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dicedeeds.bsky.social
DiceDeeds
@dicedeeds.bsky.social
890 followers 680 following 1.1K posts
He/Him| Artist for hire (DM for commissions)| Creator of the Gunmetal TTRPG system.| Player of all things tabletop. Check out my other socials at https://linktr.ee/dicedeeds
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Hello! Time I did a reintroduction for the peeps coming over from the bird app.

I'm Shiraz, an artist and game designer from India. You can usually find me yapping a combination of the following:

- Artwork (commission slots are ready)
- Game design ideas
- Random puns or quips based on what i see
I think it's bold to assume that they don't know what they are doing.

It's very clear that incompetence and tilting at windmills is the strategy.

The madness is the point. We exchanged inbred royals for vapid Lords of industry
Fine.
I am demanding anyone that ever tried to throw a hadouken or kamehameha in real life repost this.
Cheers buddy! Happy to help out
Reposted by DiceDeeds
Realised I never posted #fuckerberg playing with AI.

#noai #fuckzuck #art
Realised I never posted #fuckerberg playing with AI.

#noai #fuckzuck #art
Maybe it's my training as a journalist about objective standards over wholesale subjectivity.

I've seen backlash in the wider the community at what seems to be a reasonable take on a system. Defenders of the peace spring forth and all for the same old discourse.

I guess I'm a little wary of that
There should be critique and reviews of games, but it is highly subjective as an artform

Is game bad design or is review biased?

Is there an established standard for good design?

Or are we just going by consensus? personal feels?

Yes more reviewers, but review standards need to be maintained
The initial crux of this discussion is that you would like people who normally don't like your kind of play to review your game and offer critique.

I get that during playtesting. Some of it is brutal and humbling. That's how I learn about design that chafes vs play that works.
Reposted by DiceDeeds
Fun fact;
So far, I have made 277 illustrations this year

And sometimes I stare into space
I'm sure there are folks out there that will claim the opposite so that might be true for them.

But ultimately, if you break someone's rice bowl, it's more painful for them.
Depends on how you deliver said critique and on what platform. A long form essay about the flaws in a system's design can be painful to hear as a designer but you can come out with a better game at launch.

A negative review/critique after a completed work can be devastating for morale/sales
I suppose you can say that. To me a critique is a deep dive into the material and a review is a surface level analysis.
In my perspective they do. Explaining the game is more like an overview designed to get more people playing. It's targeted towards consumers/players to get them to get the thing.

Analysing the game is more of a hobbyist/designer focus to decipher what works and doesn't in a game.
A critique would be someone doing a long form breakdown of mechanics and more in-depth look into design language we all share as designers I.e for peers.

There are YouTubers that blur the line. Quinn’s Quest feels like a product review vs Dave Thaumovore feels like more critique than review
To me a game review is more a rundown of how a game plays at a table, what dice it uses, what is the cool feature/style of play it encourages. I.e made for consumers.

I’m looking at something that piques my interest so that I can buy it and figure out the why and wherefores of how it ticks
On a more positive note, I largely agree with the sentiment of we need more people who talk about TTRPGs in general

I’m trying to as well.

But in any creative field, you need less driven by clicks/cliques and more seen by peers
I think we may be conflating academic discussion and a review of a product.

I welcome anyone to look at the guts of my games and question the reasons I did something. That is something I do on the regular during any project.

But it would be harder to stomach someone who said the same in a review
The issue also crops up where the only ‘credentials’ you need to be a critic in the ttrpg space are also nebulous and/or decided by audiences/consumers.

As someone who loves indie ttrpgs, my own biases get in the way of my own perception of stuff. I would find it difficult to critique 5e clones.
I understand wanting to know what people think about your thing, especially those who wouldn’t.

But would that result in constructive critique? Academically, yes.
In a marketplace, probably not.

+1 for more reviewers, but critics are product reviewers here.

Critical reviews=bad perception.
Reposted by DiceDeeds
Anyone remember this classic?
I've been meaning to do this and would love to get into this.

Me and @fallonmyblade.bsky.social had a great idea but unfortunately I didn't have the time.

Hoping to put that journalism degree to work
Dr Friedman notes that there is a need for mentoring more reviewers in this piece, and though I'm broadly not a reviewer, I am trying to get more people to talk about RPGs on Youtube! If you are interested in learning how, please let me know!
A collection of well-adjusted, non-violent, Geneva-convention following altruists make the world better by coming up with magical solutions for every day problems.