MrJDiez
mrjdiez.bsky.social
MrJDiez
@mrjdiez.bsky.social
36 followers 39 following 63 posts
[EN/ES] Small game developer in my free time and backend developer in my day job. Avatar by @hoparts.bsky.social mrjdiez.itch.io
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Reposted by MrJDiez
Kenney @kenney.nl · Aug 6
Just uploaded the release build for #MakeRoom and finished the release trailer, I hope you're all ready for MakeRoom because it's releasing in approx. 22 hours!

store.steampowered.com/app/2212670/...
I've received a really sweet comment on my entry, really I should comment more on other people's work, receiving those comments is really cool :D
I'll try this evening to play some of the other entries
I was sad because I could have added a lot more depth and visual details to the game had I been able to use them painlessly. But that's something for the future
the models were shown right on the engine but after booting up the game the models were black and without texture or materials and had to override every single material in every single model that I used from that pack. fortunately it was just like 5 or 6 models.
and I was able to override the materials from within Godot to add emission to the material and make it seem like the TV screen was turned on.
on the other hand I had some issues with the Food pack also from Kenney, but I think that may be related to me importing the models wrong late at night,
there's something that I'd like to share about my experience this week I'm the #GMTK Gamejam is that I thought I'd need to retexturize some of the models I'm using from KenneyNL but after diving a bit into it I saw that the models had all the required surfaces defined
Reposted by MrJDiez
I spent all night making a game for the GMTK jam: itch.io/jam/gmtk-202...
I'm not that happy with the pixel art, especially the main background, but the core game loop is pretty fun and I learned a lot - mostly about my caffeine tolerance.

I should go and get some sleep.

#gamedev #indiedev #godot
Loop 9 by NebulaCoffee for GMTK Game Jam 2025
Available for Windows
itch.io
and kenney's assets have given me the swiftness of development that is required to make a game like this in four days.
After developing this game I'm realising that a lot of the effort in this kind of game goes into 3d modelling, assets and game design rather than implementing the anomalies per se
I'm feeling really happy with my entry for this jam. I've been wanting to make a anomaly watcher like game for quite some time, and this was the right time apparently. I've been able to build the systems required with very little effort thanks to godot's flexibility
Some screenshots of the game for you all. Have fun!
for tomorrow morning I'll focus on implementing the remaining anomalies and on balancing, and adding difficulty setting. I'm nearly done friends!
No screenshots today because I've forgotten to take some before shutting down the computer.
But in today's advances I've completely refactored the time system and anomaly management. Now the time systems are all together in one place. and the player can only report anomalies in a type not all
The best part abour being a game developer is completely refactoring a core system with less than 24 hours before delivery. Even better if it's the two core systems!

Let's keep it up!!
I believe I have implemented at least one kind of every anomaly that I want to add so for now it will be mostly working on using what I've already built
I've been hard at work for my #GMTKJam2025 Entry for a few hours already, trying to give it a bit more spooky ambience to some anomalies. I've a few bugs I believe but I will be debugging it now to make sure everything works just fine.
Reposted by MrJDiez
got my core gameplay loop setup, time to add some juiiiice !!

#GMTKjam #GMTKjam2025 #gamedev
Reposted by MrJDiez
"The Downfall of an Unknown Artist" Progress - 1
[ #GMTKJAM2025 #GMTK #gamedev ]
And some screenshots to end the day.
#GMTKJam2025 #indiedev #godotengine
I've managed to implement win and lose conditions, and all the menus that I need at this point. Tomorrow I will focus on adding anomalies to the game and balancing timings. If things go well at the end of the day will implement some changes to the UX and the controls. Let's see how #GMTKJam2025 goes
I'm going to implement the menus and win and lose conditions, and I'll be able to focus on implementing the anomalies and balancing!
I'm really happy with how I'm progressing this time around.
Still working on the entry for the #GMTKJam2025, i've added some shaders to disable cameras when there are a lot of anomalies, and I've added a clock to check how much time they have still to play. More of the systems are already in place.
Keeping up the good work for the #GMTKJam2025
Adding new kinds of anomalies, and improving the ux a bit.
allowing me to create a generic system for thing like position anomalies, rotation, visibility ones, changing scale or even if I'm able to do so changing materials to make things like turning on electronic devices or things like that. I will also look into sound anomalies, but that's low priority
I was pretty busy today with personal matters but I'm advancing quite a bit with the game, I've built the system for anomaly reporting, and for anomality discovery and toggling.
I'm using composite pattern for the game, in this way I can make whatever object I want a anomaly if I want