Mike Bithell
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mikebithell.bsky.social
Mike Bithell
@mikebithell.bsky.social
Director of video games. Most recently TRON: Catalyst, previously Thomas Was Alone, Subsurface Circular etc etc
Reposted by Mike Bithell
A small team of humans facing a world-ending pandemic and a strange visitor from the stars.

Quarantine Circular's art gallery contains 24 sculpts, studies, and concept art pieces. By completing your first playthrough of the game, you'll unlock access to all of them.
November 25, 2025 at 4:05 PM
Finally giving some proper time to Dispatch. Insanely impressive and cohesive on every level. The fucking jerks.
November 24, 2025 at 11:31 PM
Reposted by Mike Bithell
We're sending out QUARANTINE CIRCULAR Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them!

Fill out the interest form below and we'll be in touch ⬇️
November 24, 2025 at 4:08 PM
Jesus, that’s horrible. youtu.be/E-AddvC9WT4?...
My HOA Sent Me GORE PHOTOS After Complaining About the AirBnbs
YouTube video by Super Bunnyhop
youtu.be
November 24, 2025 at 5:10 PM
Reposted by Mike Bithell
EXCLUSIVE: So far it's been unclear what proof Rockstar Games has to justify its firing of 34 union members, who it claims were leaking "confidential information in a public forum".

PMG has now seen some of the messages which contributed to this decision being made.

www.youtube.com/watch?v=8TvW...
The Messages Rockstar Saw Before Firing 34 Union Members
YouTube video by People Make Games
www.youtube.com
November 24, 2025 at 2:06 PM
Weirdly, Spinal Tap 2 name checks a bunch of places I’ve lived or where good mates live.

Enough that it felt targeted / an artefact of the simulation
A movie that takes place where you're from
November 23, 2025 at 8:31 PM
Reposted by Mike Bithell
With the end of Subsurface Circular week, we're halfway through our legacy game celebration. This week was robots, but next week's game features another classic pillar of sci-fi: Aliens.

See you there. Walk with the Architects.
November 23, 2025 at 4:01 PM
@superbunnyhop.bsky.social just sold me on Metal Gear Delta in 5 minutes. I will be resuming his video after my second or third playthrough
November 23, 2025 at 11:19 AM
Honestly: great survival advice for anyone with any kind of visibility. Accepting that best case scenario a decent number of people will find you actively annoying and just going about with the rest of your annoying little life.
How do I remain chill on social media?

A big thing is, don't namesearch. If someone snitch tags you over someone else saying something about you, YOU DIDN'T SEE IT! Don't have any extension that tells you if people block you, you don't need to know. I assume people block me because I'm annoying.
a sloth is laying in a wicker hammock with the website 4gifs.com in the corner
Alt: a sloth is laying in a wicker hammock
media.tenor.com
November 22, 2025 at 6:42 PM
Just went to an exhibition of maps which, ironically, had really crappy wayfinding and spatial flow.
November 22, 2025 at 1:18 PM
Reposted by Mike Bithell
This is one of the city builders I'm most excited about, from the maker of The Banished Vault, one of the coolest, weirdest sci fi games I have played in many years!
November 20, 2025 at 6:52 PM
Reposted by Mike Bithell
soon.....
November 21, 2025 at 12:47 PM
I want this made. I also want it to have a massive overwrought shenmue style melodrama playing out in the margins.
I should be working on other things but I keep getting distracted by my "the forklift job minigame from Shenmue but an entire game of it" game idea
November 21, 2025 at 7:14 PM
So many people are self sabotaging by deskilling via this nonsense right now. Want an edge in 2027? Don’t build reliance on bad tools into your process in 2025.
Relying on ChatGPT to teach you about a topic leaves you with shallower knowledge than Googling and reading about it, according to new research that compared what more than 10,000 people knew after using one method or the other.

Shared by @gizmodo.com: buff.ly/yAAHtHq
November 21, 2025 at 2:21 PM
Reposted by Mike Bithell
Unions ain't busted.

Our campaign against @rockstargames.com continues - reinstate your workers now!
November 19, 2025 at 3:49 PM
Reposted by Mike Bithell
Subsurface Circular takes place in a single location and with a cast entirely of Teks, the game's robotic working class.

With that kind of focus, we wanted to take care with the setting and character design to bring the world to life, even when the player sees only a small glimpse of it.
November 20, 2025 at 4:04 PM
Godot having robust svg support so I can work on vector sprite sheets without intermediary pngs is one of those lovely ‘this will save me 10 minutes a day’ solves.

And damn will it be helpful when I decide to change the lineweight on all icons an hour before an update goes live
November 20, 2025 at 3:33 PM
Plot twist: Megan 2.0 is… a fun action comedy that knows exactly what it is? I get why it pissed people off as a horror sequel, but I also got enough giggles to justify my rental.

Calling it now, cult hit when it hits streaming.
November 19, 2025 at 9:08 PM
The nice thing about not being the person who posts from our official accounts is I get to be pleasantly reminded of something by them.. I’d forgotten my structural drafts for SC. Fingers crossed Caitlin checked them for naughty words before posting (she definitely did)
How do you design a game that is played entirely through dialogue choices?

Subsurface Circular started as a wall of notes. The main story beats were mapped out in a traditional three-act progression, but the plan for how it would all interact wasn't quite there yet. 🧵
November 19, 2025 at 2:07 PM
Reposted by Mike Bithell
We're sending out SUBSURFACE CIRCULAR Steam keys to creators who want to play the game on their channels this week. There's still time to get involved if you want to be one of them!

Fill out the interest form below and we'll be in touch ⬇️
November 17, 2025 at 5:04 PM
Reposted by Mike Bithell
maybe if he takes more consultant advice to move to the right on immigration he can turn those numbers around
November 16, 2025 at 2:02 PM
Godot peeps: what we using to do our dynamic controller icons in labels and buttons (changing based on inputs being attached detached, players remapping keyboard and controllers etc)?

Is there a goto asset or plugin, or am I cooking up my own?
November 16, 2025 at 2:30 PM
I really enjoyed doing this. Hmmmmmm
Did you know Volume came with a user manual? Gisborne Industries really does care about its employees!

It even had a heartfelt welcome message from CEO and all-round trustworthy guy, Gisborne himself.
November 15, 2025 at 10:02 PM
Man, Predator Badlands. Trachtenberg remains the absolute master of setup and payoff. Shows you the mechanics and skeleton of a world then plays a tune on the ribcage. Lovely game design in his films.

That final sequence, my god
November 15, 2025 at 9:14 PM
I can’t get over how much using Godot in 2025 feels like using Unity in 2010. Common sense memory.
It’s 2010, AAA is chasing bullshit trends, leaving behind opportunities for small indies with good new tools and respect for the medium

It’s 2025, AAA is chasing bullshit trends, leaving behind opportunities for small indies with good new tools and respect for the medium
a drawing of a man with a blue eye and the website chaptertwo-thepacnw.tumblr.com in the corner
Alt: Dr Manhattan
media.tenor.com
November 15, 2025 at 12:00 PM