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Rust 🦀, Bevy, Game Dev and Beyond
Following the GitUI 0.28 release I want to especially highlight the progress that is being made to "oxidize" away from its current ties to C and libgit2 - if you wanna support this process find open issues here: https://github.com/gitui-org/gitui/issues/2676 #rustlang #cpp 🦀
December 16, 2025 at 5:00 PM
GitUI - the ergonomic and fast tui for git - was released in 0.28 today, with a lot of new contributors ❤️, many fixes and new features like pre-push hook support and checking out while having changes: https://github.com/gitui-org/gitui/releases/tag/v0.28.0 #rustlang #git #tui 🦀
December 14, 2025 at 10:30 PM
We open sourced a little CLI tool that counts all ⭐️ a GitHub org has across all their projects: https://github.com/rustunit/orgstars #rustlang #oss #productivity 🦀
November 30, 2025 at 6:00 PM
GitUI - the fast terminal based UI for git - is closing in on 21k stars on GitHub: https://github.com/gitui-org/gitui - thanks for everyone out there happily using it. Feel free to reach out and tell us how it is working for you. If you wanna get into #rustlang maybe this is the day? 🦀
November 29, 2025 at 12:14 PM
ezli.me the fast and free link shortener is now open source: https://github.com/rustunit/ezlime written in #rustlang 🦀
November 28, 2025 at 8:52 PM
Reposted by Rustunit
Cloudflares Turnstile reCAPTCHA alternative is now easier than ever to integrate into your axum #rustlang backend for validation: the axum-turnstile crate provides an easy tower middleware to handle the verification: https://crates.io/crates/axum-turnstile #new #releases
November 24, 2025 at 6:00 PM
If you are a programmer you know this: a simple tool you pay for acts up and you won't take it anymore and you rewrite it yourself, so here we go: ezli.me is a free link shortener written in #rust #blazing fast etc. :D soon open source: https://ezli.me
November 22, 2025 at 11:11 PM
I had a blast 2 weeks ago at RustLab - talking about ECS and Dependency Injection in #rustlang - https://rustlab.it/talks/entity-component-systems-for-beginners-learning-rust-on-easy-mode - find the slides here:...
November 18, 2025 at 8:00 PM
All our #Bevy crates have been updated to 0.17: bevy_ios_impact, bevy_ios_iap, bevy_ios_gamecenter, bevy_debug_log and many more... check all 16 out on our GitHub: https://github.com/orgs/rustunit/repositories #rustlang #gamedev @bevy.bsky.social
November 16, 2025 at 8:00 PM
Reposted by Rustunit
Game-ready and Rusty! ⚙️
Thanks to Stephan Dilly for making ECS approachable — blending cache-friendliness with simple data semantics.
#RustLab2025 @rustunit.com
November 4, 2025 at 3:15 PM
Reposted by Rustunit
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.

The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
Exofactory on Steam
Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...
store.steampowered.com
October 13, 2025 at 5:08 PM
Bevy 0.17 release highlights #10: Val helper functions - until we have BSN and a proper scene file format 🤞 building #Bevy UI is a lot of boilerplate so any shorthand helpers like this are a life saver #val0-17/#val-helper-functions" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#val-helper-functions #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 13, 2025 at 7:00 PM
Bevy 0.17 release highlights #9: Per-Side UI Border Color - more UI love for #Bevy #UI #per0-17/#per-side-ui-border-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#per-side-ui-border-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 10, 2025 at 7:00 PM
Bevy 0.17 release highlights #8: UI Gradiants is a big one! Already available as a crate and upstreamed now into #Bevy #ui-0-17/#ui-gradients" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#ui-gradients #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 9, 2025 at 7:00 PM
Bevy 0.17 release highlights #7: TextBackgroundColor for subsections of your text rendering - just another small but great improvement for #Bevy #UI #text-17/#text-background-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text-background-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 8, 2025 at 7:00 PM
Bevy 0.17 release highlights #6: Text Drop Shadows - sounds small but very welcome incremental improvement for #UX #text2d7/#text2d-drop-shadows" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text2d-drop-shadows #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 7, 2025 at 7:00 PM
Reposted by Rustunit
Learning Rust through ECS? Yes, please!
🕹️ @rustunit.com shows how Entity-Component-System libraries can make Rust feel like "easy mode"—thanks to cache-friendly performance and simpler data sharing semantics. Perfect for gamedevs and curious minds.
#rustlang #rustlab2025
October 7, 2025 at 11:35 AM
𝗕𝗲𝘃𝘆 𝟬.𝟭𝟳 𝗿𝗲𝗹𝗲𝗮𝘀𝗲 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 #𝟱: 𝗥𝗲𝗳𝗹𝗲𝗰𝘁 𝗔𝘂𝘁𝗼 𝗥𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 𝗻𝗼𝘄 𝗺𝗮𝗸𝗲𝘀 𝗶𝘁 𝗲𝘃𝗲𝗻 𝗲𝗮𝘀𝗶𝗲𝗿 𝘁𝗼 𝗮𝗰𝗰𝗲𝘀𝘀 𝗮𝗹𝗹 𝗘𝗖𝗦 𝗱𝗮𝘁𝗮 𝗮𝘁 𝗿𝘂𝗻𝘁𝗶𝗺𝗲 - 𝗮 𝗴𝗼𝗱𝘀𝗲𝗻𝗱 𝗳𝗼𝗿 𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗻𝗴 𝗶𝗻 #𝗕𝗲𝘃𝘆 𝗵𝘁𝘁𝗽𝘀://𝗯𝗲𝘃𝘆.𝗼𝗿𝗴/𝗻𝗲𝘄𝘀/𝗯𝗲𝘃𝘆-𝟬-𝟭𝟳/#𝗿𝗲𝗳𝗹𝗲𝗰𝘁-𝗮𝘂𝘁𝗼-𝗿𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 #𝗿𝘂𝘀𝘁𝗹𝗮𝗻𝗴 #𝗴𝗮𝗺𝗲𝗱𝗲𝘃 🦀🎮 @bevy.bsky.social
October 6, 2025 at 7:00 PM
Bevy 0.17 release highlights #4: ViewportNode - a UI node that makes it easy to render a specific camera into a UI image - very handy #viewportnodewportnode" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#viewportnode #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 3, 2025 at 8:00 PM
Bevy 0.17 release highlights #3: Headless UI Widgets - the unstyled functionality of standard UI widgets ready to be skinned to match your game (like Button, Slider etc.) - #headless#headless-bevy-ui-widgets-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#headless-bevy-ui-widgets-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 2, 2025 at 8:00 PM
Bevy 0.17 release highlights #2 - Light Textures also known a light cookies after we got already projected textures in Bevy 0.16 - #light17/#light-textures" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#light-textures #rustlang #gamedev 🦀🎮
October 1, 2025 at 8:00 PM
Bevy 0.17 release highlights #1 - Feathers widget library the building blocks used for the upcoming Bevy Editor - #bevy-17/#bevy-feathers-widgets-for-tooling-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#bevy-feathers-widgets-for-tooling-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
September 30, 2025 at 8:04 PM
Reposted by Rustunit
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Reposted by Rustunit
Alright, with a last minute async Rust bug fixed (thanks 2024 edition), it's time for the first #bevymergetrain of Bevy 0.18! The release branch has been cut, and we're merging feature work again!

Let's go over the 10 open community-reviewed PRs in our backlog for this week <3
September 29, 2025 at 11:41 PM