Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
bsky.app/profile/ryst...
It has some of the most awesome block game editing workflows I have ever seen, and I'm looking forward to seeing how folks use them for UGC.
bsky.app/profile/ryst...
bsky.app/profile/just...
bsky.app/profile/just...
It was pitched, submitted, and will be hosted by the great @ezragoss.bsky.social
Let's go talk about Godot!
schedule.gdconf.com/session/godo...
It was pitched, submitted, and will be hosted by the great @ezragoss.bsky.social
Let's go talk about Godot!
schedule.gdconf.com/session/godo...
Critically: Not ask if they do, but see if they do. If you ask anyone a question about whether they want a new feature they will rarely say no. It’s like asking someone if they want free ice cream.
Critically: Not ask if they do, but see if they do. If you ask anyone a question about whether they want a new feature they will rarely say no. It’s like asking someone if they want free ice cream.
That is why user testing is a critical step. You have to validate your assumptions.
That is why user testing is a critical step. You have to validate your assumptions.
He wrote a thread about his feelings, which any game dev should read, and recognize:
He wrote a thread about his feelings, which any game dev should read, and recognize: