René | Bippinbits
@bippinbits.bsky.social
2.5K followers 100 following 32 posts
Game Jam lovers. Working with Godot. Made Dome Keeper. Making PVKK - Planetenverteidigungskanonenkommandant & others.
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Reposted by René | Bippinbits
openindie.eu
If you are a #gamedev, #solodev and / or #indiegamedev, check out our show.

We have more than 42 interviews with wonderful people sharing your dream of creating games that make us happy.

Some of our guests:
@wiwyums.bsky.social, @allsees.online, @bippinbits.bsky.social, @sonderingemily.bsky.social
Reposted by René | Bippinbits
rystorm.com
Here is the full video of me and @hanney.bsky.social playing the physical hardware edition of PVKK: Planetenverteidigungskanonenkommandant, at Gamescom 2025

It is an enormously fun time, and the hardware is insanely cool! All the buttons feel so nice and clicky!

youtu.be/GoJSchufjHo?...
Complete run of PVKK: Planetenverteidigungskanonenkommandant at Gamescom 2025
YouTube video by Robin-Yann Storm
youtu.be
Reposted by René | Bippinbits
pvkkgame.bsky.social
We hope you enjoyed your training, @ign.com 🫡
ign.com
IGN @ign.com · Aug 20
The @pvkkgame.bsky.social booth at #gamescom2025 is by far the coolest booth at the show
Reposted by René | Bippinbits
pvkkgame.bsky.social
Welcome back, Commanders.

The Cooperative State of Antos would like to inform you that PVKK will be launching Summer 2026.

Please enjoy your health giving tea, and await further communications.

#Gamescom | #OpeningNightLive

youtu.be/HYoehpASQMA?...
PVKK Teleradio Trailer
YouTube video by Bippinbits
youtu.be
Reposted by René | Bippinbits
dom2d.bsky.social
I love my current gig with @bippinbits.bsky.social! If you go to Gamescom you might see some of it in a booth somewhere! :3

(I get to draw silly stuff for a fantastic game, in my silly style, it's fantastic)
bippinbits.bsky.social
Right before Gamescom @landervr.bsky.social blesses us with the sixth PVKK devlog! He explains how the graphical scene is constructed and what's the reasoning behind this, as well as showing very recent improvements he has done to the lighting. Enjoy :D

store.steampowered.com/news/app/295...
PVKK: Planetenverteidigungskanonenkommandant - Devlog #6: Graphics Deep Dive - Steam News
Lander shares some deep insight into how the graphical side of PVKK is structured and what his recent improvements were.
store.steampowered.com
bippinbits.bsky.social
Super glad to hear that was helpful :D
Often these things are easier to spot in hindsight, and while i'm in it it's more of a "only three more months" feeling that stay around for way longer than just three more months. Sneaky stuff!
bippinbits.bsky.social
We got somethign pretty insane for Gamescom this year: a 2.5m wide, specially built controller for PVKK. It's essentially a real life replica of what you use on the game.
It's all physical, high quality, making the joy of pressing buttons very real. We'll be at @indiearenabooth.de :)
bippinbits.bsky.social
We want upgrades in PVKK to feel meaningful and immersive. That's why once you order a new part via the Teleradio, you'll need to install it to the console yourself.

Don't forget the screws and program card though, or you could be in trouble during the next attack!

youtu.be/uV60NDdW8Tw
PVKK Community Update: Installing Upgrades
YouTube video by Bippinbits
youtu.be
bippinbits.bsky.social
Yes, it saves when quitting and between waves automatically :)
Reposted by René | Bippinbits
adriaan.games
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
Reposted by René | Bippinbits
cdebont.bsky.social
Planetenverteidigungskanonenkommandant (2025)
dodgerfanla.bsky.social
The pope posted this this morning and I’m thinking a lot about it
Reposted by René | Bippinbits
ashleygwinnell.bsky.social
Knowledge Share announcement time! 🙌

@bippinbits.bsky.social from Bippinbits!

René joins us in June to talk post-success, adaptability, and how work and life has changed since the studio's hit release, Dome Keeper!

“You made it, what now”? — June 11th @ 4pm BST! 👇

discord.com/events/88345...
bippinbits.bsky.social
Maybe it's actually a regular, long corridor. You are being told it does fancy tricks, but you are not allowed to walk through, as then you'd uncover this web of lies.
bippinbits.bsky.social
But you are not allowed to walk through?
bippinbits.bsky.social
A proper highlight of the fourth PVKK devlog is a video from our sound designer @torbsaudio.com, showcasing some sounds and how he created them.
Even as an "insider" on the project it's very interesting and impressive to me :) A pro!
www.youtube.com/watch?v=pcfH...
The Sound of PVKK - Devlog#4 Companion Video
YouTube video by Bippinbits
www.youtube.com
bippinbits.bsky.social
this is actually really funny
bippinbits.bsky.social
I'm really happy to share that Kepler Interactive will publish PVKK: Planetenverteidigungskanonenkommandant!💪🥳

Working with Kepler is awesome and enables us to make a better game, focussing on what we are good at.
You'll find us in their Steam Sale :)
store.steampowered.com/sale/Kepler2...
Kepler Publisher Sale
Check out our Publisher Sale and save big on some of the most creative and acclaimed indie games
store.steampowered.com
Reposted by René | Bippinbits
kepler-interactive.bsky.social
Our Creator Series continues with the incredible @bippinbits.bsky.social and Kepler’s own @handrahan.bsky.social.

They explore René’s early inspirations + the design philosophy behind Dome Keeper, and the studio’s new project, PVKK 👇

www.youtube.com/watch?v=46wv...
Kepler Creator Series: René Habermann [PVKK]
YouTube video by Kepler Interactive
www.youtube.com
bippinbits.bsky.social
Rift Riff just released and one of its rifts has remnants of a Dome Keeper dome! The keeper is long gone, but the orchard tree is still very much alive.

If you (like me) look for a fantastic afterwork game that is both chill and engaging, check this :)
store.steampowered.com/app/2800900/...
Reposted by René | Bippinbits
portside-game.bsky.social
While June 27 approaches fast, Portside Game Assembly reached an important milestone: The conference program schedule and speaker line-up are final and we would like to share all details with you!

Find the full program plan and all speakers here:
portsideassembly.com/program/
Reposted by René | Bippinbits
gamecamp.fr
• René Habermann from @bippinbits.bsky.social :
“Don’t Ship the Wrong Game: A Framework for Choosing What to Finish"

• Jennifer Estaris @aeiea.bsky.social from @ustwogames.co.uk :
“The Economics of Purpose in Games"