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Rust 🦀, Bevy, Game Dev and Beyond
Reposted by Rustunit
Game-ready and Rusty! ⚙️
Thanks to Stephan Dilly for making ECS approachable — blending cache-friendliness with simple data semantics.
#RustLab2025 @rustunit.com
November 4, 2025 at 3:15 PM
Reposted by Rustunit
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the #Linux build.

The game is part of Steam Next and the algorithm really matteres for #IndieGameDev so I would recommend checking and playing the demo early this week store.steampowered.com/app/3615720/...
Exofactory on Steam
Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...
store.steampowered.com
October 13, 2025 at 5:08 PM
Bevy 0.17 release highlights #10: Val helper functions - until we have BSN and a proper scene file format 🤞 building #Bevy UI is a lot of boilerplate so any shorthand helpers like this are a life saver #val0-17/#val-helper-functions" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#val-helper-functions #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 13, 2025 at 7:00 PM
Bevy 0.17 release highlights #9: Per-Side UI Border Color - more UI love for #Bevy #UI #per0-17/#per-side-ui-border-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#per-side-ui-border-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 10, 2025 at 7:00 PM
Bevy 0.17 release highlights #8: UI Gradiants is a big one! Already available as a crate and upstreamed now into #Bevy #ui-0-17/#ui-gradients" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#ui-gradients #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 9, 2025 at 7:00 PM
Bevy 0.17 release highlights #7: TextBackgroundColor for subsections of your text rendering - just another small but great improvement for #Bevy #UI #text-17/#text-background-colors" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text-background-colors #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 8, 2025 at 7:00 PM
Bevy 0.17 release highlights #6: Text Drop Shadows - sounds small but very welcome incremental improvement for #UX #text2d7/#text2d-drop-shadows" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#text2d-drop-shadows #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 7, 2025 at 7:00 PM
Reposted by Rustunit
Learning Rust through ECS? Yes, please!
🕹️ @rustunit.com shows how Entity-Component-System libraries can make Rust feel like "easy mode"—thanks to cache-friendly performance and simpler data sharing semantics. Perfect for gamedevs and curious minds.
#rustlang #rustlab2025
October 7, 2025 at 11:35 AM
𝗕𝗲𝘃𝘆 𝟬.𝟭𝟳 𝗿𝗲𝗹𝗲𝗮𝘀𝗲 𝗵𝗶𝗴𝗵𝗹𝗶𝗴𝗵𝘁𝘀 #𝟱: 𝗥𝗲𝗳𝗹𝗲𝗰𝘁 𝗔𝘂𝘁𝗼 𝗥𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 𝗻𝗼𝘄 𝗺𝗮𝗸𝗲𝘀 𝗶𝘁 𝗲𝘃𝗲𝗻 𝗲𝗮𝘀𝗶𝗲𝗿 𝘁𝗼 𝗮𝗰𝗰𝗲𝘀𝘀 𝗮𝗹𝗹 𝗘𝗖𝗦 𝗱𝗮𝘁𝗮 𝗮𝘁 𝗿𝘂𝗻𝘁𝗶𝗺𝗲 - 𝗮 𝗴𝗼𝗱𝘀𝗲𝗻𝗱 𝗳𝗼𝗿 𝘀𝗰𝗿𝗶𝗽𝘁𝗶𝗻𝗴 𝗶𝗻 #𝗕𝗲𝘃𝘆 𝗵𝘁𝘁𝗽𝘀://𝗯𝗲𝘃𝘆.𝗼𝗿𝗴/𝗻𝗲𝘄𝘀/𝗯𝗲𝘃𝘆-𝟬-𝟭𝟳/#𝗿𝗲𝗳𝗹𝗲𝗰𝘁-𝗮𝘂𝘁𝗼-𝗿𝗲𝗴𝗶𝘀𝘁𝗿𝗮𝘁𝗶𝗼𝗻 #𝗿𝘂𝘀𝘁𝗹𝗮𝗻𝗴 #𝗴𝗮𝗺𝗲𝗱𝗲𝘃 🦀🎮 @bevy.bsky.social
October 6, 2025 at 7:00 PM
Bevy 0.17 release highlights #4: ViewportNode - a UI node that makes it easy to render a specific camera into a UI image - very handy #viewportnodewportnode" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#viewportnode #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 3, 2025 at 8:00 PM
Bevy 0.17 release highlights #3: Headless UI Widgets - the unstyled functionality of standard UI widgets ready to be skinned to match your game (like Button, Slider etc.) - #headless#headless-bevy-ui-widgets-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#headless-bevy-ui-widgets-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
October 2, 2025 at 8:00 PM
Bevy 0.17 release highlights #2 - Light Textures also known a light cookies after we got already projected textures in Bevy 0.16 - #light17/#light-textures" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#light-textures #rustlang #gamedev 🦀🎮
October 1, 2025 at 8:00 PM
Bevy 0.17 release highlights #1 - Feathers widget library the building blocks used for the upcoming Bevy Editor - #bevy-17/#bevy-feathers-widgets-for-tooling-experimental" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">https://bevy.org/news/bevy-0-17/#bevy-feathers-widgets-for-tooling-experimental #rustlang #gamedev 🦀🎮 @bevy.bsky.social
September 30, 2025 at 8:04 PM
Reposted by Rustunit
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
September 30, 2025 at 7:41 PM
Reposted by Rustunit
Alright, with a last minute async Rust bug fixed (thanks 2024 edition), it's time for the first #bevymergetrain of Bevy 0.18! The release branch has been cut, and we're merging feature work again!

