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Bevy
@bevy.org
Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.

Follow for news and curated #bevy / #bevyengine content.

https://bevy.org
Reposted by Bevy
Hi! I'm feeling better and back at work on @bevy.org, but no #bevymergetrain today <3 CI has caught a temporary cold (see github.com/bevyengine/b...), and while we could bypass the check or pin nightly, we're just going to wait a day or two for the patch to get rolled out. See you soon!
Spurious miri failure due to compiler panic · Issue #21874 · bevyengine/bevy
See https://github.com/bevyengine/bevy/actions/runs/19440889493/job/55623668788?pr=21827 for an example. thread 'rustc' (21467) panicked at compiler/rustc_errors/src/lib.rs:1788:9: assertion failed...
github.com
November 17, 2025 at 10:06 PM
Reposted by Bevy
🛞 finished the first version of skid-marks

#rustlang #bevyengine #gamedev
November 17, 2025 at 8:47 AM
Reposted by Bevy
Here are some of the things you can do in our life-sim set in mystical ancient Egypt. You can also follow our newsletter for more in-depth updates!

#gamedev #indiegames #screenshotsaturday #bevyengine
November 15, 2025 at 11:57 PM
Reposted by Bevy
Worked on deki-drive a bit!
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes

#rustlang #bevyengine #gamedev #screenshotsaturday
November 15, 2025 at 6:14 PM
Reposted by Bevy
All our #Bevy crates have been updated to 0.17: bevy_ios_impact, bevy_ios_iap, bevy_ios_gamecenter, bevy_debug_log and many more... check all 16 out on our GitHub: https://github.com/orgs/rustunit/repositories #rustlang #gamedev @bevy.bsky.social
November 16, 2025 at 8:00 PM
Reposted by Bevy
This one covers porting to #bevy 0.17, moving to Avian for physics, and a lot of QoL fixed. #rust #GameDev #indiedev

Lots of images and videos in this one. exofactory.net/blog/2025-11...
Real Factory Game Quality of Life Changes
A month of fixing things that should’ve been clearer from the start. Building costs actually show up now, machines tell you what they’re doing, and movement got a small upgrade with jumping. The setti...
exofactory.net
November 16, 2025 at 5:26 PM
Reposted by Bevy
Couple more WIP shots of Heat Retreat's shopping UI rework for #screenshotsaturday (it's still Saturday for me 😆).

Still got more to do on it but pretty happy with how it's coming along - think it's safe to start working on replacing the placeholder textures

#gamedev #indiedev #pixelart #bevy
November 16, 2025 at 1:58 AM
Reposted by Bevy
Playing around with an idea. #ATProtocol #Gaming #Rust #Bevy
November 16, 2025 at 12:37 AM
Reposted by Bevy
Abysm today: Pixeling, trying to lock down the design of the final boss.

Play the demo and wishlist on Steam maybe?
store.steampowered.com/app/4025180/...

Today is #ScreenshotSaturday, this one is from episode 3:

#gamedev #indiedev #indiegame #hobbydev #puzzlegame #boulderdash #thinkygame #bevy
November 15, 2025 at 8:38 PM
Reposted by Bevy
I could watch this all day haha

Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.

Built in Bevy
November 14, 2025 at 4:59 AM
Reposted by Bevy
Alright, think this is far enough along to show a little more publicly: the new (still WIP) shopping UI for Heat Retreat (complete rework of the old system). Big improvement in my opinion, just don't mind the horrible yellow/black placeholder textures 😆

#gamedev #indiedev #bevy #pixelart
November 12, 2025 at 11:18 PM
Reposted by Bevy
Testing out what #bevy has to offer in terms of nav-mesh package.

Using rerecast, landmass and avian + some custom steering, not too bad for a start.

#indiegamedev, #gamedev, #bevyengine
November 11, 2025 at 2:49 PM
Reposted by Bevy
just opened a major pr in collaboration with @softmoon.world in our quest to implement a new @processing.org webgpu backend using @bevy.org ! github.com/processing/p...
November 11, 2025 at 10:36 PM
Reposted by Bevy
New note about Bevy, this time some tips on how to get bevy to run on Android devices and how to handle at least some of the potential pitfalls: https://mevlyshkin.com/notes/bevy-android-setup/

#bevy #bevyengine #rustlang #indiedev #mobile #android #gamedev
Bevy Android Setup
Getting bevy game to run on Android
mevlyshkin.com
November 7, 2025 at 3:48 PM
Reposted by Bevy
Also migrated my modded GltfPlugin to bevy 0.17
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait

🐱 github.com/dekirisu/bev...

#rustlang #bevyengine
November 8, 2025 at 9:47 AM
Reposted by Bevy
🐿️ changed day/night lighting

#rustlang #bevyengine #gamedev
November 7, 2025 at 8:10 AM
Reposted by Bevy
Simulation with rigid bodies of various shapes and densities. #bevyengine
November 6, 2025 at 1:09 PM
Reposted by Bevy
I remember a while ago it took me two weeks to figure out how to construct a plane procedurally within #Bevy. Now I've managed to construct a hex grid in just a couple of days.

Just another reminder that persistence isn't always big leaps, but sometimes small gains and time savers.
November 10, 2025 at 4:09 AM
Reposted by Bevy
Abysm today: Released the Steam demo and the got some feedback for the todo md file kept in Git that I use to track issues and work items for the game.

Play and enjoy the demo, then wishlist the full game:

store.steampowered.com/app/4119340/...

#gamedev #indiegame #indiedev #steamdemo #bevy
Abysm Demo on Steam
Explore the Catacombs of Portsmoor, solve puzzles, uncover the secrets that are lurking in the darkness, and save both yourself and the town above. Abysm is an atmospheric physics based puzzle game wi...
store.steampowered.com
November 6, 2025 at 10:22 PM
Reposted by Bevy
🦀 bevy/mevy UI Hot-Reload Experiment 🐦

Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆

Here's a small test where only position, size & border works. 🦀

#rustlang #bevyengine
November 6, 2025 at 8:52 AM
Reposted by Bevy
I was wondering how it would look like when:
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)

(would 'lose' lighting/reflections etc.)

#rustlang #bevyengine #gamedev
November 5, 2025 at 2:45 PM
Reposted by Bevy
Voxel Game Showcase
YouTube video by TheGrimsey
www.youtube.com
November 3, 2025 at 7:14 PM
Reposted by Bevy
2D fluid simulation work in progress.
github.com/narasan49/be...
#bevyengine
November 2, 2025 at 2:57 PM
Reposted by Bevy
🐦 Mevy now works for #bevyengine v0.17 too
🐱 github.com/dekirisu/mevy
GitHub - dekirisu/mevy: Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax!
Magical Bevy Macros: Simplified bevy_ui & bevy_ecs Syntax! - dekirisu/mevy
github.com
November 2, 2025 at 2:49 PM
Reposted by Bevy
Looks almost the same, but:
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning

🦞 downside: disabled 'indirect drawing'

#rustlang #bevyengine #gamedev
October 31, 2025 at 1:59 PM