.