Team Godgrave
@godgrave.bsky.social
700 followers 710 following 830 posts
I'm and Prince Mauro are the head writers and designers for "Godgrave: The Metal Age", and independently-made TCG powered by Strike Engine. Banner and pfp by friodepatos Donate to support Godgrave here: paypal.me/SkylerDaCosta
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godgrave.bsky.social
Ride the Lightning for example does a measly 3 damage to a unit. However with the Signature keyword, if you play this card while you control a unit named Murray McBrain, you follow it's Signature ability instead.

The player is rewarded for using skills and songs that belong to the right character.
godgrave.bsky.social
One of the biggest features of the Godgrave card game is it's focus on storytelling, with each deck and batch of cards serving to tell the story of the current arc.

So we wanted to design a mechanic that rewards the player for building lore accurate decks.
godgrave.bsky.social
What movie do you consider “perfect”?
godgrave.bsky.social
The mobile version is even worse. Sometimes pages load infinitely, or sometimes your android's bottom menu buttons can overlay Discord's UI
godgrave.bsky.social
What if they shot this with real footage, but used special effects to make it APPEAR as if it was AI generated so they could still do commentary on it without ever actually using AI?
godgrave.bsky.social
What, still no Scat Gamble?
Reposted by Team Godgrave
godgrave.bsky.social
At least they're not "wrapping" this time
Reposted by Team Godgrave
b0tster.yeag.gay
more ravenlith with zimmerman shotgun poses, as per ppls request 😘
bunlith, a cartoon anthropomorphic white and orange rabbit girl in a green jumpsuit and a helmet with a big reflective visor posing with her left leg up and her back arched brandishing two zimmerman shotguns, one vaguely pointed at the camera bunlith, a cartoon anthropomorphic white and orange rabbit girl in a green jumpsuit and a helmet with a big reflective visor holding two zimmerman shotguns
Reposted by Team Godgrave
godgrave.bsky.social
That's a shame. I would have voted for Homelander (unless it's gotta be a Marvel villain)
godgrave.bsky.social
BTW, this isn't me knocking on Strike Engine or anything. This is clearly a skill issue on my part, and I WANT to get better
godgrave.bsky.social
It feels so demoralizing when you learn that you gotta start nearly from scratch on your project after just one playtest.

So now I'm struggling to rebalance all the cards I made using what little knowledge I have of Strike Engine
godgrave.bsky.social
Just tell them it's Fortnite gameplay
godgrave.bsky.social
No scalping required. Every card will be available from the start
godgrave.bsky.social
There's also indie card games to consider, like the one we're designing.

Godgrave: The Metal Age
godgrave.bsky.social
Seven of the Twelve games on this list are indie games. That says a lot about the current video game industry
godgrave.bsky.social
Oh sweet, Shoutmon is in the game
godgrave.bsky.social
Definitely interested. I sent you a DM >:)
godgrave.bsky.social
And yes, I said CG instead of TCG. There's no trading involved because every card is available from the start
godgrave.bsky.social
I'm gonna try my best to write up a description for each of the six aspects (colors) that are used for Godgrave: The Metal Age CG
godgrave.bsky.social
These extra cards will be tied into the current storyline or setting, and let people make their own decks.

We also plan on making a third deck at some point to further flesh out the Iron Eagles arc
godgrave.bsky.social
Okay, so here's the plan

Right now I'm still in the middle of developing the second deck (the Wild Boys one), and plan to do playtesting by next week.

When both decks are done in the next few months (depending on funds), We'll release both decks, and over time release extra cards for fun.