Project Rope Tool 🚀
@ropetool.bsky.social
50 followers 60 following 16 posts
An upcoming ACTION-PHYSICS-SANDBOX game where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, use it for movement and combat! https://linktr.ee/RopeToolDev
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ropetool.bsky.social
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! 🚀
store.steampowered.com/app/2958730/...

#PitchYaGame
ropetool.bsky.social
New build is up on our itch page too :-)
ropetool.bsky.social
Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
ropetool.bsky.social
We'll even have merch!

Free shirt to whoever has the #1 time on the leaderboard at the end of the day.

All proceeds go to the development of a shorter game with worse graphics.
A t shirt reading "I want shorter games with worse graphics."
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #12

As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid!

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #11

Yeah… it’s been a while since my last log. The reason is because I’ve been in a giant rabbit hole. One of my biggest concerns about the project has been scalability. As it stands, it's not very easy to create and test new objects and levels quickly.

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Rope Tool Devlog #10

Both halves of my level editor design are now working together! You start by drawing an area as your “canvas” and then you cut into it with the nodeshapes!

#gamedev #indiedev
ropetool.bsky.social
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! 🚀
store.steampowered.com/app/2958730/...

#PitchYaGame
ropetool.bsky.social
Goodbye, wind tunnel that cut through the entire level, I will see you in another life... #screenshotsaturday #indiedev
Reposted by Project Rope Tool 🚀
rocgamefest.bsky.social
A grappling hook makes every game better. That’s just scientific fact. But what if you attached a grappling hook to a spaceship? That’s Project Rope Tool (@ropetool.bsky.social).

Swing through a zero gravity environment and watch out for those drones!

youtube.com/watch?v=Zsx4...
Project Rope Tool trailer - May 2024
YouTube video by Rope Tool Dev
youtube.com
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #9

Concept sketch for what I want the game’s environment art to look/feel like! Still playing with saturation and value but I’m happy with what I have so far

#indiedev #gamedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #8

Took the game to the BrookLAN playtest for the second month in a row! I was finallyyy able to show off the new lower resolution graphics that I have been working on since the start of this year. Wooo!!!!

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #7

Oh boy these are getting more and more sporadic aren’t they? The latter half of last week I did a few lighting/environment tests and followed it up with a bit of much needed code reorganization. Nothing new to show just yet!

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #6

I decided to take the level editor in a different direction over the weekend. Instead of drawing brushes I’ve focusing on more of a node-based system that lets you “carve out” smooth geometry

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #5

Subtraction and Fill brushes have been added to the level editing tools! We’re getting pretty close to creating a rudimentary environment that the player can grapple around in.

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #4
I spent my day yesterday getting started on my idea for grid-based level editing. So far all I have is grid snapping and the ability to make tubes, but it's coming along!

#gamedev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #3
Not much development to share this time but Anna and I did exhibit the game CCNY’s Unreleased Games Arcade!

#gamedev #indiedev
Project Rope Tool event sign next to playtester
ropetool.bsky.social
I goofed a scene merge and accidentally created conjoined twins 🥲

#gamdev #indiedev
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #2
I added color animations to my dynamic physics ropes! The idea here is to make some of these lines look like wires with electrical currents. I’m trying to add a bit more electric theming to the visual style for a reason I cannot reveal yet :)

#gamdev #indiegame
Reposted by Project Rope Tool 🚀
xanderarts.bsky.social
Project Rope Tool Devlog #1
Hey all! I recently had a meeting with our team mentor where we had the chance to iron out what the Steam early access release of our game is going to look like

#gamedev #indiedev
ropetool.bsky.social
one of the jankier sections of our new greybox level

rip minecart blender you were too good for this world

#screenshotsaturday #gamedev #indiedev
ropetool.bsky.social
Our newest son is doing his best to hit the player. He has a ways to go.
ropetool.bsky.social
Minecart Race! :D

#screenshotsaturday #gamedev #indiedev