Morris Alper
@malper.bsky.social
1K followers 650 following 54 posts
PhD student researching multimodal learning (language, vision, ...). Also a linguistics enthusiast. morrisalp.github.io
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malper.bsky.social
As a conlanger myself, I was mainly curious to explore whether LLMs could be used as a creative assistant for humans, as well as procedural generation in games with unbounded worlds. I hope this gets more people interested in conlanging and experimenting themselves.
malper.bsky.social
Thanks for the heads-up, fixing this.
malper.bsky.social
ConlangCrafter could potentially be used in pedagogy, typological and NLP work, and many entertainment applications. Imagine a video game where aliens can speak countless new procedurally-generated languages.
malper.bsky.social
To enhance consistency and diversity, our pipeline incorporates randomness injection and self-refinement mechanisms. This is measured by our novel evaluation framework, providing rigorous evaluation for the new task of computational conlanging.
malper.bsky.social
The ConlangCrafter pipeline harnesses an LLM to generate a description of a constructed language and self refines it in the process. We decompose language creation into phonology, grammar, and lexicon, and then translate sentences while constructing new needed grammar points.
malper.bsky.social
Conlangs (Constructed Languages), from Tolkien’s Elvish to Esperanto, have long been created for artistic, philosophical, or practical purposes.
As generative AI proves its creative power, we ask:
Can it also take on the laborious art of conlang creation?
malper.bsky.social
The number of languages in the world just got a lot higher! At least constructed ones.
Meet ConlangCrafter - a pipeline for creating novel languages with LLMs.
A Japanese-Esperanto creole? An alien cephalopod color-based language?
Enter your idea and see a conlang emerge. 🧵👇
malper.bsky.social
Now accepted to #NeurIPS2025!
malper.bsky.social
💥New preprint! WildCAT3D uses tourist photos in-the-wild as supervision to learn to generate novel, consistent views of scenes like the one shown below. h/t Tom Monnier and all collaborators (1/5)
malper.bsky.social
At inference time, we inject the appearance of the observed view to get consistent novel views. This also enables cool applications like appearance-conditioned NVS! (4/5)
malper.bsky.social
To learn from this data, we use a novel multi-view diffusion architecture adapted from CAT3D, modeling appearance variations with a bottleneck encoder applied to VAE latents and disambiguating scene scale via warping. (3/5)
malper.bsky.social
Photos like the ones below differ in global appearance (day vs. night, lighting), aspect ratio, and even weather. But they give clues to how scenes are build in 3D. (2/5)
malper.bsky.social
💥New preprint! WildCAT3D uses tourist photos in-the-wild as supervision to learn to generate novel, consistent views of scenes like the one shown below. h/t Tom Monnier and all collaborators (1/5)
malper.bsky.social
Disappointing that arXiv doesn't allow XeLaTex/LuaLaTex submissions, which have the least broken multilingual support of LaTeX compilers. The web shouldn't be limited to English in 2025!
malper.bsky.social
Finally we show that ProtoSnap-aligned skeletons can be used as conditions for a ControlNet model to generate synthetic OCR training data. By controlling the shapes of signs in training, we can achieve SOTA on cuneiform sign recognition. (Bottom: synthetic generated sign images)
malper.bsky.social
Our results show that ProtoSnap effectively aligns wedge-based skeletons to scans of real cuneiform signs, with global and local refinement steps. We provide a new expert-annotated test set to quantify these results.
malper.bsky.social
ProtoSnap uses features from a fine-tuned diffusion model to optimize for the correct alignment between a skeleton matched with a prototype font image and a scanned sign. Perhaps surprising that image generation models can be applied to this sort of discriminative task!
malper.bsky.social
We tackle this by directly measuring the internal configuration of characters. Our approach ProtoSnap "snaps" a prototype (font)-based skeleton onto a scanned cuneiform sign using a multi-stage pipeline with SOTA methods from computer vision and generative AI.
malper.bsky.social
Some prior work has tried to classify scans of signs categorically, but signs' shapes differ drastically in different time periods and regions making this less effective. E.g. both signs below are AN, from different eras. (Top: font prototype; bottom: scan of sign real tablet)
malper.bsky.social
Arguably the most ancient writing system in the world (since ~3300 BCE), cuneiform inscriptions in ancient languages (e.g. Sumerian, Akkadian) are numerous but hard to read due to the complex writing system, wide variation in sign shapes, and physical nature as imprints in clay.
malper.bsky.social
Cuneiform at #ICLR2025! ProtoSnap finds the configuration of wedges in scanned cuneiform signs for downstream applications like OCR. A new tool for understanding the ancient world!
tau-vailab.github.io/ProtoSnap/
h/t Rachel Mikulinsky @ShGordin @ElorHadar and all collaborators.
🧵👇
malper.bsky.social
Our results show that ProtoSnap effectively aligns wedge-based skeletons to scans of real cuneiform signs, with global and local refinement steps. We provide a new expert-annotated test set to quantify these results.