* YouTube: https://www.youtube.com/@chrisbiscardi
* Learn Rust: https://www.rustadventure.dev/
* Rust Discord: https://discord.gg/GJ5UfxzUcP
* Party Corgi Content Discord: https://discord.gg/partycorgi
red lines are bones, green spheres are joints. white circle is "bottom of cone", green line is projection of the moving joint on circle. Purple circle is where the joint would be repositioned.
red lines are bones, green spheres are joints. white circle is "bottom of cone", green line is projection of the moving joint on circle. Purple circle is where the joint would be repositioned.
PR: github.com/avianphysics...
PR: github.com/avianphysics...
Realtime vs pathtraced reference
Realtime vs pathtraced reference
Using skim also enables interactive choice of sub-project, such as "watch this workshop with typst" or "watch this bevy example"
Using skim also enables interactive choice of sub-project, such as "watch this workshop with typst" or "watch this bevy example"
triplanar checkerboard texture where 1 large square is 1 meter and 1 small square is 0.1m
triplanar checkerboard texture where 1 large square is 1 meter and 1 small square is 0.1m
why does this file exist? and why are there 20 of them in this project?
why does this file exist? and why are there 20 of them in this project?
this is multi-end-effector inverse kinematics with FABRIK in bevy
this is multi-end-effector inverse kinematics with FABRIK in bevy
At least it seems like one fix in the math will solve the issue. rotations seem otherwise intact.
At least it seems like one fix in the math will solve the issue. rotations seem otherwise intact.
Recent #rust compiler/Steam Linux SDK updates have all been detected, images rebuilt & uploaded to my repo at quay.io/repository/c... 100% hands free on my part. Feels. Good.
(This is the OCI I use to build Heat Retreat natively for Steam #linux)
Recent #rust compiler/Steam Linux SDK updates have all been detected, images rebuilt & uploaded to my repo at quay.io/repository/c... 100% hands free on my part. Feels. Good.
(This is the OCI I use to build Heat Retreat natively for Steam #linux)
Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.
Built in Bevy
Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.
Built in Bevy
here's an example of it running in real-time with SIGINT support. Left side is local (laptop), right side is zed connected via ssh to my host (desktop)
here's an example of it running in real-time with SIGINT support. Left side is local (laptop), right side is zed connected via ssh to my host (desktop)
www.christopherbiscardi.com/i-use-typst-...
www.christopherbiscardi.com/i-use-typst-...