Samperson
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samperson.bsky.social
Samperson
@samperson.bsky.social
doing the undoable nobody's undone
Pinned
i'm trying to make the best-sounding game trailer of all time. think i got pretty close
godspeed sexy cg mermaid woman
the economy is in your hands
November 25, 2025 at 5:22 PM
thinking about that time i accidentally left the ratatoullie theme song 'le festin' looping for 2 hours while working, but didn't consciously register it until after i closed the window, and felt its absence more deeply than i ever noticed its presence
November 25, 2025 at 3:36 PM
Reposted by Samperson
"there are no third spaces anymore" wrong. blast furnace
November 25, 2025 at 12:59 AM
take notes!
November 24, 2025 at 10:57 AM
Reposted by Samperson
level design book update: little cleanup of the tools page (book.leveldesignbook.com/appendix/tools) and trenchbroom page (book.leveldesignbook.com/appendix/too...)
November 23, 2025 at 10:16 PM
a during-hiatus final v3 episode? some are saying it's true
November 21, 2025 at 2:20 PM
show me what you're making NOW (again)
November 21, 2025 at 10:23 AM
also- if there's any good reading about implementing dynamic, good-feeling brushes like CSP or Photoshop (potentially factoring in pen pressure, and stroke curves or velocity), I'm always down to collect reference material

i have ideas about how to handle this already, but i'm super curious
hey artist people, what're your favorite public domain (redistributable) brush textures

i'm working on a doodle tool for a thing
November 20, 2025 at 12:33 PM
hey artist people, what're your favorite public domain (redistributable) brush textures

i'm working on a doodle tool for a thing
November 20, 2025 at 11:57 AM
the endpoint of this is artists surfacing their process and craft more heavily than ever before, and people supporting artists for those reasons

if i wanted to know what grok thought a renaissance painting looked like, i would just ask it to generate one for me
Ubisoft admits AI-generated loading screen "slipped through" into final build of Anno 117: Pax Romana
www.eurogamer.net/ubisoft-admi...
November 17, 2025 at 9:56 PM
are there any great drum-heavy shooter soundtracks?
feels like we avoid it, given that they live in the same sound space as gunshot SFX
November 12, 2025 at 5:34 AM
i am going to start screaming
November 12, 2025 at 3:48 AM
it's unbelievable that there aren't decent 3D level editors in active development.
you'd be hard-pressed to find a more high-impact, highly-historically-explored, yet under-served problem space in gamedev tooling today
November 9, 2025 at 4:57 AM
show me what you're making. NOW
November 6, 2025 at 6:16 AM
I've seen plenty of awesome shit faking volumetric light with meshes and billboards
I do wonder if anyone's run experiments in baking volumetric light *meshes* for complex scenarios (e.g. casting through a window, behind a pillar, etc)?
It's probably not worth it vs. stacking billboards, but dunno.
November 3, 2025 at 10:51 PM
any artists out there designing fucked up guns?
October 29, 2025 at 6:41 PM
for 3 years i have been advised to stick with patreon instead of starting a website, and i'm starting to think that's stupid

it feels like you Can actually, more or less, do a wordpress/stripe about it
October 18, 2025 at 3:17 PM
game developers please let me into your walls so i can help optimize your video games before they release
October 15, 2025 at 10:54 PM
fun stupid trick for stupid programmers- if you don't wanna think about how you'll localize your game, just make a class/struct that just wraps a single string class + term ID

later, you can add a simple helper function that mass installs them into your future loc database
To every young or aspiring dev out there, look, some free advice. (Older devs, you know better. 💀)

For any game you are going to work on that has any GLIMMER of possible localization. Or editing. Or anything involving writing really...

DO NOT HARD-CODE THE VO/NON-VO/UI TEXT STRINGS.
"Hard coded text strings."

(My villain origin story.)
October 14, 2025 at 12:37 AM
i'm going to show my ass a bit here: i've never understood the point of dynamic typing in a programming language
it simply feels like a net negative every single time i try it
what resources would you use to help someone understand the allure
October 12, 2025 at 1:55 PM
"there's new technological horrors" and yet i find room in my heart for wonder
October 12, 2025 at 6:07 AM
i'm doing Research, and- do any web people know why Wordle on Discord takes so long to load?
that's a fake progress bar, right
it has the fakest movement i've ever seen
it has to just be some anti-DDoS thing, right?
October 9, 2025 at 11:06 PM
hey gamedevs
what's your preferred way to categorize/sorting logs or gizmos for different game systems
like what's the stupidest, cleanest way you've ever gone about that
October 9, 2025 at 2:38 PM
Reposted by Samperson
just spotted that cyberpunk does doom-style sprites for distant cars and characters... amazing
October 9, 2025 at 9:30 AM
hey artists: how do you deal with merch (specifically small things like pins) given the Everything rn
i'm pondering a project
do you handle distribution yourself, or go through a partner? and who Doesn't Suck in this space?

(if someone says redbubble i'm canceling the project)
October 5, 2025 at 7:27 AM