I don't do enough coding and such to truly know if it's useful there, I see a lot of mixed opinions on it, but if it's really good that's probably where it's coming from
It's technically impressive in the way that if you went back even ten years and told people what you could do just by typing words into the computer they'd be like "no way holy shit that's cool" but it's still nothing even close to what people want to sell it as
It's so funny to see the conflation of "locker room talk" and Nazi chatter because my number one locker room memory from school is when we jumped and beat the shit out of a skinhead in the locker room
on Tuesday, October 14th, as a part of Mothership Month 25, I'm going to launch another real-time play-by-post wargame, open to the public, called OVER/UNDER. the server will open to players on Monday the 13th, but in the meantime you can read about it here: samsorensen.blot.im/mothership-m...
Today we are picking up the girls from school and then taking them to meet the new puppy (still can't bring her home for a couple more weeks). They have no idea.
For tons of folks, there was that -one- game that blew the doors open and showed what #TTRPGs could be. The one that started the #IndieGame rabbit hole.
What was YOUR "gateway" indie #TTRPG? The first one that made you realize a whole other world was out there?
In the book The Black Cauldron, there is a great class of monster called the Huntsmen of Annuvin. When one died, his power flowed into the rest of them. The fewer there were, the harder they were to kill. Very gameable enemy.