Let's go over the 10 open community-reviewed PRs in our backlog for this week <3
September 29, 2025 at 11:41 PM
Reposted by Rustunit
Today is Bevy's fifth birthday! As always, I've used this as a chance to reflect on the past year and outline my hopes and dreams for the next year of #bevy:

bevy.org/news/bevys-f...
Bevy's Fifth Birthday
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
August 11, 2025 at 10:54 AM
Reposted by Rustunit
Happy new Rust! 🎆🦀

Rust 1.89.0 has been released!

This release brings you inferrred array length, new lints, u128/i128 in extern "C", NonZero, File::lock, many x86 intrinsics, and much more! ✨

Check out the blog post and release notes for all the details: blog.rust-lang.org/2025/08/07/R...
Announcing Rust 1.89.0 | Rust Blog
Empowering everyone to build reliable and efficient software.
blog.rust-lang.org
August 7, 2025 at 11:18 AM
Reposted by Rustunit
#bevy 0.17 release season may be upon us, but until the release candidate is cut, we will continue to merge small community-approved features and fixes. Before I triage the milestone today, let's do a quick #bevymergetrain <3 Tiny 3 item train today, as folks prepare for the release :)
July 28, 2025 at 5:37 PM
Did you miss our last virtual #Bevy meetup? Here are the recordings of the individual talks and the interesting panel discussion: https://www.youtube.com/playlist?list=PLbvvWoCXmXkIQgt14jQ0XcnFcP5JDGdU_ have a watch #rustlang #gamedev 🦀🎮
July 28, 2025 at 7:00 PM
Last week we held the 11th virtual #Bevy meetup - Give a big Thank You to our two awesome speakers from the Bevy community: Jan and Alix! If you have missed it checkout the recording on Youtube: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 6, 2025 at 8:01 PM
In our second talk in todays #Bevy meetup Alix tells us how they are using Bevy in production for Building Modeling at Metabuild: https://www.youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:39 PM
Our first talk of tonight of our virtual #Bevy meetup is on - Jan talks about How he makes 3D Games with Bevy: https://www.youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:09 PM
We are live for the 11th virtual #Bevy Meetup, join us now on YouTube: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 3, 2025 at 5:01 PM
Tomorrow 7pm CEST (24h from now) the 11th virtual #Bevy Meetup is going to be live-streamed on YouTube, don't miss it: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
July 2, 2025 at 5:00 PM
It is time to mark it in your calendars: The next virtual #Bevy meetup: https://www.meetup.com/bevy-game-development/events/308463394 with two great speakers from the community sharing insights into their Bevy usage #rustlang #gamedev 🦀🎮 @bevy.bsky.social
June 13, 2025 at 9:27 AM