• making games since 2003 •
✨Thoughts on game dev, leadership & the pastries of Sweden✨
🗣️ fr/en/lätt sv
Opinions mine (especially the smart ones) & don't represent the views of my employer
I'm the Studio Art Director at DICE and a gamedev veteran of over 20 years.
I'm passionate about game development & creative leadership and like to post thoughts and advice on those topics occasionally. I'm also a house goblin, common nerd and like to write about anything really ✨
The labyrinthine maps, the obscure "you can't pass here but we're not going to tell you why even though we told you to go west to find your stupid ship", the general friction... it's just too much.
The labyrinthine maps, the obscure "you can't pass here but we're not going to tell you why even though we told you to go west to find your stupid ship", the general friction... it's just too much.
The Good Stuff or nothing.
The Good Stuff or nothing.
ty
ty
Wishing for better days ahead.
Wishing for better days ahead.
Come on team, I believe in you!
Come on team, I believe in you!