Currently playing - Nine Sols & Arc Raiders
Really enjoying it so far. Love the aesthetic and bits of story I’ve gathered thus far. I’ve never played a game that relies on parrying, so I’m struggling a bit in some combat encounters.
But it’s real good.
Really enjoying it so far. Love the aesthetic and bits of story I’ve gathered thus far. I’ve never played a game that relies on parrying, so I’m struggling a bit in some combat encounters.
But it’s real good.
I’m a little lost on what progression is supposed to be. Looting material to craft better gear just to loot more material is a gameplay loop that doesn’t feel ultra satisfying for me.
But doing raids can be just pure fun, so it’s good regardless.
I’m a little lost on what progression is supposed to be. Looting material to craft better gear just to loot more material is a gameplay loop that doesn’t feel ultra satisfying for me.
But doing raids can be just pure fun, so it’s good regardless.
Review: www.rpgfan.com/review/the-l...
I played Nioh 2 earlier this year and absolutely adored it. And I’m someone who has never really loved Soulslike games in the past.
Our final preview: https://bit.ly/44fFRgh
I played Nioh 2 earlier this year and absolutely adored it. And I’m someone who has never really loved Soulslike games in the past.
✅ Charming aesthetic
✅ Simple, fun action-platforming gameplay
✅ Story is surprisingly dark
❌ A bit too simple as nothing about it stands out
❌ Not enough depth in exploration elements
7 / 10
✅ Charming aesthetic
✅ Simple, fun action-platforming gameplay
✅ Story is surprisingly dark
❌ A bit too simple as nothing about it stands out
❌ Not enough depth in exploration elements
7 / 10
My feelings about it were reinforced. Maybe I’d have more appreciation for its design had I played it back in the day more extensively. But, in a modern lens, it stumbles a lot.
✅ Great atmosphere & OST
✅ Exploration is vast & often rewarding
✅ Upgrades feel intuitive
❌ Clunky, floaty controls
❌ Traversing the map, especially backtracking, is a chore
❌ Boss fights are more annoying than fun
❌ Learning where to go often relies on trial & error
6.5 / 10
My feelings about it were reinforced. Maybe I’d have more appreciation for its design had I played it back in the day more extensively. But, in a modern lens, it stumbles a lot.
✅ Great atmosphere & OST
✅ Exploration is vast & often rewarding
✅ Upgrades feel intuitive
❌ Clunky, floaty controls
❌ Traversing the map, especially backtracking, is a chore
❌ Boss fights are more annoying than fun
❌ Learning where to go often relies on trial & error
6.5 / 10
✅ Great atmosphere & OST
✅ Exploration is vast & often rewarding
✅ Upgrades feel intuitive
❌ Clunky, floaty controls
❌ Traversing the map, especially backtracking, is a chore
❌ Boss fights are more annoying than fun
❌ Learning where to go often relies on trial & error
6.5 / 10
The dialogue comparisons to Forspoken are valid and it’s paaainful. I don’t know why they have spoken dialogue in this game *at all*. Let alone choosing to do it like this.
It’s not just cringey, but also invasive to the core gameplay.
www.videogameschronicle.com/features/so-...
The dialogue comparisons to Forspoken are valid and it’s paaainful. I don’t know why they have spoken dialogue in this game *at all*. Let alone choosing to do it like this.
It’s not just cringey, but also invasive to the core gameplay.
- Expedition 33
- Hades II
- Hollow Knight: Silksong
- Donkey Kong Bananza
- Kingdom Come: Deliverance II
- Arc Raiders
🏆
- Expedition 33
- Hades II
- Hollow Knight: Silksong
- Donkey Kong Bananza
- Kingdom Come: Deliverance II
- Arc Raiders
🏆
✅ Strong cast of party members
✅ Truly grand and epic with a lot of heart
✅ Great, consistent world-building
❌ Combat system gets too repetitive & grindy
❌ Some sloppy writing here and there
8.5 / 10
✅ Strong cast of party members
✅ Truly grand and epic with a lot of heart
✅ Great, consistent world-building
❌ Combat system gets too repetitive & grindy
❌ Some sloppy writing here and there
8.5 / 10
I was expecting it to be an AAA blockbuster PS5/PC type of project.
Players take the role as machine hunters in a region called Deathlands (Arizona/New Mexico inspired) to take down machines with other players and compete with rival tribes
I was expecting it to be an AAA blockbuster PS5/PC type of project.
If they want to hit the mass market and compete on the console front, this will need to cost similarly to a PlayStation.
If they want to hit the mass market and compete on the console front, this will need to cost similarly to a PlayStation.
Not even really sure what the scope of this will be. But excited nonetheless!
More than 40 minutes focusing on games created in Japan and across Asia, alongside a few other exciting update.
Not even really sure what the scope of this will be. But excited nonetheless!
Arc Raiders is already a multi-million seller that uses GenAI.
They try to downplay this on the Steam store page by describing the AI usage as vaguely as possible.
Arc Raiders is already a multi-million seller that uses GenAI.
That would be like a Marvel movie winning “Best Picture” at the Oscars.
That would be like a Marvel movie winning “Best Picture” at the Oscars.
My hope is that it sticks solely to things like QA and doesn’t jump into the creative side of development.
I have no interest experiencing art made by AI.
www.videogameschronicle.com/news/square-...
My hope is that it sticks solely to things like QA and doesn’t jump into the creative side of development.
I have no interest experiencing art made by AI.
Let Insomniac be creative and make their own shit.
➡️ gameinformer.com/interview/20...
Let Insomniac be creative and make their own shit.
Happy to feel this way about it after not really enjoying XC3 much at all when I played it a while back. Feels like each entry in the series has a lot of differences. Not just in gameplay, but also in look and feel.
Happy to feel this way about it after not really enjoying XC3 much at all when I played it a while back. Feels like each entry in the series has a lot of differences. Not just in gameplay, but also in look and feel.
✅ Some of the best enemy, environment, artistic, whimsical designs for a Mario game
✅ Tight platforming controls
✅ Simple, but fun level design
❌ A bit *too* simple and easy
❌ Not a ton of overall substance
7 / 10
✅ Some of the best enemy, environment, artistic, whimsical designs for a Mario game
✅ Tight platforming controls
✅ Simple, but fun level design
❌ A bit *too* simple and easy
❌ Not a ton of overall substance
7 / 10
Love the new content in this update. Especially adding classic consoles back as furniture items and letting you play games on them. 😭
"Switch 2 Edition and a free update to the base game launch January 15, 2026. Only on the Nintendo Switch 2 and Nintendo Switch systems. Pre-orders are coming soon"
Love the new content in this update. Especially adding classic consoles back as furniture items and letting you play games on them. 😭
✅ OST fuckin bangs
✅ Great stage design with well-placed hidden upgrades
✅ Gorgeous pixel art
✅ Well-crafted precision platforming & combat
❌ Booster / Burst chips throw off simple difficulty that makes this type of game thrive
❌ No rewards for completing specific stages
8.5 / 10
✅ OST fuckin bangs
✅ Great stage design with well-placed hidden upgrades
✅ Gorgeous pixel art
✅ Well-crafted precision platforming & combat
❌ Booster / Burst chips throw off simple difficulty that makes this type of game thrive
❌ No rewards for completing specific stages
8.5 / 10
Halo: Campaign Evolved launches on PS5 next year, rebuilt and modernized with 2-player local co-op and 4-player online co-op: play.st/4oAYnr5