Xander
@xanderarts.bsky.social
48 followers 130 following 66 posts
creator of Project Rope Tool | he/she https://bsky.app/profile/ropetool.bsky.social https://store.steampowered.com/app/2958730/Project_Rope_Tool/
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Reposted by Xander
ropetool.bsky.social
Thanks to everyone who came by to break our game at @rocgamefest.bsky.social!
Reposted by Xander
ropetool.bsky.social
We'll even have merch!

Free shirt to whoever has the #1 time on the leaderboard at the end of the day.

All proceeds go to the development of a shorter game with worse graphics.
A t shirt reading "I want shorter games with worse graphics."
Reposted by Xander
xanderarts.bsky.social
Just me and desmos online graphing calculator against the world
xanderarts.bsky.social
We also have a first pass at saving data in the works. If all goes according to plan, we’ll be able to have our teammates generating smooth geometry in their test scenes real soon!
xanderarts.bsky.social
Project Rope Tool Devlog #14

A few small level editor improvements today! Added basic zooming and panning, as well as the ability to draw lines with multiple points (you just press Enter when you want to finish, or connect to the first point to make a polygon)

#gamedev #indiedev
xanderarts.bsky.social
this rocks please don’t ever change
Reposted by Xander
jittergame.bsky.social
Arsenal #jittergame #indiedev #weapon
xanderarts.bsky.social
Holy shit, another spaceship part attachment game?? Let’s be friends???
Reposted by Xander
zohrankmamdani.bsky.social
In the words of Nelson Mandela: it always seems impossible until it’s done.

My friends, it is done. And you are the ones who did it.

I am honored to be your Democratic nominee for the Mayor of New York City.
Zohran looking out on a victory night crowd.
xanderarts.bsky.social
Thank you valve for the name gib by the way it's a very handy term for what we're doing lol
xanderarts.bsky.social
By splitting the two components in this way, we can have attachables that aren’t necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.
xanderarts.bsky.social
I actually split the ship attachment script into two smaller components. The first is “Gib”, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is “Part”, and handles interactions with the player.
xanderarts.bsky.social
Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!
xanderarts.bsky.social
Project Rope Tool Devlog #13

Another modular design showcase for you all! You can now add the ship attachment functionality to any physics object in the game.

#gamedev
xanderarts.bsky.social
Thank you valve for the name gib by the way it's a very handy term for what we're doing lol
xanderarts.bsky.social
By splitting the two components in this way, we can have attachables that aren’t necessarily associated with the player. My plan is to have enemies control gibs through their state machines before dropping them, so the whole process is seamless.
xanderarts.bsky.social
I actually split the ship attachment script into two smaller components. The first is “Gib”, and handles the physics logic of welding one rigidbody to a parent, as well as the various states of attachment. The second is “Part”, and handles interactions with the player.
xanderarts.bsky.social
Figuring out how you would control a variety of different attachments is another problem, but the groundwork for doing so is here!
xanderarts.bsky.social
Project Rope Tool Devlog #12

As I mentioned last time, I’ve been doing a study on modular system design recently and wanted to show off a quick example of the type of versatility that I’m building towards… so here: grappling hook on a mining droid!

#gamedev #indiedev
xanderarts.bsky.social
that pose is so expressive!
Reposted by Xander
ropetool.bsky.social
Project Rope Tool is an ACTION-PHYSICS-SANDBOX game, where you build and pilot a spaceship using a grappling hook. Scavenge scrap tech from your environment, and use it for movement and combat! Hijinks ensue.

Wishlist on Steam! 🚀
store.steampowered.com/app/2958730/...

#PitchYaGame