🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
cross( up, fwd ) if your engine is left handed
cross( up, fwd ) if your engine is left handed
well no, actually, sometimes one side actually has the correct answer. how did this become such a difficult concept to accept ;-;
well no, actually, sometimes one side actually has the correct answer. how did this become such a difficult concept to accept ;-;
he's a little different
he's a little different
by the time I hit send, my arm had gotten fully surrounded by cats
by the time I hit send, my arm had gotten fully surrounded by cats
bsky.app/profile/sala...
bsky.app/profile/sala...
imo satisfactory's buildings feel 140% sized and the player feels like 50% sized, and its making it hard to navigate and fit things in
imo satisfactory's buildings feel 140% sized and the player feels like 50% sized, and its making it hard to navigate and fit things in
1. in most cases, I think it will be somewhat close to a linear line, with some wobblies. this means the initial guess is probably very close in general
2. a linear search is generally faster for cache reasons. a binary search would likely be slower, and has to iterate more
1. in most cases, I think it will be somewhat close to a linear line, with some wobblies. this means the initial guess is probably very close in general
2. a linear search is generally faster for cache reasons. a binary search would likely be slower, and has to iterate more
1. assume a linear uniform Y value distribution
2. find gy, the y index of yt
3. use index gy as an initial guess gx for the interval we want to find
4. linear search in the direction of the target value
in my example, it's just one iteration
1. assume a linear uniform Y value distribution
2. find gy, the y index of yt
3. use index gy as an initial guess gx for the interval we want to find
4. linear search in the direction of the target value
in my example, it's just one iteration