Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
www.joewintergreen.com/how-gears-of...
www.joewintergreen.com/how-gears-of...
Mayor Mamdani and NYC DOT on Tuesday ahead of a $70 million capital improvement project that will make Delancey Street safer and more navigable for cyclists and pedestrians.
New from @sophlebo.bsky.social: www.youtube.com/shorts/XIZD7...
…but that other thing, which you’re not expecting to go wrong, will blow up in your face in ways you cannot even imagine.
…but that other thing, which you’re not expecting to go wrong, will blow up in your face in ways you cannot even imagine.
I wanted to invert the phase of an audio clip in Resolve
is it, an audio effect? RMB menu edit?
no, it's:
1. switch to the Fairlight tab (audio mixing context)
2. in the channel mixer, click the box that says "No Input"
3. select "Path Settings..."
4. click Ø. this button has no tooltip
And if you see two successful indie studios give the same advice, then it is a good idea to follow that advice.
And if you see two successful indie studios give the same advice, then it is a good idea to follow that advice.
How is this still a thing in 2026? We get 2 billion dollar datacenters, but never any good UX.
How is this still a thing in 2026? We get 2 billion dollar datacenters, but never any good UX.
i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
know someone who's a good fit? pls forward this, ty!
hiddenfolks.com/job-opening/...
i'm looking to hire a game designer (living in the Netherlands) to help build games in The Hidden Folks Universe, starting with a sequel to the indie hit game Hidden Folks.
know someone who's a good fit? pls forward this, ty!
hiddenfolks.com/job-opening/...
pictured: cheating dashboard
That’s a very wild assumption you’re making here buddy.
That’s a very wild assumption you’re making here buddy.
Work with one of my clients has finished, so my schedule is freeing up at the beginning of February for a long term commitment.
Work with one of my clients has finished, so my schedule is freeing up at the beginning of February for a long term commitment.
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
Let me help you answer all your questions, and teach your team how to build great workflows: Book a free call!
rystorm.com/consulting
So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.
It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.
It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
*If they lack wisdom and self control, which they often do
1) that UX is sufficiently marginal for its value to be openly questioned
2) that the asker has the authority to judge this question, and practitioners are merely consulted on it, as a matter of courtesy
*If they lack wisdom and self control, which they often do
So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.
It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.
It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
You can load up a level you haven't seen in ages, and yet be immediately immersed into the what, where, and why.
Which is also useful in case someone else opens up your levels.
You can load up a level you haven't seen in ages, and yet be immediately immersed into the what, where, and why.
Which is also useful in case someone else opens up your levels.
Does anyone here have a versioning workflow for Unreal that they are happy with?
Does anyone here have a versioning workflow for Unreal that they are happy with?
The topics this year were varied, and overlapped in interesting ways about software architecture, user research, and big green buttons.
The topics this year were varied, and overlapped in interesting ways about software architecture, user research, and big green buttons.
A kind of classical look at ‘less is more’ with lots of images to prove the point.
A kind of classical look at ‘less is more’ with lots of images to prove the point.