Randomised RPG suggestions
@rpgsuggestions.bsky.social
6 followers 4 following 350 posts
An automated TTRPG experiment by @periaptgames.bsky.social. Posts randomly-generated ideas. May misspell "lifepaths" due to technical reasons. Behind the scenes, this is a bunch of dice tables strung together using Tracery.
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rpgsuggestions.bsky.social
Introduce cute motifs to an underworld/picaresque game
rpgsuggestions.bsky.social
Here's a tip: Your usual monster template can just be replaced with a strategic meaty randomly flat Tarot card.
rpgsuggestions.bsky.social
Remember, the normal overall structure can be excised and replaced with a roleplaying-based point pool rule. Electric Bastionland does this, sort of
rpgsuggestions.bsky.social
Coin-based post-apocalyptic game. Best idea I've ever had 🙂
rpgsuggestions.bsky.social
Even if you're running an anime dark fantasy game, you should consider using a transferable narrative-based trope play procedure!
rpgsuggestions.bsky.social
Giving up on making a snack-based baking procedure and going all in on uniform beads. Might reconsider once I'm fully awake!
rpgsuggestions.bsky.social
If you're starting a game in a new system and have players coming from popular elegantly speculative games like Runequest or Shadowdark, try using splatbooks to help them get over the rules hump
rpgsuggestions.bsky.social
Remember, the normal play experience can be excised and replaced with a hefty pebble
rpgsuggestions.bsky.social
I'm calling yet again for a tighter kind of dangerous game with meditative verisimilitude.
rpgsuggestions.bsky.social
Try tracking downtime with lists. Great for establishing compassion and easier on the GM
rpgsuggestions.bsky.social
Making a nautical-cogpunk courtroom drama minigame hinging on a new stone-based safety heuristic.
rpgsuggestions.bsky.social
And now, a new attempt to answer the Luck Issue: just use tokens to track reactions. It's a lot quicker – especially in unique games!
rpgsuggestions.bsky.social
A paper doll-based tension procedure for Daggerheart
rpgsuggestions.bsky.social
Here's a way to tackle the Slot Test: ignore the rulebook and just rely on traps! Let me know if it works!
rpgsuggestions.bsky.social
A great game of Pendragon involves rafting
rpgsuggestions.bsky.social
Most medieval games don't have HP. But you can make one that does. A really great one with a matchstick-based bookkeeping system!
rpgsuggestions.bsky.social
In my experience, action economy could afford to feel more burlesque. Like in Blades in the Dark!
rpgsuggestions.bsky.social
Inspired by war games, a malus matchstick (and throw in more maps!)
rpgsuggestions.bsky.social
How about an epic version of Wildsea where the whole game boils down to a single method.
rpgsuggestions.bsky.social
How about a WWII version of Zweihander where the whole game boils down to a single rule?
rpgsuggestions.bsky.social
If you don't like games that are attritional, maybe try out a chivalric game with a novel pebble-based navigation engine
rpgsuggestions.bsky.social
I keep thinking about a fiction-first game that's like visiting family (and mechanically similar to Exclusion Zone Botanist)!!!
rpgsuggestions.bsky.social
Not every game has a set of Tarot cards, and not every game has shields. But you probably want at least one of them if your game is meant to have an antagonistic feel.
rpgsuggestions.bsky.social
Try tracking score with Tarot cards. Great for establishing tension and easier on the referee. (Hack this)
rpgsuggestions.bsky.social
Mausritter was originally going to have a dedicated kangaroo farming subsystem. Maybe you could add it back in with a Tarot card-based resolution method.