kaan
@kaanomeg.bsky.social
63 followers 25 following 990 posts
game developer by day, artist by night jack of all trades, master of some byte
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kaanomeg.bsky.social
need a tattoo in big 2026
Reposted by kaan
kaanomeg.bsky.social
WIP - City of the God Suaqar
Need clearer street design, lighting, and more models(like pipes to carry out magical water etc.)

#gamedev #psx #ps1
kaanomeg.bsky.social
WIP - City of the God Suaqar
Need clearer street design, lighting, and more models(like pipes to carry out magical water etc.)

#gamedev #psx #ps1
kaanomeg.bsky.social
cute(gonna get drowned tho)

#gamedev #psx #ps1
kaanomeg.bsky.social
needs to be polished but nice start
kaanomeg.bsky.social
towers from the Sunken City #gamedev #psx #ps1
kaanomeg.bsky.social
this was the exact sentence I yelled after creating this :D
kaanomeg.bsky.social
continuing to work on the Sunken City part of the game. underground sections will heavily feature Basilica Cistern inspired designs. #gamedev #psx #ps1 #leveldesign #indiegame
kaanomeg.bsky.social
working on a sunken city. gonna make the streets, "this style" with brass pipes carrying magical waters. heavily inspired by the ceramic tiles of Portugal #gamedev #psx #ps1
kaanomeg.bsky.social
Infinite Waters of Suaqar
#gamedev #psx #ps1
kaanomeg.bsky.social
working on a level design for the game. inspired by the Basilica Cistern
Reposted by kaan
phyoke.bsky.social
Been having a lot of fun pretending I'm making Donkey Kong Country (turning 3D models into 2D sprites). I also updated the moon token colors to stand out from the background better.

#gamedev #indiegamedev #indiegame #godot #blender #n64
kaanomeg.bsky.social
I'll roll with you
kaanomeg.bsky.social
saved posts will cure my many problems
Reposted by kaan
kaanomeg.bsky.social
they steal this everywhere so I should share my original everywhere
kaanomeg.bsky.social
Continuing to create lore videos.
Stillborns are created by betrayal and only to serve "her"
#indiegame #turnbased #gamedev #psx #gamelore #darkfantasy #cosmichorror
Reposted by kaan
landervr.bsky.social
Guys look I wrote PVKKs latest devlog! :)
bippinbits.bsky.social
Right before Gamescom @landervr.bsky.social blesses us with the sixth PVKK devlog! He explains how the graphical scene is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D

store.steampowered.com/news/app/295...
PVKK: Planetenverteidigungskanonenkommandant - Devlog #6: Graphics Deep Dive - Steam News
Lander shares some deep insight into how the graphical side of PVKK is structured and what his recent improvements were.
store.steampowered.com
kaanomeg.bsky.social
Testing out the fight scene #gamedev #indiegame #ps1 #psx
kaanomeg.bsky.social
Will be using this scene in my next game lore video
#characterconcept #darkfantasy #cosmichorror #gamedev #retrographics #indiegame #ps1 #psx
kaanomeg.bsky.social
A character concept inspired by Zardos and used Merab Piranishvili’s art project in Sno Village as a base face texture. Will be used in the game for sure

#characterconcept #darkfantasy #cosmichorror #gamedev #retrographics #indiegame #ps1 #psx
kaanomeg.bsky.social
Kanvar and Sydik will be bosses in the game I’m currently developing. Their story is etched with their god, Ihtyras. #gamelore #darkfantasy #cosmichorror #lovecraftian #indiegame #turnbased #gamedev #psx