🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
if in casual conversation you say "I saw a tweet the other day" you don't correct yourself to say you saw a "toot" or a "skeet", bc deep down we all intuitively know the tweet is a format
if in casual conversation you say "I saw a tweet the other day" you don't correct yourself to say you saw a "toot" or a "skeet", bc deep down we all intuitively know the tweet is a format
DQs naturally interpolate using a screw motion, which works for any two rigid poses
DQs naturally interpolate using a screw motion, which works for any two rigid poses
I've been *so* close but there's always one little thing that's wrong, and it's hard to tell if it was a typo in the paper I was reading, or if I made a bad assumption somewhere
I've been *so* close but there's always one little thing that's wrong, and it's hard to tell if it was a typo in the paper I was reading, or if I made a bad assumption somewhere
And no, they do not cause autism.
2θ vs θ vs θ/2
ab⁻¹ vs a⁻¹b
and of course,
q₀+εq₁ vs
(w₀+v₀)+ε(w₁+v₁) vs
(x₀+εxₑ)i+(y₀+εyₑ)i+(z₀+εzₑ)i+(w₀+εwₑ) vs
cos( (θ+εd)/2 )+v*sin( (θ+εd)/2 )
2θ vs θ vs θ/2
ab⁻¹ vs a⁻¹b
and of course,
q₀+εq₁ vs
(w₀+v₀)+ε(w₁+v₁) vs
(x₀+εxₑ)i+(y₀+εyₑ)i+(z₀+εzₑ)i+(w₀+εwₑ) vs
cos( (θ+εd)/2 )+v*sin( (θ+εd)/2 )
sociela mwdian
pikthr
!!
sociela mwdian
pikthr
!!
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
I always struggled a lot with the gauntlets, and having so many in a row is pretty demoralizing
I always struggled a lot with the gauntlets, and having so many in a row is pretty demoralizing