Ryan - FF Tactics⚔️
@jumpmanryan.bsky.social
3.1K followers 730 following 1.9K posts
All things video games | Final Fantasy | Persona | Story of Seasons / Harvest Moon | Stardew Valley | Donkey Kong | Mega Man | PlayStation | Nintendo Currently playing - Final Fantasy Tactics: The Ivalice Chronicles
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jumpmanryan.bsky.social
Formal Introduction:

- Mainly here to observe and share love / thoughts on video games
- Also love anime
- Currently obtaining Master’s Degree for Elementary Education
- Orange cat dad🐱

My Top 100 Games:
ggapp.io/Jumpmanryan/...

(Already have a pic of me as profile pic, but here it is again)
jumpmanryan.bsky.social
I can’t believe they post this kind of thing unironically lol
jumpmanryan.bsky.social
This game looks insanely cool.
skatestory.com
Skate through the underworld and devour the Moon.
SKATE STORY is coming to Nintendo Switch 2.
jumpmanryan.bsky.social
A lot of the conversation surrounding Expedition 33 has been diluted by fandom nonsense and people not playing many JRPGs before it.

Expedition 33 isn’t some revolutionary game. It doesn’t do anything wildly unique. But it does everything it aims for at an immaculate quality.

One of the GOATs.
expedition33.bsky.social
In April we released Clair Obscur: Expedition 33.

5 months later, we’ve sold 5 million copies worldwide!

Since then, your artwork, your stories, your cosplays and your endless creativity has been loved and appreciated by all of us.

And for that we cannot thank you enough.
jumpmanryan.bsky.social
Yeah, I think my brain just doesn’t allow me to *not* try and play every job. It’s definitely mostly just a ‘me thing’ and how I function when playing games.

Agrias has been great and I’ve just kept her as a Holy Knight since joining the party.
jumpmanryan.bsky.social
I much prefer the more simplistic, but still decently customizable approach that Fire Emblem has in this regard, I think.
jumpmanryan.bsky.social
I’m liking Final Fantasy Tactics quite a bit (especially the writing), but I *am* feeling overwhelmed constantly by how much micromanagement is involved.

I think a lot of people would love how you can change jobs whenever and swap around abilities & equipment, but I’m just overwhelmed by it.
a video game scene with knight saying tough don 't blame us
ALT: a video game scene with knight saying tough don 't blame us
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jumpmanryan.bsky.social
I honestly think my only real personal complaint with it is that the enemy designs suck. They’re just so bland and maybe the general art style feels a bit cookie-cutter / bland as well.

But I adored it otherwise. I actually like it *more* than both Retro-developed DKC games, which feels crazy lol.
jumpmanryan.bsky.social
Yooka-Laylee and the Impossible Lair!

Lots of people assumed it was a DLC or add-on for the original Yooka-Laylee, but it’s not. It’s a legitimate Donkey Kong Country type of platformer with a really great, top-down Zelda-like overworld.

It’s such a great game.
jumpmanryan.bsky.social
Excited to play Final Fantasy Tactics for the first time ever tomorrow.

🥹
jumpmanryan.bsky.social
I haven’t played Sekiro, but 100% agree about Elden Ring. I was so pleasantly surprised by the generous run back situations in that game lol
jumpmanryan.bsky.social
I think boss run backs are generally just boring time-wasters made to “punish” players for failing, which is kinda dumb to me.

*But*, if these tough games are gonna have run backs, I think Silksong incorporating actual meaningful gameplay into the run back is the best way I’ve seen it implemented.
jumpmanryan.bsky.social
I don’t totally disagree. If it were up to me, none of these games would ever have significant run backs and checkpoints would be outside of every boss room.

But I guess it just moreso puzzles me from FromSoftware fans’ perspectives, considering how I view run backs in those games to be much worse.
jumpmanryan.bsky.social
Silksong’s platforming is fun. Arguably my favorite part of the game is how much more they focused on precision-platforming in this one.

And turning boss run backs into platforming challenges is a much better way to do it than any FromSoftware run back I’ve ever encountered.
jumpmanryan.bsky.social
The run backs to boss fights typically annoy me in Soulslikes because you’re just… running for a while to get back there. You’re not doing anything engaging to return.

But this specific walk back in Silksong involves tight platforming. It actually presents a gameplay challenge to do it.
jumpmanryan.bsky.social
The infamous walk back to the ‘Last Judge’ boss fight in Hollow Knight: Silksong is interesting to me.

I’ve seen a lot of criticism for it, and many claiming it’s brutal and badly designed. But I pretty strongly disagree.
a cartoon character with a sword and a red skirt
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jumpmanryan.bsky.social
I played about 10 more hours after this, so idk. I stopped at some point in Act III just because I felt done with it.
jumpmanryan.bsky.social
This is crazy, but I respect and kinda love it lmao
jumpmanryan.bsky.social
Saw one of my friends playing Celeste with the analog stick and was astonished. 😭

I know it’s a *possible* way to play. But especially with precision-platformers… what are we doin lol
jumpmanryan.bsky.social
Recently discovered that a substantial amount of people use the analog stick instead of the d-pad when playing 2D platformers.

What is wrong with you.
jumpmanryan.bsky.social
They really did. All of them just being normal human characters sucks when you know they have way more creative mascots to use than that.
jumpmanryan.bsky.social
Story of Seasons: Grand Bazaar

✅ Massive step up in polish & quality
✅ Wonderful new art direction
✅ Character portraits & voice acting
✅ Bazaar is genuinely fun
✅ Great cast

❌ Lacking in some upgradable progression & customization
❌ Pacing slows a bit too much near the endgame

8.5 / 10