@Hytale . I worked on other #indiegames , like
@dungeonrushers . I'm also a very enthusiastic game-jammer and participated in a lot game jams! #MeetTheDev
We are already working on a patch for bugs. That will hit the pre-release patchline once we have a good chunk of fixes.
We are working on auth issues. Please make sure your time is synced and also saw a report about Norwegian OS language causing issues.
Thank you for all the reports <3
We are already working on a patch for bugs. That will hit the pre-release patchline once we have a good chunk of fixes.
We are working on auth issues. Please make sure your time is synced and also saw a report about Norwegian OS language causing issues.
Thank you for all the reports <3
However still not in Bluesky trends?
Let's go harder!
@hytale.bsky.social #GoogleTrend
However still not in Bluesky trends?
Let's go harder!
@hytale.bsky.social #GoogleTrend
Revisiting Hytale's lore after the reacquisition, setting expectations surrounding Exploration Mode's storytelling, and discussing the overall philosophy to our narrative design. #Hytale
hytale.com/news/2026/1/...
Revisiting Hytale's lore after the reacquisition, setting expectations surrounding Exploration Mode's storytelling, and discussing the overall philosophy to our narrative design. #Hytale
hytale.com/news/2026/1/...
We created some blocks, weather, prefabs - that we might soon share.
Note that this video doesn't feature the lighting fixes we have been doing in the past few weeks. #Hytale
We created some blocks, weather, prefabs - that we might soon share.
Note that this video doesn't feature the lighting fixes we have been doing in the past few weeks. #Hytale
Anyway, this is me, Thomas.
Thanks for following me 🦖💘 #artvsartist
Anyway, this is me, Thomas.
Thanks for following me 🦖💘 #artvsartist
This is an example of what could be done with it - 99% in engine
www.youtube.com/watch?v=emNC...
This is an example of what could be done with it - 99% in engine
www.youtube.com/watch?v=emNC...
So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.
It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
So often I see users bring up UX issues, and programmers then tell them how much work it was to create their product.
It doesn't matter how much work it was!! What matters is if your target audience uses it or not.
She worked on our next game and made cool perfectly isometric pixel art environments for it.
If you need refs, hit me up.
- finding a new pixel art job (hello, please hire me)
- putting stuff on my koffee page (asset packs, wallpapers, etc.)
- streaming
- finding schools to teach pixel art again
- more festivals and events
- hopefully more personal projects and art
- having an online shop again
She worked on our next game and made cool perfectly isometric pixel art environments for it.
If you need refs, hit me up.
Be able to use our tools to make worlds…
Discover the incredible new features, capabilities, and potential for both our players and creators. Screenshots, videos and more! #hytale
hytale.com/news/2026/1/...
Be able to use our tools to make worlds…
This is unprecedented after being cancelled, and I still struggle believing it.
The project is the sum of so many creative spirits, like @oscargarvin.bsky.social , who was always able to put tears in my eyes with his songs. Like this one for example..🥺
This is unprecedented after being cancelled, and I still struggle believing it.
The project is the sum of so many creative spirits, like @oscargarvin.bsky.social , who was always able to put tears in my eyes with his songs. Like this one for example..🥺
Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
hytale.com/news/2025/12...
Everything you need to know to start making models in Hytale - including our Blockbench plugin, video tutorials, and MUCH more! #Hytale
hytale.com/news/2025/12...