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#gamedev #indiegames #screenshotsaturday #bevyengine
#gamedev #indiegames #screenshotsaturday #bevyengine
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
Lots of images and videos in this one. exofactory.net/blog/2025-11...
Lots of images and videos in this one. exofactory.net/blog/2025-11...
Still got more to do on it but pretty happy with how it's coming along - think it's safe to start working on replacing the placeholder textures
#gamedev #indiedev #pixelart #bevy
Still got more to do on it but pretty happy with how it's coming along - think it's safe to start working on replacing the placeholder textures
#gamedev #indiedev #pixelart #bevy
Play the demo and wishlist on Steam maybe?
store.steampowered.com/app/4025180/...
Today is #ScreenshotSaturday, this one is from episode 3:
#gamedev #indiedev #indiegame #hobbydev #puzzlegame #boulderdash #thinkygame #bevy
Play the demo and wishlist on Steam maybe?
store.steampowered.com/app/4025180/...
Today is #ScreenshotSaturday, this one is from episode 3:
#gamedev #indiedev #indiegame #hobbydev #puzzlegame #boulderdash #thinkygame #bevy
Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.
Built in Bevy
Updates include pre-computing the bone lengths from the joint offsets when loading the bind pose.
Built in Bevy
#gamedev #indiedev #bevy #pixelart
Using rerecast, landmass and avian + some custom steering, not too bad for a start.
#indiegamedev, #gamedev, #bevyengine
Using rerecast, landmass and avian + some custom steering, not too bad for a start.
#indiegamedev, #gamedev, #bevyengine
#bevy #bevyengine #rustlang #indiedev #mobile #android #gamedev
#bevy #bevyengine #rustlang #indiedev #mobile #android #gamedev
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
🦜 does the same as the original, but:
🐿️ ..has easy access points to change stuff 'on load' through a trait
🐱 github.com/dekirisu/bev...
#rustlang #bevyengine
Just another reminder that persistence isn't always big leaps, but sometimes small gains and time savers.
Just another reminder that persistence isn't always big leaps, but sometimes small gains and time savers.
Play and enjoy the demo, then wishlist the full game:
store.steampowered.com/app/4119340/...
#gamedev #indiegame #indiedev #steamdemo #bevy
Play and enjoy the demo, then wishlist the full game:
store.steampowered.com/app/4119340/...
#gamedev #indiegame #indiedev #steamdemo #bevy
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
www.youtube.com/watch?v=PXCm...
#bevyengine #gamedev #voxel #sandbox #rpg
www.youtube.com/watch?v=PXCm...
#bevyengine #gamedev #voxel #sandbox #rpg
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev